Very nice! Cool to see more of these MERC figures. When I first saw "FCC", I assumed you had painted a group of bureaucrats with no actual tabletop capabilities, but still win every game thanks to their unfunded defined benefit pension plans that everyone else has to pay for :) And as I read about the background of these charming fellows in the FCC, I had to stop and wonder if they have issued a David Suzuki figure to serve as an overall commander-in-chief for the faction on the tabletop?
I shouldn't read the paper here in Canada between postings *cough*. Anyway, great painting David - this faction fits well in the dark megacorporate setting this game looks to portray. I would hate to see the lawyers in this setting...
Only six figures this week Dave - is this the alleged break you've been hinting at for some time now? Another 30 points for you sir - enjoy the snow and the forced family time!
Friday, 26 February 2016
From DavidB - FCC to Heat Things Up (30 points)
Snowmagedon has come again, and I was lucky enough to be driving home in it. I was wearing basketball shorts and t-shirts last Friday so the foot plus of white stuff is appreciated. I am snowed in now till tertiary roads can be plowed! ;)
Since my kids can't go to school and my wife is also unable to drive to work, we get forced family time!
We will be playing MERCS today now that I have two teams finished.
As an aside, both Counter Threat and Assassination Protocol are available for $40 each at Megacon Games. Assassination Protocol is exclusive to the store and features Kemvar vs Karzai Wazi which is a Pacific Megacorp that controls Japan, New Zealand and Australia. They bring mini nukes with their Assault Leader.
The FCC fills the void between the Megacorps and are terrorist, nationalists, anarchist, and a lot of other -ists. The FCC is recognized as a Megacorp on the whole just to keep negotiations and extreme violence down. Although they lack the training, armor, and equipment of the other Merc teams, they are very fast and elusive. The FCC is working to destroy all the Megacorps and has already destroyed several and weakened Texaco, East India Corp, and EU. They have also absconded with the tech and money from the failed Megacorps and regularly pilfer from the active ones.
I painted them in various camouflage patterns and unified them with the Rebel color orange ( favored color of rebel graffiti artists)
From left a packrat- he carries med packs and armor repair kits, a household member- provides boosts and covering fire. The kneeling figure is a chemical engineer who makes explosives and gasses. The chemical engineer isn't much use against kemvar as all kemvar Mercs have gasmasks.
FCC also has the houseleader- squadleader, a boomer- grenade launcher, and a Liason. The liason is a hard unit to hit as he has a special force field. The presence of the liason allows the FCC player to bring in another Megacorp Merc as a Black Ops. The black ops Merc gives the Boomer his/her Megacorp trademark grenade.
Small and underequiped in comparison to the others, but they do have a lot of tactical options. I like the sculpts a lot as they are not uniform in appearance and a lot of the clothing is torn. Even the Liason above next to the Boomer has a torn hole in his trousers. The models have a lot of personality too. My favorites are the Boomer with the artificial leg and potbelly and the House Leader with that great action pose.
Just six Sci Fi extremists today...unless I can clear off a few more from the desk before supper! ;)
For now, I'm going to defend the secret KemVar facility from some intrusive Malcontents led by my kids...I'm hoping the fresher paint on the FCC will counter fighting against 4 kids! ;)