Thursday, 4 February 2021

From DrQ: Severina the Hexcast Sorceress for Sarah (25 points)

From the Knights Solar I'll require the teleportation skills of Sarah the Sorceress to get to my next locale: Graveyard Beach. As such, I've painted up one of Ninja Division's Master Class minis Severina the Hexcast Sorceress.


Severina is a character from Ninja Division's Way of the Fighter game, but back when the game was on Kickstarter they offered a tier wherein you could by chibi versions of the characters 'cosplaying' as heroes from their game, Super Dungeon Explore. 


I paint all my chibis with a cell shading, non metallic look. I used a lot of Citadel contrast paint on Severina here to help with her cape and staff. I've been really impressed with these paints, but you do need to be careful and protect them with lacquer or the paint will rub off. Since this miniature is a delicate resin, it probably won't spend much time on the table; but I nonetheless sealed the model with Dulcoat to make sure to keep her safe.


As far as points, 5 for the model and 20 for Sarah's help for a total of 25. 

Now on to Graveyard Beach!

KenR - 28mm Allied Legion General - 20 pts

 

A quick General Post 😉 today as I stick well and truly to my schedule and knock out the second of the two sub Commander bases.

Figures are Victrix as usual, however on thing I have noticed is how huge the horses are ! For Ancients I base 3 Cavalry on a 60 x 60 base, generally no problems at all (check out my last unit of Aventine Cavalry) these won't fit 3 up on a 60 x 60 base, mostly due to the width of the horses. I need to remember that when I start building my Carthaginians up.


Nice and easy calculation for the points, 2 x 28mm Cavalry at 10 a piece is 20 points.


Slowed a bit this week with the painting, the white is really starting to drag but I'm halfway through the 2nd batch of Principes so should have those done before I go back to work next week and then onto Cavalry unit number 2. 

Progress shot below with new General in place.




 

Happy Thursday!


Just a note that the updating of the score table will occur a little later than usual due to some work commitments.  I apologize to all of you for displaying such poor judgment by prioritizing my professional responsibilities over my fiduciary obligations to the Challenge.


I really can't explain myself - I just screwed up.  I do hope each and every one of you can look deeply into your hearts and find the will to forgive me.


Of course, if you do choose to be jerks about it, then I can not be held responsible if, while in my despair, errors occur within the holy spreadsheet that result in whole jerk-related submissions being erased.  I'm an emotional tinder box, just waiting to explode.  Yup that's me - Mr Sensitivity.


Now you riff raff should get back to painting.



GrahameH. 15mm German Units of the Franco-Prussian War

Having finished my 15mm 1866 Austrian Army I decided to finish off the last of my German Army for the Franco-Prussian War.

All the figures are 15mm from Essex. 

First up are three Bavarian Infantry Battalions. Each of 32 figures and a unit of 9 Jägers.




That’s 210pts for the 105 figures

Keeping with the Bavarians, next up are some Light Cavalry. 



18 mounted figures that 72 pts

Next 18 (72pts) Barvian Curassiers 




Next some generals. Three Prussian General (24pts)





Now some Prussian Cavalry. Two Prussian Hussar Regiments









Finally a unit of Prussian Currasseirs




So for those three cavalry units, each of 18 mounted figures is 216pts.

I think that it for the moment for the nineteenth century, although I am a few Generals short. Not too sure what to do next, I’ll have to look at the lead mountain.

Oh total points (618pts) I think.



AdamC: Hall of Heroes the Redoutable (35 Points)

 Can a ship be a Hero?  Some, especially sailors, will tell you ships have personalities.  Regardless the crews of ships can certainly be Heroic.

This is the French Ship of the Line Redoubtable built in 1791, her early career was fairly unremarkable with a mix of service in European and Caribana Waters.  Some time in 1804 or early 1805 she was placed under the command of Captain Jean Jacques Étienne Luca who was probably one of the best French officers of the Napoleonic wars.  He realized he couldn't train sailors in harbor but he could train fighters. By all reports Lucus put his men through a rigorous drill using small arms, grenades and hand weapons.  

