Showing posts with label Ogre. Show all posts
Showing posts with label Ogre. Show all posts

Sunday, 20 March 2022

From David V - 6mm Ogre Miniatures tanks and artillery (Cybertron) (42 points)

Additions to my growing forces for Ogre Miniatures, the 6mm scale miniatures wargame based upon Steve Jackson's Games' 45-year-old board game.

"Ajax" Missile Tanks (MSL) are another popular Paneuropean armour unit. Their missiles hit hard and at a longer range than their fellow Paneuropean G.E.V.s and Heavy Tanks. However, the Missile Tank's amour is lackluster, and they are slow. This entry includes a couple of platoons of Ajax's. 


The "Arquebus" Howitzer (HWZ) is the heaviest hitter in the Paneuropean arsenal, excepting only their own Ogres and actual nuclear cruise missiles. Long ranged, but immobile, there was a time when Ogre players tried to devise the perfect "4-Howitzer Defense". A combined arms force of various tanks, G.E.V.'s, and infantry is probably a better bet. I have included a battery of 4 artillery pieces.


The Paneuropean "Thor" Superheavy Tank (SHVY) is almost like a miniature Ogre. Dual main armament that can be combined or fired separately, and some point defense anti-personnel batteries give it a lot of firepower. However, it's human crew is still subject to disablement with a non-fatal hit. I painted up a platoon of two of these beasts.



In the basic game of Ogre, the objective of the Ogre player is to destroy the Paneuropean Command Post (CP). To the Combine, destroying the centralized Command, Control, and Communication at such a brigade or divisional level is worth the loss of an Ogre. What the Ogres think of that is anyone's guess.  


After assembly, I primed all the units with GW Chaos Black, and laid in flat white zenithal highlighting with an airbrush. I used a couple of different tones for the base blue, glazing with washes of GW Drakenhoff Nightshade or Indigo oil paint. I then laid in highlights and details with oil paints, and did some light weathering with oils and powders. 

The relative size of the various units is shown against a Galahad G.E.V. 


(9 x 2) points of 6mm or 1:300 scale amour units (6 MSL, 2 SHVY, and 1 CP), plus 4 points for the 4-HWZ battery, makes for 22 points. Add 20 points for Cybertron (Robot(s). In the basic game of Ogre, all the powered armour infantry, various tanks, and artillery that the Paneuropean player fields are opposed to a single Combine  robotic supertank. And there is a more than even chance that the Ogre will win.


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Thanks again to Curt, Sarah, and all the Minions for another great Challenge. I fell short of my rather modest goal, mostly due to work commitment. But, I was able to paint up a couple of my favourite Star Wars characters, and I finally finished a bunch of Ogre miniatures that I had assembled back in 2019!

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A great final entry for this year's Challenge, Dave. I really enjoyed following your Ogre posts as they provided for a wonderful stroll down memory lane (I remember marvelling over the Arquebus Howitzers as a teen, loving the models and trying to puzzle out the best Ogre defence with them). It was wonderful to have you with us again this year, and I hope that you can join us for the next edition.

- Curt

Monday, 7 March 2022

From David V - 6mm Galahad G.E.V.'s (From SJG's Ogre) (Klendathu) (36 points)



Additions to my growing forces for Ogre Miniatures, the 6mm scale miniatures wargame based upon Steve Jackson's Games' 45-year-old board game.

The Paneuropean "Galahad" G.E.V. (Ground Effect Vehicle) is my favourite type of  "armour unit" in the Ogre game universe. Something about these jet jockeys zooming in at 200 kph, then zooming out again to try and avoid the Ogre's weapons (two moves per game turn!). This entry is a squadron of such fast attack vehicles. I went with a traditional Paneuro blue paint scheme. 





After assembly, I primed all the units with GW Chaos Black, and laid in flat white zenithal highlighting with an airbrush. The base blue of the G.E.V.s consisted of several washes of GW Drakenhoff Nightshade. I then laid in highlights and details with oil paints, and did some light weathering with oils, acrylics, and powders. 

