I had really planned on finishing these yesterday, but ran out of time as I had a game of Infinity booked last night with a friend. The painting process was pretty slow on these due to the large number of washes involved.
First up is a Nurgle Death Guard rhino for my 40k force. The rhino started out as a used kit from a friend that no longer wanted it, so it was already painted for Khorne. That didn't matter a whole lot as anything being used for Nurgle needs about a metric tonne of green stuff before its ready anyway.
Here are some photos of the green stuff work done after ripping off the doors.
I was trying to make this match an older piece so that it fits with the army I painted probably 5-6 years ago, so it has no fancy chipping solution or grime solutions added as I started doing that all after painting this army. The base colours were all done with an airbrush and went super fast. I think it was less than 20 minutes to get the green and all the shading done, then the slow part started.
What took so long with the rhino was the fact that all of the pustule areas are just painted bone white and then layered with sepia, green, red, yellow, and blue washes in various areas to build up the sick looking colour shades. Each layer had to sit and dry before the next, making it a slow process.
Next up are two Infinity figures from the Tohaa faction, affectionately known as the Artichoke heads, and I think you can see why. These two are Sukeul Commandos, and I have been needing at least one of them for a long while.
The one with the rifle is yielding a K1 rifle, which has a special type
of ammo that can hurt anything 60% of the time. No matter if it is a
weak base trooper or a mighty TAG (Dreadnought) it is always a 60%
chance to hurt them, which is damn strong since a normal rifle in the
game has a less than 20% chance to hurt a TAG. Since to many players have been fielding TAGs lately, I needed something to help out against them in my force.
I took her to my game last night, and off course, basic rifle troops did more damage to the enemy TAG than she did..... figures, right?
Both the Rhino and the Tohaa were fun little starter pieces for the challenge, but now its onto some of the larger projects.
__________________________________
Welcome back to the Challenge, Byron!
To put the following comments in perspective, I'll state from the start that Byron and I are old friends, so he'll know where I'm coming from when I say that within the 40K universe I'm really not a big fan of Nurgle stuff. The whole green-stuff-on-vehicles-and-paint-it-green trope has always left me a bit underwhelmed. A bit of a 30-year copout really.
BUT with this being said, what Byron treats us to is a fine example of it being done very, very well. Instead of a haphazard mess of mis-shapen blobs of putty, he provides us with clearly defined tentacles, corrosion and buboes. His painting is not muddy and ill-defined, but vibrant and nuanced. I even like the addition of the 'after market exhaust', which I think is a fairly subtle touch (I'm positive they've spec'ed this Rhino to meet California emission standards). All in all, a model which fairly much dismisses most of my prejudices .
The Artichoke Head Twins are pretty darn cool. I like their lime green dreadlocky hair as well as the glowing effect Byron did on the K1 energy weapons. A 60% chance of hurting anything on the board seems pretty potent, so I suspect it will be only a matter of time before they start paying back on their initial investment.
I'm going to give a few extra points for the mods to the Rhino and call it 30 points for the lot. Excellent work Byron!