Sunday, 24 January 2021

From MilesR: Stalingrad Terrain - The "Central" part of Central Stalingrad (650 Points)

The central section of the Stalingrad table is now complete - well pretty much complete.  The Northern section was completed before the Challenge started and work on the smaller, southern section will commence in a few days.  This central section is 4 x 6 feet and consists of a mixture of scratch built buildings and some MDF kits from Terrains4Games and Gamecraft Miniatures.

This table is being built for a large participation game at Historicon (or whenever the next HMGS convention is actually held) and there's a chance you might see it on a Little Wars TV episode.  Game scale is 15mm.


The second picture features the Soviet State Bank building in the lower right corner.  The road network is a pretty accurate depiction of the battlefield but most of the buildings are more approximate models rather than historically accurate
Looking from the Western (German) edge of the map


And from the other side.  The train station is featured in the lower right corner and I thought it came out very nicely.
When planning a big project like this, it really helps to make a mock up in an electronic format to play around with.  The image shows the entire planned table for the game, and today's submission is located within the black box.  The Volga river is along the bottom of the image.

Buildings in green are iconic historical locations which I'm trying to model as accurately as possible.  The grey ones are more generic and their final locations on the table will vary once I have a better understanding of game flow from some play testing.  The one building in Red still has to be scratch built.  It's the "House of Specialists", by the way.


The buildings are a little stark and need the application of some weathering powders but I'm all out.  Those have been ordered and I'll repost some touched up images later on during the challenge.
There are a total of 21 buildings for this section of the table.
We'll be doing some playtesting of the rules up at the club in the next few weeks and it will be really interesting to see how people react to the table and how it plays.  I am sure there will be a lot of changes required but that's one of the benefits of hex terrain - it's really easy to reconfigure.


So how de we score this monstrosity of a submission?  I was planning on just guesstimating but decided to get out the old tape measure and compute the volume of each building.


So here goes

Hex base 48 inches x 72 inches by 3/4 inch high = 2,592 cubic inches

Total Volume of the 21 buildings  = 4,387 cubic inches

Total submission =  6,970 cubic inches

By dividing the total submission volume of 6,574 cubic inches by 216 (the volume of our holy scoring cube - 6 x 6 x 6), one gets a net of 32.5 scoring cubes - which yields a total points level of 650 points.

I'm glad I took the time to measure out the buildings as my rough estimate of 48 inches by 72 by 3 inches high would have been way bit too high.

I need to go make some more hexes (about 100 more) for the final push to finish out the terrain for this game.












20 comments:

  1. OMG! Nothing much to see here, just a third of Stalingrad.

    You are.a machine Miles and it looks effing fantastic.

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  2. Wow! Absolutely stunning work Miles. Worth every point I'd say.

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  3. Wow Miles - congratulations on this, really amazing.

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  4. That is superb work, only enhanced by the fact that did all the groundwork woodworking yourself. What a treat it will be to play on it - looking forward to the pics!

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  5. Impressive! The Boss would be pleased.

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  6. That's a great looking table. I find terrain is the unsung hero of wargaming! Often overlooked, but makes the game so much more interesting.

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  7. Amazing work and an inspiration to the rest of us!

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  8. An awesome looking table in it's own right. The full participation game will no doubt be a thing of beauty.
    Well done doesn't even begin to cover it.

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  9. Wow - quite the feat of planning and engineering! Looks fantastic and I’m impressed that you kept going on it when I’m sure there were many squirrelly temptations along the way.

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  10. Awesome looking Stalingrad scenery! Is the map flipped or the photos flipped or did you decide to send the rail line on the other direction? It all looks splendid!
    Best Iain

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    1. I think I've got it right but since the table is made up of hexes it will not be too hard to re-orient everything!

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  11. An impressive achievement, Miles.

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  12. Thank you for the kind comments, they are greatly appreciated. This project is the most ambitious game I've tried to pull off. Since US convetions run for multiple days (well at least they used too...), I'm going to run the game as a 6 session campaign where next game starts off wherever the last one ends off. The specific aspect of the battle that will be simulated will be the stand of the 13th Guards division during the last 2 weeks of September, 1942. Aspects of the battlefield changed hands multiple times with the Germans reaching the Volga and then getting pushed back. The rail road station changed hands 17x times in a single 24 hour period. I think this will make a fun LWTV episode also. I'm going to take a terrain break for a few days then it's the final push! Maybe, I should paint some more Russians?

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  13. Well done Miles thats a great set up, loads of work clearly gone into that 👍
    Regards KenR

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  14. Crikey! That's impressive stuff, Miles!

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