The relative size of the Galahad G.E.V. is shown against a Heavy Tank, and my Combine Ogre Mark V. Some more Paneuro vehicles, artillery, and a Fencer (Ogre), are in queue for the Challenge. 



(8 x 2) points of 6mm or 1:300 scale G.E.V.s are a modest 16 points. Add 20 points for Klendathu, an Invasion Gone Bad. Some of the classic scenarios from the game I remember playing include Raid and Ceasefire Collapse, deep, fast movements of luftpanzer forces that ultimately did not prevent the rise of the A.I. overlords during the Descartes Revolution. TOTAL = 36 POINTS

I've really been enjoying this bit of OGRE nostalgia David, and it's green to see the Air Cushion Cavalry make an appearance.  The skirting effect reminds me a big of Sow bugs (or Rollypollies or other regional names), but that's not a bad thing as both zip around, appear everywhere and can be damned hard to kill.

Excellent work and full value on the Invasion Gone Bad.



Monday, 21 February 2022

From David V - Ogre Mark V (Skaro) (35 points)

 


Addition to my growing forces for Ogre Miniatures, the 6mm scale miniatures wargame based upon Steve Jackson's Games' 45-year-old board game.

The Combine Ogre Mk. V is a very large cybertank, with more than double the firepower of the Ogre Mk. III that I recently built. Above, next to the Mk. V you can see a normal sized 6mm (1:300) scale PanEuro heavy tank. I went with a traditional Combine = red, Paneuro = blue paint schemes. For the Ogre Mk. V, the base red was accomplished with a light spray of Army Painter Dragon Red primer. I then laid in several glazes of GW Druchii Violet for shading. I painted highlights and some light weathering and damage using various artists' oils, especially Alizarin Crimson, Burnt Sienna, Cadmium Red, Cadmium Scarlet, Cadmium Yellow, and Peach Black.






I was hoping to get several troops of Paneuropean armour units done to go along with this Ogre: GEVs (armed, jet-powered hovercraft), missile tanks, super heavy tanks, howitzers, etc.). Hopefully, next week!

I suggest 15 points for the Ogre Mk. V (which is easily equal to or larger than the size of a 20mm T-34 or similar tank). Add 20 points for Skaro (Robots). The Ogre Mk. V is a giant robotic tank! This should total 35 points for my latest entry into this year's Challenge.


Lovely work on this beast of an OGRE David!  You are aging taking me back to my teenage years with this one. I like the weathering effects on the tracks and around the bumps and spikes.  I will accept your rational on both the OGRE itself and the Skaro bonus. 

FYI, IIRC the Halifax area gamers used to use their Panzer Leader and Panzer Blitz geomorphology maps to great mega-OGRE games.

Monday, 3 January 2022

From DavidV - 6mm Paneuro Mobile Infantry and Heavy Tanks [Caprica] (57 points)

 





I have played Steve Jackson's game Ogre since it was a Metagaming pocket game in the late 1970's. I even got a detention from the Principal at school once, playing Ogre with a friend instead of attending study hall. 

For those unaware, the game is a fast playing sci-fi game pitting giant, A.I. controlled atomic supertanks (the "Ogres") against futuristic combined arms forces consisting of various tanks, hovercraft, artillery, and powered Mobile Infantry. Each armour or infantry unit (or each Ogre subcomponent, like its main battery, or its tread units) has a rating for move, attack, and defense. A simple CRT gives odds for the results of (combined) attacks, which include destruction, disablement, or NE. Any reasonable Ogre attack will disable or eliminate a unit, but there are a lot of enemy units trying to slow it down and pull its teeth. 

The original vehicle designs, by Winchell Chung, have stood the test of time. The tall sensor tower of the North American Combine Ogres, and the sleek Paneuropean tanks and blowers, have become iconic. In recent years, Steve Jackson Games started producing 6mm scale plastic models of the various Ogres and Paneuropean ground forces. They have future plans to do Combine tanks etc. 

To start my Paneuro collection, I have completed a battalion of Mobile Infantry; each of the 42 models represents a single 4-6 man squad, and each of the 14 3-model stands is a platoon. They are supporting 8 Heavy Tanks; fast, hard hitting AFV's, whose sole weakness is the relatively short range of their tac nuke shells.







