Monday, 9 March 2020

From PhilH: Taking the Balloon (40 Points)

Time is short and I need to make a whistle-stop tour of the island. But first, I could really do with a balloon trip, if it please the Lady Sarah.

This cautious lady is a citizen from TTCombat’s Carnevale. Aligned with the Guild faction, armed citizenry can join the tussling for control of the streets of Venice. 

She joins the others that I painted in the autumn. I liked the Guild faction, which reminded me very much of the excellent fantasy romp The Lies of Locke Lamora by Scott Lynch.

Apologies for the poor lighting in this one
I of course brought something to drink on the journey. Except my wife and I just finished drinking it...hic!

To Mudry’s Mesa please M’lady!

5 for the lady figure, 30 Points location and 5 for bringing booze..


Amazing brush work as always Phil, just tremendous stuff.  I had the same thoughts regarding the similarity to The Lies Of Locke Lamora - such a wonderful book, so sad to see Scott Lynch flaking out on what had been a promising series. 

But back to the figure, wow, just some incredible work with the light blue and the white colours, and the base is excellent as well.  Top shelf stuff.  I'm sure Lady Sarah will be along to advise regarding travel.


From SimonM: "Otherworld Miniatures" Barrow Guardians (15 Points)

These two 28mm scale metal models of a pair of Barrow Guardians are produced by "Otherworld Miniatures", and can be bought either separately from their "Official Barrowmaze Miniatures" range, or the custodian stood upon a plinth can be obtained from The Monsters of Barrowmaze Boxed Set (Code BMB1). Sculpted by Andrew May, the figures were produced back in January 2014, as part of the successful Barrowmaze Complete campaign on "Indiegogo".

Multi-part pieces, I decided to attach a shield to both of my models to indicate that they were Greater Barrow Guardians. This was rather a straightforward process for the stone construct stood upon a circular slab, as there were plenty of 'contact points' for the super-glue to bond to. Unfortunately, the same could not be said for his companion, and in the end I had to patiently pin his shield literally into his hand with some wire after it initially broke free whilst I was gritting the miniature's base.

Both Barrow Guardians, along with the plinth, were initially primed using two coats of “Vallejo” Heavy Bluegrey, washed with “Citadel” Nuln Oil, and dry-brushed with (more) "Vallejo" Heavy Bluegrey. I then applied some washes of "Citadel" Biel-Tan Green and Agrax Earthshade to each sculpture so as to suggest extreme weathering, and finally tidied each ensemble up with a second (lighter) dry-brush of “Vallejo” Heavy Bluegrey.

In addition to these two custodians, I have also finished a 28mm scale resin model of a Ballmonster, which is produced by "Precinct Omega", and was bought as a pair of show specials whilst at "Beachhead" 2020. Designed to be played with the company's "wild and hilarious game of luck and judgement in which players pit teams of giant, carnivorous, helium-filled bad-tempered beachballs against one another", the miniature also came supplied with a clear plastic flying stand.

Having decided against having my Ballmonster fly through the air in preference of him bouncing towards his opponents across the ground, I super-glued the 'head' into a 25mm circular base, and primed him "Vallejo" Heavy Red. I then drowned the freakish figure in "Citadel" Carroburg Crimson, before dry-brushing him with (more) "Vallejo" Heavy Red.

With the basics done, I 'picked out' the gas-filled sphere's teeth using a combination of "Vallejo" White and "Citadel" Agrax Earthshade, and his puss-filled 'blind' eye with "Vallejo" Heavy Ochre and "Citadel" Reikland Fleshshade. Finally, I dotted in his right 'good' eye with a little "Citadel" Abaddon Black over a layer of "Vallejo" White.

Nicely done Simon. I'm stunned GW didn't try and sue the people behind the Barrow Guardians...

15 points for your tally!


From PaulSS - A beat-up old lugger beaches on Reidy's Reef (50 Points)

I was lucky enough to win one of the Threshold Prizes last year and Alf at Barrage Miniatures kindly provided a voucher for some of his great stuff.

I dilly-dallied a while and eventually ordered myself a trio of boats including a couple of the 30-Foot Clinker Boats for my collection.

