Showing posts with label monster fight club. Show all posts
Showing posts with label monster fight club. Show all posts

Sunday, 19 March 2023

From DavidB: Taking a walk...(148 points)

 


Finally all is almost done...except here I am still typing...apologies to Curt or the Minion still editing!

Up first is a MULE truck from Mantic Games. It is supposed to be used by the corporate marines, but this one is going to 5150 New Hope City or any other Scifi skirmish game as a new civilian whip or bad guy technical. This was airbrushed with a metallic blue and will first be used by my new Goliath gang at Adepticon for racing in the desert...The Blue Bloods stole it from the Up-Hivers.

 all wheel drive with armored cabin with sporty orange stripes.

tailgate with stairs and extra seating with aircooled seats

A lone Cadian 7th Cav bannerman for scale.

He was a test figure to see how fast I could paint a 7th cav with speed paints and other new techniques. It turns out very fast as in less than an hour including acrylic highlights and detail.

These three were found in the leadpile and are now ready to wreck havoc with an Inquisitor.

They took full advantage of all the red and black paint left over during color changes.

A couple of Rogue Physkers for old Necromundia now to be used in almost any game and campaign.


Also a wiz kids steel golem dog with an added admech back pack. A 40k Cadian novel had a commander with a robotic K-9 given to him from a techpriest. He will be a good boy to have with my Cadians or a close combat servitor for an Inquisitor.


A Cyberpunk gang from Monster Fight Club that is based on likeness from the Project Red Team.


The bases are heavily weathered and like the rest of my adhoc groups, the waited to get colors from wet pallet color changes.
And this guy....Two weeks and the last two and half days.

This is how he looked this morning. The armored skeleton is vallejo color shift metal paint and goes from a navy blue to purple as the light shifts around him. The red panels where airbrushed from purple to orange. and the white panels were brought up from a mid grey. The grey body went from a dark grey to light then the speed paint grey from army painter was used as a wash....This was completed Sat morning then he was based after this photo.
While the base dried on the Knight... a quick gaslands rat-rod 

Vallejo olive green paints a triad for air then detail was picked out

I used the "dry" GW dawnstone for a drybrush of dust on the bottom for weathering.

Speaking of weathering.....

about 3.5 feet of barricades from GW resin.

brown, green and grey airbrush work as a test for airbrushing terrain. They got detailed and weathered as I waited for bits to dry on the titan including the gluing as it was all sub-assemblies.


Also completed today was this M577 for the coldwar duel. This is a solid chunk of resin airbrushed in the traitor planetary defense force camouflage of my traitor guard force.

" a nod to Greg"

Its original purpose was target identification model for military forward observers, field artillery, scouts, etc...

The M577 was intended as a command post vick. It did not last long as it is a pain to work in and set up and there is not enough room for everyone needed. Most commanders just used AFV or military trucks or even tanks(rank has privileges) As most commanders use a radio and like to see what their company/ regiment/battalion is doing the big all info TOCS are not on the front line and radio and movement is all the capable commanders need. American forces still have a few, but they are maintenance vehicles that are found in tanker and artillery units and still rare. NATO and some other countries still have them in service and some even use them as command vehicles although most NATO countries use them as the Americans do as a mobile garage repair.

Finally done as of 2100 Sunday night.

I will glue the hatch on as it will be forever lost if not placed. I could have built it open, but we all know the hatch would break off in the first battle. but the cockpit is entirely painted because I'm a masochist.

I will glue in the crusader helm, but I really dig the optics on the knight. If I get another kit, it will have a damaged helmet exposing the optics.

Sir Hekhtur of the Canis Rex. I'm pretty sure he is lugging an Imperium Approved boom-box for blasting songs like Golden Earring's "Radar Love" as he stomps around the battlefield.

He is all complete now except for decals which I am going to dread...I will watch some videos and get some cheat chemicals before I attempt to finish that part up!

The end of the effort from the challenge and the last 2.5 days. The titan, the tank, the car, and the barricades are all 50-75% airbrushed so I now have 2 points in my duel which is several to short to catch Lee and Curt! but thanks for spuring me on to use the tools. I have to get some killteam terrain done soon before Razor gets back from deployment. I learned a lot of airbrush tips like consistency and spray bottle airbrush cleaner between color changes and always mix small portions of paint in the cup. I also found out to keep your airbrush wet in a sonic cleaner( don't have one yet) or a tupperware container with distilled water mixed with 1/4 of airbrush cleaner... Of the tupperware, ask permission from the wife first before you abscond with a container....just a FYI!

And this is how I fuel myself for painting....music and coffee.



Mule truck- 20 points
40k troops- 7 for 35 and 23 skulls
cyberpunk project red- 5 for 25 points
gaslands car- 8 points
M577- 20 points and  4 skulls
barricades for 10 points (1/2 cube) and 18 skulls
and one knight titan for 20 points plus 10 for the pilots and 2 skulls

148 points and 47 skulls. sideduels skull duel is 697 skulls, 2 points for the airbrush, and the coldwar duel...Dave won, but my M577 is pretty cool!

