Saturday, 7 January 2017
From DavidB: MERCS Texico (45 Points)
With things slowing up, I've been getting more time to sit at my desk. I honestly have been painting since the kick-off, but my focus has been constantly changing.
Above are two Marshall minis for MegaCon Games MERCS.
The masked man is a metal model while the other is a version of Walker, Texas Ranger. The Chuck Norris figure was from the Recon kickstarter, I didn't participate, but Ebay and Spousal blessing allowed me to grab the games and exclusive minis.
This fellow is the Jaguar specialist. He is a Scifi knife fighter. He is entirely short distance and his war club is an energy weapon that can shoot in close range unless he is actively swinging at someone. Think electric chair meet taser!
This fellow is a demo specialist and is equipped with a double barrel shotgun and explosives.
He is also close quarters
The Texico heavy has an impressive rate of fire that uses a template to clear sections. He has surprising short range.
I find that he is best used running slightly behind the rest.
Make sure to move friendlies before he rips!
The Assault Leader is long and medium range, but he has his own tactical K-9. In MERCS close combat is clunky as only two armored fellows with assualt rifles can make it. The Shepherd gives the Texico leader a huge break for H2H
I kept the paint simple on the K-9, but I may go back and do the harness all green and brown.
I have two snipers. The one to the left in dark grey is a metal model while the one in the tan blanket is plastic from the Kickstarter.
I prefer the metal models, but the plastic is pretty good.
MERCS is a fast paced brutal skirmish that rewards tactics. You have to eat through your opponents armor AND wounds.
Every Megacorp has a unique style. Texico uses speed and targeting. Texico bounds, lays traps, and gets a bonus if more than one is shooting at the same target. They don't have Monkey wrench specialists to fix armor or Medics to fix MERCS.
MERCS 2.0 allegedly has given every faction 10 specialists including boosters, Monkey wrenches, and medics. You can also take more than 5 models. I rather like the old rules for 5 man teams. A sniper is great, and the brawler is cool too, but there are missions where either or both would be a liability.
Still, the Marshall and Jaguar are really cool and my Texico crew has access to Chuck Norris...so they win! ;) Texico is an Energy Megacon and KemVar is kicking their bottom line. Texico lost the Panama Canal to them. Texico rules the Southwest through Mexico.Texico uses Cowboys and Indians! ;)
The Jaguar is my first native for the side-duel.
Beautiful work David. I've never tried MERCS but you've finally worn me down after these past few years with great entries like this and I think I'll have to give it a whirl.
These figures have tons of character, but if I had to choose I have to say that I'd go with the K9 unit and the two seated snipers - I have a soft-spot for any dog-themed figures and the camouflage cloak on the one sniper is terrific. I also like that you included the associated game card with each figure, nice touch that.
45 Points for you, David. Well done Mr. Thursday!