These are superb castings with lots of good detail on the boat, but I wanted to add a bit more, so a mast was created from some dowel, with a sail of PVA coated tissue paper. A bench was added from thin plywood and a few crates from a Great Escape Games 'Fistful of baggage' pack.

Paint job was quite simple, from a dark brown primer a couple of highlights, while a couple of the brass-bound crates were done as oak and the lighter one done as pine. A wool-pack completes the cargo. The sail was done in a dirty white colour.

I kept it as neutral as possible so that the boat would be useful across many gaming periods

Scoring wise, I think that at about 20cm long it should likely count as a 28mm vehicle, so with the bonus for Reidy's Reef should come to a total of 50 points.


Great work Paul - the extra bits really take it to another level.  50 points for you sir!


From ByronM: - Tons of Terrain! (280 Points)

With the challenge wrapping up pretty soon, I thought it was past time to get a pile of terrain done that has been kicking around unpainted for way too long.  So here is a whole pile of terrain that I had to get painted up.  As most of you likely know from various posts, a friend and I run Northern Lights Terrain, and like many a cobbler who's kids have no shoes, or an electrician with open wires in their home, I tend to get my own stuff done last (or never!), so it was well past time to get some painted versions of my own terrain done!

First up is a set of shipping containers that we designed almost a year ago, that I wanted to paint a bunch of but never got around to...

These are made to stack together in various ways due to the little tabs on the top and notches on the bottom.  Our old ones did not have those and it always bugged me when we would accidentally knock them over.  These hold together so much better.  The old ones were also simpler and did not have obvious ways to climb them, so these have a ladder on one end and doors on the other.

While we sell them in groups of three, I wanted a lot more of them done so here is the first batch of 10 with another batch coming soon.

At 7" long x 2 3/4" x 2 3/4" in size each they are not small, and cover a lot of table space.  This should mean that 4 of them fill a cube, so total the 10 are 2.5 terrain cubes.

Next up is some generic terrain, made for almost any game, but mainly for Warhammer 40k after the new version came out a while ago that essentially made anything other than LOS blocking terrain useless.  So this is a very simple electronic relay station or generator station or whatever you want it to be.

It is fairly large at about 6 1/2" x 6" x 3 1/2", so it blocks a lot of lines of sight on the table, while being simple and cheap.  The volume is equal to 0.6 terrain cubes.

Last up is a complete set of our Basic Infinity Terrain set, which is admittedly VERY basic.  However, that is the point.  We have more detailed and advanced sets of terrain for Infinity, however more detail comes with more cut time and therefor more cost.

For anyone who has not played Infinity, it is an amazing sci-fi / anime kind of game that in theory is super cheap to get into as you only need 8-16 models.  Or at least that is how it is sold....  In reality the figures are cheap(ish) but the real requirement of the game is terrain.  Being super realistic and with every single model being able to interupt an opponents turn to fire any (and every) time they see something move, you need TONS of terrain on the table.  So the expense of the game transfers from miniatures to terrain.  With lots of terrain the game is hugely entertaining, tactical, and fun.  With little terrain (and a little in Infinity is 2-3x what you would use in any other game) the game is over on turn one!

This means that many starting players need something to fill a 4'x4' table fast and cheaply, and that is where this set comes in.  It gives them 21 buildings and 7 crates for a low price that they can get done in an afternoon and be playing the next day.

The buildings are all quite large.  The large is 9" x 5" x 3 1/2", the medium is 6 1/2" x 4 1/2" x 3 1/2", the smallest is 4" x 4" x 3 1/2", and the crates are 4" x 2" x 2".  So each of the 7 sub-sets that make this kit up total to 1.5 terrain cubes, so the whole set of 7 makes 10.5 cubes!  Add in all the ladders and walkways and I round that up to 11 cubes.

Then you can add on some ladders, stairs, walkways and scatter terrain as you can, and then replace them with more detailed terrain later.

The funny thing is, I never wanted to make this set, and delayed for years doing so.  I finally caved due to pressure from the local Infinity community as they needed simple, fast, cheap terrain.  Despite me not wanting to do anything this basic (they really are just boxes), it quickly became one of our best sellers due to the price point.

