Tuesday, 17 January 2017

From SeanM - Genestealers (115 points)

Happy Tuesday! (the day before Humpday, a.k.a. only four more days to the weekend)

This week was a bit of a scramble. It was both the last day of my 5-week Holiday season stay-cation, and also a family visit from my parents! Therefore it was a mad weekend scramble to get something (anything) painted. I've been trying to think of a game that I can break my boys into, and there has been mixed success. WarMachine is too much for them past the battle box stage, and X-Wing is too oriented towards dials and guages. A few years ago, a well meaning relative gave me some GW gift certificates, so I went out and bought a Space Hulk. This might be the right merger between board game and wargame to break them in.

Inspiration/desperation requires a muse, and this little bloke from the Clicky series provided it. I've got about ten more of these, so they might become genestealer auxilia sometime in the future. The classic black colour scheme is a good base to work from, and loads better than the crimson/purple schemes I've seen about.


So, how does that translate into the Challenge entry. There are 22 genestealers and a "Broodlord" in the basic game, and they look something like this:

Sunny ways, my friends!
You've got some standard running poses, you've got bursting through the floor poses, you've got hanging out on the architecture poses, even hanging out on a pile of skullz poses (GW, never change!). The basic scheme is a base coat of Krylon Camo Black, with a dry brush of Deco Art Colonial Blue (previous seen on some Arbites). Contrasting details are done with reds, purples, ivory, yellow and buckskin. Metals are done with Privateer's Pig Iron and Brass Balls. Here are some selections of various poses, up close.


You can start to see that the minis aren't monochromatic. The gaps in the exoskeletons are painted red, and the ovipositors (tongues) are lurid purple. Details on the minis are fairly good for wargame figures, really good for board game figures. Most joins are hidden in natural crevices, and the detail is only really soft in the areas you can't see from above.


Here are some guys just hanging around. Lots of defiance of gravity, plus moar skullz. The terrain bits really take a dry-brushing really well, and picking out some details in brass helps to Goth it up.


I like this one. You might notice that the genestealer models get a defining feature, usually they get one or two of the following: a big tongue, skullz or helmets. I counted 16 Terminator helmets on 23 minis; no wonder the Blood Angels have a hard on to stomp bugs. I think the future scenarios will be framed as the Deathwing going in to clean up the Blood Angels' mess.


Here's the boss. How do you know that he's the boss? He's got a pile of skullz, seven Terminator helmets and a tongue that puts Miley Cyrus and Gene Simmons to shame! I thought the ideas was to oviposit, not decapitate. Oh GW, why start looking for internal consistency now? At least each skull has an entrance and exit hole punched through the centre of the forehead. Or maybe they are Commissar Yarrick's clean-up detail.

Anyways, the pro's on this batch was the way the sculpts lent themselves to an easy, table top paint job. There is still room to go back and tighten up some detail, but it will be much better for the lads than blue plastic.

Tech notes: this post took over two hours to compose, thanks to the burden of reaching the data cap on satellite internet. School holidays puts a huge crimp in the bandwidth.

TTFN.

Alan and Paul: What's not to love about this entry? You have a hideous bug thing described as your muse, skullz, a sunny backdrop to genestealer hell, and all in an effort to get your boys into gaming. Well played, that man! I know almost nothing about the 40k universe, but I remember a game of Space Hulk way in the distant past that was lots of fun - I'm sure your boys will love it. Your genestealers look suitably terrifying, and your work on the bases really brings them to life (perish the thought!) I think you painted your alien 'muse' for this entry as well? If so, that's 23 figures and a respectable total of 115 points.

Tuesday Minions Ready to Rock


As tasty as fish and chips, satisfying as bangers and mash and as inseparable as assault and battery, the classic combination of Alan and Paul are ready to guide you through this week's Tuesday entries. Enjoy!

Monday, 16 January 2017

MIlesR: Week 4 Stats Update

Brace yourselves indeed, cause the bi-weekly AHPC Statistical Update is coming at you with a full load of mind numbing mathematical minutia.

That's right, Stats Fans, the numbers are in and the inferences are statistically significant.

The past two weeks saw a large increase in painting submissions, and we now stand with 81 of our 100 fellow challengers having made a submission.  As of tonight (Jan 15th) there have been 239 total submissions, including a staggering 47 (50 Ed.) entries in the armor (Armour Ed.) bonus round - that's a record!)

