Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts

Tuesday, 4 March 2025

heresy-davidB(91 points)

 

Skulls AND spikes...definitely a bad guy
The Black Legion who were formerly the Sons of Horus, formerly the Luna Wolves; really could fit Wrath. I am using them to pass the ring of Heresy. They fell in the sway of Chaos and were corrupted most by their vanity. Their hatred though is what makes them so wrathful. Although some fell further and were corrupted further; most of the Black Legion are so black of heart that they hate the demons as much as the Imperium. They really loathe the newer marines that they believe are inferior parodies of "honored" foes that they despised. Abaddon leads them and has many failed Black Crusades against the Imperium, launched from the Eye of Terror. In the latest effort, he destroyed the planet Cadia  and has been relentless in their march forward.

the oldest chaos lord in my collection.
My first foray into 40k was just collecting the wonderful Scifi models of the Rogue Trader days and I knew nothing of wargaming except Risk and Stratego. I painted the miniatures in colours I liked and even when I did get the Rogue Trader book I made my blue marines Ultramarines and faced down with the grey Space Wolves. The Imperial Guard were the next large force followed by Space dwarves, eldar, then genestealers and forces of chaos. Space Hulk was a game I got for Christmas and soon I had every single terminator model that GW made. Including these six classic Rogue Trader chaos terminator troops.They were used against the genestealers and then using White Dwarf rules they were used in very intense games against loyalist terminators. 
In the day these old sculpts were painted in bright glossy colours of testors enamels. Just lurid combos of eye bleeding colour combinations. I then painted them years later in acrylic, that never covered them well, directly over the thick enamel in various schemes of the original chapters that started the heresy.
I stripped them(mostly) past summer by soaking them in simple green as Ray had already eliminated any chance I would use dettol after reading his exploits with Fran! 

The simple green did not get all the paint off, but it did eliminate some of the excessive layers of enamel paint and after washing, a black prime coat adhered well. Now these old skool boys are sporting the livery of the black legion and are ready to dominate in more games of space hulk and 40k.

No speed paints and very few washes were used. I used the fanatic black grey paints  and shaded them to highlights with those.

except the swords, I used that arkelian green to get that glowy dirty turquoise on the blades.

In the 90's I got these lads. four extra spikey terminators of chaos and the classic sculpt of Abaddon. 
Abaddon and his terminators were literally tossing my Leman Russ tanks off the game table. I picked them up at hobby shop for real cheap being used and white primed. This is the first time they have seen color beyond the chipped white prime coat. They have only been used in solo games where I found the best way to deal with Abbadon is to tie him up with a lot of ogryns or pull the tanks out of his reach and blast him to oblivion. Still he and his bodyguard deal an impressive amount of firepower on top of the tank wrecking melee capabilities. To this day ogryns trot faithfully behind my tank squadrons just incase  something like Abaddon appears.

Skulls and Spikes...big spikes!


so here is Abaddon with his extra spikey bodyguard. Not only do they serve as ablative armor for Abaddon, but they are combat monsters in their own right.

I am not sure if he is still allowed such a large force, but Abaddon and 10 terminators beaming down next to your squadron of tanks is still a bad day.
For some more stompy death, I have these mechs to get me on the board for my own sideduel of big stompy robots of death. Sander has definitely buried me again, but it is keeping me busy at painting up these mechs for  a first game of Battletech proper. I have no plans yet on an actual army, but plan to keep things calm and group the mechs in lances of four and try something different in paint schemes for each one. These are from the starter box game and feature the commando which for some reason was always given to my RPG character. I never took down another mech with it, but I could scamper and give suppressive fire for my team while they did the heavy lifting after my scouting.

I mimicked "real tree" by using browns and greys to paint their legs in branching stripes over a blue and white camouflage of cloudy winter sky. They cannot hide from radar,satellite, or infrared heat, but perhaps if they stand still in a winter forest they might be missed!


Moving on we have House Steiner Lyran Guards in a striking blue and white colour scheme. In the game, skill level of the mech pilots adds to the capabilities of the mech. I plan on a few more famous and infamous colored regiments to indicate the more skilled elite lances. The rifleman and warhammer are some of my favourite machines. 

expect more rifleman and warhammers as well as atlas and longbow mechs. I do have many mechs laying in the mountain of neglect and several are the mechs that I like most....even the commando that really isn't the best one available!

And another swath cleared from the desk to make room for more models needing attention,
8 battle tech warriors I will count for 40 points as they are like 28mm troops
11 chaos terminators for 55 points
20 points for Heresy
115 points cleared

Skulls holding skulls
I have now 8 stompy robots of death and am on the board in the side duel
for the skull tally
the old skool termies have 71 skulls on six models
the version 2 chaos spik-ey boys have 68 skulls with Abaddon bringing 26 himself...and trim so much gold trim!
139 new gold and bone domes for a new total of 280 skulls

--------
David's last post for the week impressed with the old school metal termies and Mechs of yesteryear - warms the heart to see these classic models getting some love!

Sorry, but I'm obliged to score the Mechs as the 6mm vehicles that they are, for a total of 91 points

- Paul

Thursday, 16 March 2023

From ScottC: 15mm Emperors Children (96 pts)

I felt the desire to dive back into my 15mm Emperors Children.