Also despite selling tons of them, I never painted up a sample set until now.

Oh, and they all pack into each other for easier storage.

Overall this lot of terrain totals up to 14.1 terrain cubes or 282 points, but feel free to round it down to an even 280 to keep it simple.  Also, even though the painting on these are simple, wow does it take a long time to paint this much even using a simple scheme....


Wow, Byron - the only thing tougher than painting terrain is making terrain! You have shown once more your skill in painting but also as a true engineer of the hobby - the many satisfied customers of Northern Lights Terrain already know this, and it's great to see more examples here.  Well done. These look great.  In particular I'm a huge fan of shipping crates, but this all looks awesome.

In terms of points, I will "keep it simple" by instead marking you up to 285 points, as it has been shown that painting terrain hurts one's head, and those who make the effort should be thus compensated!


From BrettM: A Knights Tale (35 Points)

 Taking Sarah's Balloon to Millsy's Millpond

 I have always been fascinated by miniatures. The dioramas people create and of course the figures. I finally picked up my first paint brush and miniature in 1993-94 I think? Might have been 95. Not having any idea what I was doing and none of my friends interested I just started slathering on random paints I found at the hobby town USA where it all started. Now they don't even sell Minis last time I went in there. 
 Over the years I stopped painting and lost all my stuff. To this day I have no idea what happened to the tackle box I had everything in. This however was the one Mini I remember the most from those days. I fell in love with the shield. However it was a love hate relationship. I painstakingly tried to paint the interwoven parts on the shield. I remember messing up and repainting that damn shield at least 50 times.
So when I found this guy on eBay I bought him immediately.So I could enjoy some nostalgia while painting him up. The shield this time took me no time at all. I am also baffled at how it took me so long to paint the thing years back. It does represent at least to me my intro into the hobby and all the memories and fun I have had since.

I am not sure when this mini was produced.  Point wise we have Millsy's Millpond for +30 points and the Figure for +5 points.

Great work Brett - I think all of us have memories of initial figures that took us down the path of this wonderful hobby. How cool that you were able to find this fellow on eBay - certainly I wish I could find more of the plastic "Imperial Army" figures that got me started in the early 1990s. In fact, I might go rummage through my pile just to see if I can find one...

35 points for you!


From RayR : Snow Lords Peak - Yes... A Game of Donnybrook!!! (50 Points)

As part of the Analogue Hobbies Painting Challenge, Snowlord Curt challenged me to put on a game of Donnybrook, As you may be aware, I've been painting figures for the rules for 5 years now, in my defense I have figures for the Nine Years War in Flanders, Ireland, Scotland, Monmouth Rebellion, King Philips War and Bacon's Rebellion.

It was about time I put on a game to be honest, my previous one and only game was back in June 2016, Teviot's Last Stand. I mega game I put on with the Rejects at the Broadside wargame show.

So (for me) a hasty game had to be arranged, a date was set, only Postie and Lee could make the game everyone else would have trouble making the evening game.

I took a scenario straight out of the rule book. The Rearguard.

The Rebels set up in the red area and have the bigger army containing the following.

4 units of 12 figures Mixed Weapon Infantry Recruit using D6
2 units of 8 figures Musket armed Infantry Drilled using D8
1 unit of 12 figures Horse regt Recruits using D6

Hero - Major Douglas D12
Officer - Capt Carriere D8
Sergeant - Sgt Reidy D6
Poacher - Mr Cook

The Royalist Army, could set up second, anywhere in the blue area, there army consisted of...

1 unit of 4 Grenadiers Elite D10
2 units of Infantry Drilled D8
1 unit of Dragoons Drilled D8

Hero - Major Campbell D12
Officer - Capt Piper D10
Sergeant = Sgt Docherty D8
Drummer - Privite Van Straeten

To win the game which would last for 12 turns the Rebels have to get 1 unit, at least at half strength, 6 inches from the enemy baseline unopposed for one turn. If the Rebel army loses 50% of the force they would need an army Morale test, throwing a 7+ on their highest Character ability to carry on.