Lucas and Redoubtable had a date with destiny on October 21 1805 at a point in the sea that would be know as Trafalgar.  Redoubtable was located three ships behind the French Flag ships and when those ships started to fall behind Lucus took Redoubtable into the gap and and tried to prevent Victory form cutting the line behind the flag ship.  The Redoubtable failed to stop the Victory and soon found herself in close action with the larger english ship.  In the early going Redoubtable held her own striking Victory with a broad side and a savage musket fire (Lord Nelson falling to a shot form an unknown French Marine).  Lucus was about to attempt to board Victory....

Dramatic recreation
When HMS Temeraire cut behind Redoubtable and raked her the broadside killed and wounded as many 200 men including Lucus and his 1st Lieutenant both of whom stayed at thier post directing the fire form both broad sides at Victory and Temeraire (both of which were larger ships). In this close range firefight the Redoubtable was savaged and most of her guns put out of action. Things got worse when the Tonnant crossed Redoutable's T again. Still Lucus and his crew responded with musket fire to a call for their surendure and fought on. Lucus struck his colors about 2:30 that afternoon his crew having sustained a casualty rate of 88% (544 out of 643) by comparison Victory suffered 160 casualties and Temeraire suffered 120. Redoubtable was reduced to wreck and her survivors were taken off by HMS Swiftsure.  By any measure this was a heroic if doomed fight. 
Redoutbtable is from the French Fleet box from Warlord a plastic 3rd rate with metal figure head and stern piece. I used the battle damaged sails I got as part of a prize over the summer. I did some damage of my own to the flags. Points  15 for the ship (under the new scoring) minions may add more for Rigging and Sails (pretty please) and another 20 for the room resulting in 35 points in total.



From ScottM: Knights Solar - Chaos! (70 points)

Entering The Knights Solar we have the spot for knights and knightly deeds, loves and quests. So I went with Chaos knights. Their deeds, loves and quests are pretty much comprised of one thing: killing everything. These 28mm metal figs are from Games Workshop. 



I went with a more muted paint scheme rather than something bright and vibrant. They're not quite as dirty as I wanted but they'll do. 

So that  should be:
5 - 28mm cavalry figs + Chamber bonus = 70 points

AndrewB - Hall of Heroes

 For my entry into the Hall of Heroes, we’ve got everyone’s favorite vine-swinging, tree-living monkey man!   This fantastic mini from Old Glory also came with a damsel who appears to be in some distress, and she’s been painted and included as well in order to skip a few chambers ahead.  



My work on skin is still a progression, but that’s to be expected, I suppose.  These models with lots of exposed skin are really pressing me, but that’s how we learn!   The leopard print on ol boy’s pants didn’t come out exactly how I would have liked either, but such is life.  

The teleportation provided by This lovely lady will take me to the Snow Lord’s Treasury!  

I count 10pets for the models, and 20 for the chamber.  I don’t know if the lady counts for anything on her own, but that’s for the adjudicators of points to decide!

Happy Painting!

AndrewB - The Knight’s Solar

 Today’s entry into the realm of pulp-related challenge rooms is the Knight’s Solar!   I’ve painted up a late Victorian questing knight, Sir Harold Johnson.   Sir Harry, as his friends call him has ventured away from the rainy isle to seek his fortunes elsewhere.   Currently, his journey has taken him to an arid clime(maybe North Africa, maybe the dry southern plains, maybe some middle eastern desert), and he’s ready for adventure.  This is a delightful figure from Ian at Irregular Miniatures.  Ian’s a great guy, and his customer service and product selection can’t be matched!




Sir Harry has a number of loyal soldiers accompanying him, but the ones that are currently painted were done before the start of the challenge, so you’ll have to wait for the second batch to see them.   I have some German Seebatallion which I finished last night to oppose them, and when they’re based, you’ll see them as well!  

My scoring leaves me at 20 for the challenge and 5 for the figure for a total of 25pts!  