After assembly, I primed all the units with GW Chaos Black, and laid in flat white zenithal highlighting with an airbrush. The base blue of the tanks and infantry consisted of several washes of GW Drakenhoff Nightshade  . I then laid in highlights and details with oil paints, and did some light weathering with powders. The infantry bases were finished with GW Martian Ironcrust, to simulate the blasted landscape of the Ogre Designer's Edition map board (seen in a couple of the photos).



The relative sizes of the Paneuropean models against my Combine Ogre Mark III can be seen in the comparison photos. I had actually prepped the Ogre for last year's Challenge, but only started painting it last month; it does not count for the Challenge. I do have a couple of other Ogres planned; a Combine Ogre Mk. V, and a Paneuropean Fencer. All these supertanks are the size of a 20mm scale tank, or even larger. How do we score those for points?

Anyways, (42 x 0.5) points of 6mm  Mobile Infantry, and (8 x 2) points of 6mm Heavy Tanks should come in at  a modest 37 points. Add 20 points for Caprica (Doomed). The mark of a good Ogre player is how they handle their infantry, but the poor bloody MI are going to die as fast as you send them in, Bi-Phase Carbide battle armour notwithstanding. This should total 57 points for my first entry into this year's Challenge.


These look great David!   You are taking me back a long way with Ogre.  I used to play with a guy who played it so often he had Xeroxed a copy of the map with the three artillery units in what he considered the perfect hexes.  Back in the late 70s, Xeroxing was a process.


I agree on your points and will get these updated by end of day. One quick reminder, Curt likes to have exclusive posting for the first 24 hours before you post them yourself.  I saw these on your Group Blog on Sunday.    I also added a "Caprica" label  because Curt or Miles might be tracking these things.


Tuesday, 28 December 2021

From ReillyOG: Through the Fire and the Flames! College of Fire Opening Lineup (50 Points) (Arda)

The opening lineup for the College of Fire
 

2021-22 Painting Challenge start! Glad to jump into the challenge this year with renewed painting vigour after a long iso painting slump, with the recent re-release of a GW cult classic Dungeon Bowl. A new take on the blood soaked fantasy football game, this version sees our teams lost in a labyrinth of tight corridors and large rooms filled with traps and treasure alike trying to find the ball which has been locked away in a chest (naturally there are decoys with bombs inside) before escorting it to an endzone room, also hidden in the dungeon. TLDR; Bloodbowl but with the craziness tuned up to 11. 

College supplied portal is also apart of this entry.

The release of this new box set finds me with the College of Fire. A team made up of Ogres, Dwarves, Snotlings, and Khornate Bloodborn Marauders due to their shared 'hot-headed' personalities. This entry brings us to the opening line up for the team. The lads who start the game already in the dungeon, as opposed to being teleported in randomly from the Dugout.

Gnoblars 'Angry Bird'(Left) and 'Che Guevera'(Right)

Make sure you don't accidentally trod on them, cause we're starting with the Gnoblars of the team. These guys, while absolutely rubbish at the game on a regular blood bowl pitch, get quite the glowup when chucked into a congested dungeon. Their small size makes it quite easy for them to navigate dungeon corridors even when they are filled to the brim of players both friendly and otherwise, whether that is by squeezing through their legs or being chucked over the top by their friendly Ogres. That, added with their handy ability to choose where they are pushed and block up space in the dungeon (both standing and when laid out by a fairly brutal punch) means they can make navigating the dungeon quite frustrating for your opponent. 

These two were by far my favourite two sculpts of the Gnoblars from the Ogre Blood Bowl team sprue that came in the Dungeon Bowl box set and thus became the proof of concept for the colour scheme.

The Bloodborn Marauder and Troll Slayer of the team

Next we have the more average(ish) sized members of the team, the Troll Slayer and the Khorne Bloodborn Marauder. These fellas fill a more regular role when compared to their pitch bound counterparts in that they are there to punch, and punch hard. They can often find themselves in trouble as the tight space when combined with their never ending frenzy means they can often accidentally step on a portal while concentrating on bashing some skulls and either end up on the other side of the dungeon, or lost in the College Library (portals aren't an exact science... or science at all really). 