Each unit and character needs a card as above. There are also 2 other cards in the deck. A Reload card, (all units with a have a Red fired marker, take it off and are considered loaded again)

And a End of Turn card. Which obviously means its the end of that turn. Which means some troops, may not get to either move or fire????

Anyway on with the game!!!


Rearguard at Farleigh Hungerford 1685 - A Donnybrook batrep

Postie (The Royalists) has set up Infantry 1 on his side of the bridge, already in musket rage of the enemy. His other troops are hidden.

Lee (The Dastardly Rebels) set his best troops in the centre, with the mixed weapon troops on the flanks. Each one of these have 4 musket armed figures.

The Rebel Horse hidden out of range of any enemy.

Lee's 2 units of drilled D8 infantry are his best troops on the board.

Major Campbell stands giving advice (all unwanted and unsolicited, I'm sure - ed) to his infantry guarding the bridge, while the attached Sergeant Docherty is keeping the men in order. The Sergeant character is very handy, when his card comes out, the unit he is attached to may automatically reload.

Postie gives fire!!!
8 x D8 needing 6+

Which causes 2 casualties on Lee's infantry.

When their cards come out Lee's infantry fire back, killing 2 of Posties Line.

Next turn Postie gives a devastating volley, leaving only 2 infantrymen and Sgt Reidy unscathed.

Lee's fails their test, and they route off board, taking their gallant Sgt with them!!

A red marker can also be seen in the building next to Posties infantry. Someone fired out???

In his set up Postie decided to dismount his Dragoons and hide them in the woods. His card came out and he gave fire to the advancing Rebels.

It was chilly in the Shed O War!

Lee's advance is pretty slow, The End of Turn card keeps coming out before he's moved all of his troops.

As the Royalist Dragoons fired last turn they can now be seen, as they're in the woods they'll get a 6+ saving throw for any casualties caused.

Lee kills 2 figures and Postie fails to save any. He's 1 figure away from going down to half strength.

Lee keeps the Horse where they are, he's worried about the open road.

As the Rebels move towards the ford, Postie reveals his last unit and gives fire!!!

The troops in the building, which are in fact Posties small Grenadier unit, give fire.

Lee's infantry with attached Capt Carriere stand and give fire. Major Douglas can be seen skulking at the back of the hill (Typical - ed.), waving his troops forward.

Somehow Postie is still guarding the bridge!

Can anyone smell bacon?

On Posties left flank, the Rebels keep up their fire.

As do the Grenadiers and infantry in the woods. One Rebel unit has already routed, leaving the one unit to cross the ford.

The Rebels give fire on their right flank.

But are gone from their left. Postie has cleared the field!

Its about time those Horse moved Lee???

He must have heard me!

To the left of the Horse expert marksman Poacher Cook can be seen. I think he's been given the sack. He didn't hit anyone all game!!

And here's where the game ended. We had reached turn 12. Lee has failed to get a unit to the enemy table edge. So automatically the win goes to Postie and his Royal army.

Lee was also only one casualty away form taking a End of Game Army test,  If the game had gone on any longer. So all in all a worthy win for Postie.

So there we go as promised a game of Donnybrook.

Fingers crossed that there'll be a few more in the coming months!!!
But I can't promise anything!


This is absolutely terrific Ray. Your spirited AAR was the perfect accompaniment to a Monday lunch break. The scenario had a great narrative and both your figures and the tabletop looked top shelf - hats off to you, Postie and Lee for getting it all together. I have to say I'm rather chuffed with the Royalist victory (good man, that Postie). Lee, I'll have to send you a fiver for taking your sweet time with committing the cavalry, the Crown appreciates your service. :)

I think this fine effort deserves a few bonus points for the logistics and especially for the hectoring you had to put up with from the Challengers (hats off to Tamsin, who did sterling work holding toes to the fire).

As to the Snow Lord's prize, I think it only apropos to award you these worthy camels painted by your Rebel co-conspirator Lee. I think they will feature very nicely in a future (but not too far in the future) Donnybrook game set in North Africa. 

Thank you again Ray for providing us with this wonderful Donnybrook diversion. Well done!