More soon!  Happy Painting!

Wednesday, 3 February 2021

From NoelW: Gallery of Ancestors (45 points)

 Merlissa hesitates at the door. She says: “I’ve been scrying with my ball.”

“As you do.”

“And I don’t think we should go any further. Through there is The Gallery. Nothing to see in there. You definitely don’t want to go in. I’m turning back.”

“Back towards that beach of invading hordes? Rather than following safely on the trail of berserking orcs who are destroying every opponent they encounter, through this Gallery?”

“Look,” says Merlissa. “The Gallery is fine. Perfectly safe. But there’s an Armoury on the other side. Where do you think those wretched invaders are going to gather?”

“An armoury? Full of golden swords, silver helmets, mithril socks and diamond encrusted nunchucks? Treasures undreamt of?”

“Probably. And lots of sharp edges, so an ideal gathering spot for any passing invading hordes. I’m sure they’ve lured those orcs in there. Soon to be ex-orc-cised. Suit yourselves. I’m off.”

Merlissa turns on her heels and leaves the way they’ve just come, slamming the door behind her.

“I don’t trust that twitchy-fingered witch,” Getrude says. “We’re better off without her.”

“She didn’t seem keen on us exploring anywhere at all, did she?”

“I’m not worried about her. Let her go. On the other hand, those figures I can dimly perceive on the far side of the chamber are a different matter.”

“They’re motionless. They look like statues. They appear totally harmless.”

“Exactly. What’s more dangerous than the totally harmless? Maybe we should do as Merlissa says..”

“I think,” says Elfbow, “I’m prepared to brave the perils of six – no, there’s only five now – motionless statues if there’s a promise of diamond encrusted nunchucks.”

With cautious valiance the five stalwart adventurers draw their weapons and creep up on the statues, taking them completely by surprise. They don’t react.

The first they come across is a dandy, hat doffed, a rascally smile upon his face.

“Look at that!” Titchy says. “Spitting image of Clerihew!”

The cleric shakes his head and shrugs.

“There’s a plaque by the statue,” Getrude says. “Here see the likeliness of Casablanca the rapscallion

Casablanca was a charmer who loved gambling, drink, fraud, women and peculation.
Which of them he preferred remains speculation.
When compelled by the magistrate to own up to his many sins by ranking what he confessed.
He said “Sins? What you talking ‘bout? I’ve never once transgressed.”

“I know what kind of verse that is,” boasts Elfbow. “The elves of Idle Bottomley make them up all the time. It’s a clerihew.”

The cleric begins frantically miming.

“Two words. First word: ‘Pour’. Second word. Four syllables. First syllable. ‘Moo’. No. ‘Cow’. Second syllable. Little word. ‘In.’ Third syllable. ‘Rib’. No. ‘Side’. Fourth syllable. Sounds like ‘Gnawbone.’ Thick? Dense? Sounds like ‘Dense’.”

“Pour cowinsidedense. Pure coincidence?”

“Obviously. Now, what’s Scruff barking at?”

“It’s that heroic statue of an elf. Seems a bit like you, Elfbow, though he’s tall, somewhat stately, incredibly handsome, way fit and undoubtedly brave.”

“Exactly like me then.”

Titchy reads the plaque by the elf statue: “Sureshot de Elvenbough – who, even blindfolded and riding an agitated springbok whilst whistling The Pixies’ Lament, could shoot out the nosehairs of a fleeing badger at 200 yards. No-one ever discovered why. Righter of wrongs, singer of songs, banger of gongs, quite fond of thongs.”

“Clearly my ancestor, though equally clearly I far surpass him.”

“Then I’m guessing that this wild woman is one of your ancestors, Getrude,” says Titchy. “Looks like a lowly kitchen maid to me, though clearly she’s eaten rather too much of her own cooking.”

She’s an angry looking woman waving a rolling pin in one hand, a burning torch in the other, her apron covered in stains of jam, ketchup and various indeterminate shades of green and brown.