These boys gave me some excellent practice for painting heavily muscled bare chested players for an upcoming project, as well as serving excellent proof of concept for the colour scheme for the rest of the team (many of which are dwarves). 

To my great shame, this was my first time painting the distinctive bright orange Troll Slayer mohawk and beard, despite my entire WHFB army full of 60+ Troll Slayers. Very happy with how it turned out.


Bear Traps are a classic favourite of these large Mountain faring 'men'


High fiving people's faces with bear traps doesn't come without a fight.
 
Last but not least, we have the large looming figure of one of the team's Ogres. This particular ogre, 'Larry', is part of the famed trio of Ogres that find themselves on this team and continue to prove themselves invaluable to the team's success. In the few games at the start of the season so far, Larry has already managed to score a touchdown; a feat many Ogres fail to achieve both in the dungeon and on the pitch.

This big boy gave me a very different view of painting skin the the muscled and toned physique I was suddenly used to. The fatty skin was a lot harder to give some decent definition and depth to the point where I still have no idea how one might achieve that past giving him tattoos, scars, and bruises(which I did start to explore). I loved the idea of him running around a corner and slapping you in the face with a bear trap too much to not get this guy painted up first out of the trio.

Overall, this release has firmly starting the painting train again in the O'G household with Paul and myself beginning the inevitable Dungeon Bowl arms race. The game is a lot of fun and I highly recommend it as a low cost of entry GW game (rare, I know) that is a whole bunch of fun.

This entry's points come out to a neat 50 points due to the generosity of Arda:
 - Arda: 20 points
 - Snotlings + Dwarf: 15 points each
 - Bloodborne Marauder + Ogre: 14 points(Khorne Marauder and Ogre are larger than your usual 28mm fig and come in at a more decently sized 32/35mm, similar to that of a Primaris Space Marine, and thus costed at 7 points each, precedent set by previous Primaris Marine posts)
 - Portal: 1 point

Happy Painting all, and good luck getting through all your piles of shame!
Reilly 'Right Stuff' O'G

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First, welcome back to the Challenge, Reilly!

I quite like your 'College of Fire' team, especially the Slayer leaping forward with his impressive beard trailing underneath him. The Gnoblars look great as well, and I like the idea that they can be thrown by their larger companions. Fun!

Great job on these, Reilly. I look forward to seeing what your dad has come up with later today. :)

- Curt


Friday, 12 March 2021

From Barks: Descent monsters (84 points)

 I have almost finished the Descent 'core' boardgame set. Here's some more monsters:

The Shadow Dragons were a bit of a pain to paint, being too featureless to work with Contrast (and I don'y have purple Contrast anyway). I think the mouth nicely distracts from flaws elsewhere. I was aiming for a bit more of any ashy grey colour, but will settle for painted.


Similarly, the Merriods' skin was challenging and the mouths are a nice distraction. Gloss varnished.


The Ettins are two-headed ogres, all Contrast except the metalwork. The various brown Contrast tones are rather handy.


Why have one element when you can have all four? The Elementals were a bit odd to paint, but I felt sorry for the sculptor.


Flesh Moulders- quick and nasty.


4x 28mm figures: 20 points
8x 28mm monsters: 64 points
Skullz: +6


Friday, 29 December 2017

From IannickM : Ukag's Mercenaries and Graaz the Savage (35 Points)

Hi everyone, finally here's my first post of the challenge! 

This year is a bit different for me as I'm also running an Oldhammer painting Challenge (The Old World Army Challenge) so I'm basically doing two challenges! Fortunately, double dipping is allowed and so there was no way I'd miss the Analogue challenge! It does mean however that you should expect a healthy dose of Oldhammer goodness, mostly in the form of the greenskin kind, as I'm working on a Forest Goblins army. 

My first entry is pure Oldhammer, with a trio of maybe the most iconic figures ever produced by Citadel Miniatures, the famous Jes Goodwin's Ogres mercenaries. Yes, appropriately, I start the challenge with a trio of monsters!

