Overall I am just aiming for effect on these and not going to spent a ton of time on them. I am aiming for game pieces not show pieces so a lot of the details are not getting painted, I am using a lot of shortcuts and quick steps on them, nothing special close up, but hopefully good looking on the game table.
I wanted the entire force to look the same, especially with the reds which I find very hard to get looking right, so I have airbrushed all of them at once, and will be working on the details over the course of the challenge. I wanted a dark brick red base, but wanted highlights to show on all the larger pieces, so started with a dark hull red base, then worked up to a gory red, then a light glaze of red, and finally an even lighter coat of sunny skintone to lighten the very center of the panels.
I see these robots as basic machines with lots of metal and therefore did all the mechanical bits as black, then oily steel, highlighted with silver, then washed down with engine grime from the AK line. I painted the central canopy / head area / whatever it is bronze, then highlighted with copper, and then washed it down with a brown wash.
At this point I was almost done, but something just didn't look right. There was too much silver and red and no contrast colours. While I had not planned on any other colours, I felt it needed something so went back and added some quick energy blooms on the weapons in a blue to white fade to try and show high energy expenditure. Not sure if blue / white was the right colour choice or not, but it certainly stands out, which is what I was looking for.
Last up was the bases. I had initially planned a red martian soil base, but thought it would just blend the model to the base rather than making it stand out. I changed it last minute to a simple black / grey rubble base using cork, bits of sprue, guitar string, plasticard, and liquitex.
These Automata look excellent. The red armoured carapace turned out very nice, but you're right, the heat-bloom of the energy weapons really helps them pop - a very cool effect. I have a 6mm Mechanicus force for Epic and agree with you on the overall aesthetic: the robots, titans and vehicles look brilliant, but the cybernetic stuff needs to be closer to John Blanche's original vision of them being a horrific, quasi-skeletal/insectoid blend of machine and human. I look forward to seeing more of your emerging Taghmata in the coming months.
We've been scoring things like Warjacks and Dreadnoughts as vehicles recently, so we'll stick with that. That makes it 30 points for the pair. Well done, Byron!