Getrude is red of face: “I’ve no idea who she is. Nothing to do with me. I’ve no truck with modern art, in any case. Let’s move on.”

Next is a werewolf.

“No need to guess whose ancestor this is, eh, Scruff?”

The little dog raises his hind head against the statue.

“I suppose you mean that with the greatest respect, eh, Scruff? What does the werewolf’s plaque say?”

“Woof!” reads Getrude.

“Here’s a very peculiar one,” says Elfbow. “This podium’s completely empty. No, wait! There’s something on it. Oh look, how cute! It’s quite the tiniest little halfling you ever did see!”

“Don’t read the plaque,” exclaims Titchy, racing across the chamber to throw Elfbow to the ground.

“Woof!”

“What’s that, Scruff? Titchy’s not too well?” Getrude scans the plaque. “Here almost stands – yes he is standing, honest – Titchybritchington the Almost Invisible, the first of that name. Famous circus freak, performing seal (they’d put hot wax on his nether regions), and spider-wrangler, he disappeared under strange circumstances involving a basket of kittens and some candy-floss(1).”

“Never heard of him,” mumbles Titchy, sitting on Elfbow’s face. “Obviously no relation of mine!”

“From my perspective,” splutters Elfbow, “there’s a strong resemblance. Obviously.”

“Well, what have we learned?” summarises Getrude. “Clerihew’s probably descended from the wrong side of a reprobate’s blanket. Scruff might transform into a violent, naked adolescent at the first whiff of moonlight. If we’re lucky. Elfbow is the degenerate descendant of a decadent dullard, whilst Titchy is the giant of his clan. And Gerald says how surprised he is that there’s no statue of my ancestors and anyone who thinks otherwise will get some stick!”

“But how can such statues be here? Of anyone’s ancestors? How could anyone know we were coming?”

“One person did. Merlissa. “I’ve not said it for ages: It’s a trap.”

“Did that statue move?”

“Time to get out of here.”

“The door to the Guardroom is locked! We can’t go back.”

“Surely Merlissa can’t have misled us?”

“Only one thing for it,” says Getrude, “and Gerald agrees. Time for a very rapid exploration of the Armoury.”

“Let’s go for it,” says Titchy, “and repatriate the Greatest Treasure the World has Never Seen!”

***

(1) Or cotton candy. 

The five “ancestors” of my adventuring party are a GW LOTR elf, a North Star Frostgrave werewolf, a Mithril hobbit child, a Reaper bones cook (I guess) and a Wargames Foundry SYW personality.

Scoring: These are all 28mm scale figs, but the halfling child is very small, whilst the werewolf stands over 40mm, so perhaps they cancel each other out.

25 points for 5 x 28mm figures, 20 points for the Gallery of Ancestors.
Total: 45 points

From TomM: The Tomb: Mausoleum (25 pts)

 For the entry of the next room in this epic quest through the Chambers of Challenge, I literally went for what the quest says: a tomb.



A perfect chamber to get some scenery piece done, I printed up a small mausoleum and accompanying graves to build a piece of CD terrain (am I a year late here?).



The model has been scaled to fit the Shire games I`m planning, because unfortunatly Hobbits don`t live for ever either, even though they have long lifespans.



For points calculation, as it is nowhere near 6 cubic inches, I thought 5 points would be suited, together with the 20 bonus points for the room.

And now onwards to the third level!

From Dallas: Midlam Ghost in the Graveyard Beach (25 points)

Fresh off the teleporter at the Graveyard Beach... gotta say this entry is much more "graveyard" than "beach".

It's a Ghost from Midlam Miniatures! I painted him in essentially greyscale, but did use GW Leadbelcher and Nuln Oil for the steel bits on his helmet, chainmail and sword. The rest was worked up from a base of Mechanicus Standard Grey with different tones on the different bits of him.

Casting Room cleric attempts to turn the Ghost... hope that cleric's a high enough level to give him a chance!

Next I'm off to the Adventurer's Landing to actually paint a (gasp) boat!!!

Stay safe all!