9 Palatine Aquilae with jumpacks and phoenix swords
5 Palatine Aquilae with jumpacks and phoenix spears
1 palatine aquilae seargent
1 palatine blade without jump pack
2 xiphon fliers
2 javelins
3 landspeeder proteus
4 assault marines with power maul
























20x 15mm infantry = 40 pts
7x 15mm vehicles = 56 pts

From TeemuL: Lovely Space Marines, I guess 15mm is much better scale to play this game. Very nice colour choices and I like the purple a lot - and the reddish ground! And you have already passed your target, too. Well done!

Friday, 17 February 2023

From DavidB: Potpourri Part 2 (205 points)



Since I have returned, I have been busy clearing my desk of the nearly finished and this is a batch of stuff intended for Inquisimunda, Kill Team, and 40k. Up first is a group of of chaos cultists which are also going to be my chaos gang in Necromunda. They are from the latest cultist set of monopose miniatures from the Blackstone Fortress game and classic GW sculpts. I like how some of them have elements from various chaos powers and used that to indicate initiates of those powers. They also matched enough with the classic metal miniatures to beef up their numbers. 

The classic cultists from the 90's finally painted up 

Back when GW sculptors would do one- offs and sometimes be deemed cool enough for production.

Khorne, Tzeentch, Slannesh, and Nurgle with colored robes in appropriate hues. The other members have black robes.



I may also use the big guy as a Pyro type Psyker in Necromunda

The new sculpts do have ladies represented and I think they may be worthy of a ticket in Lady Sarah's Limo. I used turquoise to indicate their benefactors may be agents from one particular Marine Legion.

World Eaters are too bloodthirsty for covert ops, thousand sons are either dust or beastmen, you can smell Deathguard coming, and Word Bearers are just too fanatical to be good sorts for kill team operations (IMO) ;) The Black Legion are a good choice, but nothing screams kill team operations louder than the legion that perfected subterfuge, assassinations, sabotage, theft, fake news, good guy/bad guy misinformation better than Alpha legion. In addition to kill team, they are perfect to lead this group of chaos cultists behind the scenes.

I used a silver undercoat with contrast paint to get that pretty blue and then went to town in traditional acrylic paint for everything else. They turned out way better than the alpha legion marines I did awhile ago.



The shoulder insignia is a hydra from "Pop goes the monkey" on shapeways.

A dual handed chain-axe wielder and he is keeping a tally of skulls taken.

this fellow has drunk all the koolaid and isn't himself anymore!

My favorite of the bunch is this lowly nothing special close combat equipped chaos marine.


Cultists? check. Alpha Legion? check. now we need corrupted militia. I have them in grey to oppose my Cadian 7th in union blue. Their armor and equipment is weathered heavily as they have no NCOs or discipline for tending to equipment.

these are my favorites I really liked the breacher model on the left and the grenadier by the sniper is by far the best choice for the kill team specialist as he has lots of explosives modeled on. the three in the center are from the blackstone fortress game and monopose minis


The cleanest traitor guard is doc, but he is more prone to dispense experimental drugs and use torture

look at that clean tidy backpack no doubt filled with illegal substances!

I am no longer jealous of Barks as I finally have the corrupted commissar and his pet Ogryn bodyguard. 
I've been told that I may find the blackstone rules for them online too.

The Ogryn was a lot of fun to paint and makes me regret not getting the Chaos Ogryn from forgeworld when I had the chance.

A power sword...er maul made from an I-beam!?

The classic Kharn the Betrayer. I scored him from a Upper Peninsula medic this past weekend as she collects chaos marines and has several of this model.(Thanks again, Jenn!) He was still in the blister when I got back home, but now is ready to join the rest of my classic beserkers after I matched colors with them.

I like this model much better than the current sculpt as it seems to be screaming a challenge to all. The newer sculpt is "fine" but lacks the poise of this one.

So here is all painted this week and while I was away playing cool guy stuff. For the record I think I should probably do this type of stuff more often as while my heart and mind thrills to do the macho stuff....I am getting too old and I am really hurting from keeping up with the kids. Plus winter and water in January and February looks so much nicer when it is outside and my fireplace is warm!


Not sure where I will go next with  Lady Sarah's Limo, but next week I will be off to "Under Construction"

Cultists 11 for 55 points and 12 skulls
Traitor Guard 19 for 95 points and 20 skulls
Alpha Legion 10 for 50 points and 51 skulls
Kharn the Betrayer 1 for 5 points and 9 skulls

total- 205 points and 92 skulls

This time I will try to not add more minis to my desk and clear room for the airbrush....Initiated a challenge and so many marches conceded already!


Friday Minion: I need a little rest between Minioning your posts, David, there are so many exciting things in them I just can't cope. I am appreciating this one a lot, in part because I resisted picking up a set of these Blackstone Fortress cultists and traitor guard for an abortive Necromunda project. So I can live vicariously through you, and my plastic mountain can be that little bit smaller. Thanks! 

My favourite here are the Traitor Guard for sure. But I shouldn't write that, because then I'll go look up how much they cost on eBay again.