Ukag's Mercenaries
These guys are exactly how I imagine Ogres, with their touch of oriental/slavic armour and fashions. While my Goblin's colour scheme is a very colourful triad of yellow, orange and red, I wanted these guys to have a more somber, "business" look, while still fitting in the army. Consequently I used yellow and red to tie them the army, but offset by greys and dark green. I'm super happy with them, it's been a while since I've been that satisfied with a unit.

Boss Ukag himself, maybe my favourite miniature ever


For Ukag, the Mercenary Boss, I couldn't resist doing some stripped pants, and I'm quite happy with the results. The big yellow emblem really gives him a dash of colours on an otherwise subdued scheme.

Then we have "Mace" Nakog; I had to do one of the Ogres in a Christmas colour scheme, just had to!

"Mace" Nakog


And the third Ogre, Gurot the Butcher, a fantastic figure which was a lot of fun to paint. The mix of grey and yellow works really well I think, more than I first anticipated! 

Gurot the Butcher



And to finish this first submission, here is Graaz the Savage, the Warlord of my Forest Goblins army. It's the only figure of the project more recent than 1992, and comes from the Oldhammer inspired GreenSkins Wars from Knightmare Miniatures (Goblin fans have a look at their ranges there's a lot of awesome pieces). The figure is a bit bigger than the other goblins in my collection (although all were sculpted by Gobbo master Kev Adams) but it works perfectly as "DA Big Boss" of my army. It's also very Forest Goblin in it's style. 


So to open the Challenge, I believe this gives me 35pts. 10 each for the Ogres, who are rather large figures more on the 50 than 40mm and 5 for the goblin. 

Wishing you all a great Challenge!

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Welcome back to the Challenge Iannick!

These guys are so awesome. I clearly remember when they were first released and being amazed at how cool they were. The trio has aged very well and you're vibrant brushwork really has done them justice here, Iannick. While Ukag is truly iconic, I have to say that I particularly like Gurot, hunched over his great axe, contemplating his impressively snaggletoothed underbite. 

Graaz the Savage is brilliant as well. I like his red gemstone necklace and boarskin cloak - well done.

I look forward to seeing these fellows grace your Old World Army Challenge. 


Wednesday, 27 January 2016

From SeanS - 4 Ogres and a Rat (21points)

Hi All,

Not as productive as I need to be to get on track, but here is a small selection of figures I finished while watching the Cardinals get shellacked by the Panthers on Sunday.


These characterful little sculpts come from Splintered Light in their 20mm fantasy range here.


I decided to go with the Reaper golden skin triad, but used only the shadow and mid and then wased with the shadow again. I think some areas could have used a dark lining where the golden shadow hits a darker color, but only realized that in hindsight.


I thought I'd show  closeup of these faces as i liked them a lot. Perhaps I should have used a tripod, the picture isn't as clear as I'd like.


Here we have the Giant Rat from Reaper. I got him with the Basic Learn to Paint kit : Fur and Armor. The Drybrush highlight of the fur didn't really come across. In general I've taken to picking out fur with a small brush instead of drybrushing. Funny as that used to be my go to technique.


The flesh was just good ole Reaper tanned skin and the boils were Rosy skin, a wash of red and then a drybrush of rosy skin again. He is 28 mm scale on a 25 x 50mm base.


Here's a shot of the group so you can make a relative size comparison. The Ogres are pretty large, but I've only scored them at 4 points each as many of my 20mm offerings have been fairly small goblins and such. The rat I scored at 5 because he is essentially a riderless mount. So 21 for the lot.


Just wanted to show this weeks change in photo set up. Normally I use static lights, a tripod and a laptop to remotely control taking photos. This time I used some remote flashes. This set up evolved as I was messing around, it's not quite right. All of these photos were still under exposed, so I tweaked the levels in GIMP. But I did manually adjust the shutter and aperture and hand hold the camera for these. Thanks for looking.

Fine painting Sean, the facial detail is excellent and as you say they are very characterful, and rat is particularly nasty looking. Adjusting things in GIMP... hmm wont go there.. Nice work.