It was a lot of fun this time. Big thank you to Curt and Lady Sarah for the opportunity to play and the minions (Including Tamsin and Miles) for the extra work. There was a lot of sweet miniature eye-candy this year. Hopefully I won't be too distracted at Adepticon and will keep to planned purchases! I don't think there will be any Turnips though as my wife is already irritated at the purloined tupperware. I have to replace those containers first!

____________________________________________

Dave, your last-minute industry is truly amazing, my friend. There is so much to admire here, from the MULE truck to the stonking Knight, but I think I have to say that my favourites are the Cyberpunk crew and the planetary defence M577, with the 'Horus Lives' tag. Genius. Greg would love that. :)

It's always great to have you with us David. Personally, I'm very happy that you're on 'civvy street', keeping out of trouble, painting toys for you and your kids. 'This is the way.' :)

- Curt






Friday, 10 March 2023

From DavidB: Space Mongols and First Responders (220 points)


Unfortunately, Spring is on the way...still snowing here, but getting closer to the end of this season of AHPC. I am still working with my airbrush and having just as much fun with it, but also aggravation! I think my painting days are half painting and half cleaning the airbrush! Thankfully my wet pallet has enabled me( sometimes too much) to keep my desk full of miniatures needing paint. Without a separate desk for airbrushing, this means I often have to purge the desk of miniatures by finishing them. If I shuffle them to the side, I know they may linger a long time in obscurity.

Cyberpunk got a new video game and Monster Fight Club has teamed up with Project Red for a miniature skirmish game. I bought several packs at last year's Adepticon for some Scifi first responders. The police force is destined for 5150 New Hope City. The PD will be NPC or PCs or even find themselves in the crossfire of MERCs in MERCs. These are actual police not corporate, so in the Cyber Punk game they are just as much corporate victims as the citizens of the city.

It took awhile to get the police text on the body armor, I finally succeeded with a careful black drybrush. The bases are asphalt molded putty and weathered heavily. 

A detective and his Cane Corso cyber dog. He is modeled after the American actor Bernie Hutchinson, and a very good likeness.( the cop from The Crow)

Both the canines may get police lights on their shoulders, but I kinda like them better as they are now.

The miniatures are default in three packs so I got three packs of trauma teams. 

An android with a rifle and lights for immediate threat removal. All trauma team members are clearly marked as medical, but the mega city is dangerous with corporate hit teams, edge runners and gangs. All medical personnel are armed for defense.

The VTOL pilots. One male and one female. 

A male and female overwatch team. Ex soldiers or PD they are immediate support for the docs and heavily armed. I am sure both are CLS( combat lifesaver) certified.

Out of nine miniatures I have two EMTs. Again one female and one male. Also two patients one whose health insurance is good while the poor miss in purple is awaiting approval of credit for treatment.

I really like these miniatures a lot especially the trauma team and all the pouches and equipment modeled on them. They could even be used in a homegrown skirmish with players rescuing crossfire victims in 5150. I think they are also good medical personnel for Stargrave....but really there isn't many scifi med teams out there. 

Continuing in the red and white theme, More white scars in the form of  Incursors. Phobos armored scouts for the white scars with added insignia from Pop Goes the Monkey and GW White Scar assessory sprues.



The Sgt is using the intersessor arm with two skulls. I have included that arm a few times in the army, but this one was cut down and combined with a shouldered bolter arm. It does seem that the Sgt is going to taunt the enemy with them or pitch them into enemy territory for the squad to retrieve. They get modifiers to hit with the optics and may be split into five man squads, hence two haywire mines for enemy armor.

A five man Intersessor squad the Sgt has a white scar head and power sword.


Another five man squad with a chainsword equipped Sgt.


The squad as a full 10 man squad and this time the Sgt has a powerfist. The marine behind him with raised bolter is the test model from last year.

I had a few extra intersessor bodies while building the White Scars and opted to build three variants of Sgt load-outs depending on how I wanted to field the squad/s.

Although all my White Scars are Primaris Marines, I am building them with the rule of cool so original marines have a place too...like these Vanguard Veterans. Jump pack assault infantry is a hallmark of white scars as much as bikers. 

These veterans are the first wave of the jump infantry with regular assault marines to follow.

Of all the White Scars, I enjoyed painting each of these veterans the most as they are packed with gaudy decorations. I did make sure to squirrel away some white scar markings on each one besides the iconography they already had molded on.

 That is all for this week as I clear my desk again. 


18 cyberpunk first responders-(actually 19 but 2 are prone)- 90 points
10 Incursors- for 50 points and 32 skulls
11 Intersessors- for 55 points and 28 skulls
5 Vanguard Veterans- for 25 points and 34 skulls

220 points and 94 skulls
New skull tally of 600 clean skulls


Friday Minion: Oh David I'm in awe of how you keep up this tempo and get a great finish on so many models. Don't you have to go to work or sleep? Wonderful collection of minis, the white scars are ace, those trauma teams are superb models beautifully painted and those Police SWAT teams came out brilliantly. 

The Crow, what a 90s throwback movie. 

220 points for your tally, which I believe pushes you over your target with a week to spare. And barely needing to use the Studio bonuses, congratulations!