Lets go to the trend table and comparison to this time last year:

AHPC VII: THE STATS ROUNDUP
KPI's:
Weeks Completed24681113
Weeks Remaining1197520
Participants w/ a Submission4781
Total Submissions89239
Total Points7,71121,906
Participation Rate47%81%
Average per Submitter164270
Avg per Submission8792
Submitter % of Target Completed16%32%
Projected Points
Submitters50,12269,950
Remaining Bouns Rounds9,2616,787
Non Submitters @ 25%13,3581,657
Projected Total Points72,74178,394
Figures Painted
28MM
Inf1,1002,339
Cav / Art69155
Vehicles2055
15MM
Inf179697
Cav / Art28178
Vehicles1663
6MM
Inf4791,051
Cav / Art1118
Vehicles35214
Score Distribution
28MM84%64%
15MM7%11%
6MM4%4%
Bonus Round "Bonus Points"0%11%
Other Scales4%9%
Total100%100%

Total scored points almost tripled to just under 22K over the past 2 weeks and we're at a 81% participation rate.  As with past challenges, the pace of submissions really jumps in weeks 3 and 4 once people are past the Holidays.  We saw a total of 150 submissions in weeks 3 and 4 vs the 89 we saw in the first 2 weeks of the Challenge.  Scientist all over the world are still debating the significance of the "Post Christmas-Rush".  I, for one, humbly submit it's proof positive that Holiday family obligations tend to negatively impact painting productivity.

In terms of participation, this years Challenge is at an all time high of 81% - even more impressive was the fact that the first bonus round (armor - and yes that is the CORRECT WAY to spell armour (Wrong. Ed.) shattered yet another record with 47 (50 Ed.) participants.  Umm it's actually 51....

I'm sure your all sitting there at your screens in breathless anticipation of what all this record breaking activity implies for the projected total points output.  Well lets crank up the ole Point-o-Projector Mechanism and dare to see the future.....

add the 3, carry the 4, sacrifice the goat and chant the dark statistical incantations ....

BOOOOMMMM!!!!

The number 78,394 emerges from the gloom to illuminate our lives with its unnecessary exactness.

I think I may be slightly over estimating but that's where the math stands.

In terms of scales, 28mm continues it's right and just domination of the tallies.  We did see the first inclusion of bonus round points (2,500 from the Armor (Armour Ed.) round).

We do have some ominous news to report - the fate of the 19 non-submitters, now referred to as the "Missing 19" is in serious doubt.  After painting up a passel of Spanish Fascists, it seems Curt has adopted a more authoritarian tone and making moves to purge the rolls of the missing 19.  While the Challenge Constitution gives him the power to make such decrees in times of emergency and he has done so with proper notifications, such a move is unprecedented.  All I can say from my position of Challenge Statistician is that Curt is adorable when he acts all authoritarian-like (Funny, Sarah says the same thing. Ed.). 

Comparing the first 4 weeks of VII vs VI:

Compared to Last Year
KPI's:VIIVI
Weeks Completed44
Weeks Remaining99
Participants w/ a Submission8161
Total Submissions239231
Total Points21,90618,328
Participation Rate81%69%
Average per Submitter270300
Avg per Submission9279
Submitter % of Target Completed32%34%
Projected Points
Submitters69,95054,984
Remaining Bouns Rounds6,78710,250
Non Submitters 1,6574,056
Projected Total Points78,39469,290
Figures Painted
28MM
Inf2,3392,042
Cav / Art155140
Vehicles5540
15MM
Inf697239
Cav / Art17825
Vehicles6328
6MM
Inf1,0511,153
Cav / Art18180
Vehicles214133
97
Score Distribution
28MM64%67%
15MM11%4%
6MM4%6%
Bonus Round "Bonus Points"11%11%
Other Scales9%13%
Total100%100%

The key comparison is that everything seems to be on the same glide path but just a bit bigger.  Kind of like my waist line each passing year...

Well there you have, the Stats Update for week 4 is in the books.  All Hail Math, All Hail Math...

(Jeez. Can't spell. Can't do math with his socks on. How did this guy get this job? Oh wait... Ed.)