My Italian Wars project is picking up speed. I always planned it as a campaign, nicked Mr Roundwood's hex map idea, with 7 sides - Switzerland, France, Holy Roman Empire, Spain, Genoa, Venice and Papal States. Each will have a small home army based on their characteristics and can recruit marcenaries (Landsknechts, Swiss etc.) based on how much land they own. Plan to fight all the battles on 4ft by 3ft space.
I play a time waster game called "Demise of Nations" which is like Civilisation lite, with lots of exploring. Plan is to make So I will randomly place cities on a map and add terrain as you enter it. Entering terrain gives it to you. Once "kingdoms" are established then you can field armies based on number of cities (1 army) and towns (2 towns = army) and attack your neighbours. Therefore I have infinite variety and I expect none of the maps will look like Northern Italy. The none Italian armies will enter at random off map.
Enough background time for some more figures
Landsknecht Crossbowmen. 2 KoW troops. The mercenaries will get command figures at the back based on who bought them. Plan to give mercenaries slightly worse morale than national troops
3 Forlorn Hope troops
Forlorn Hopes were mixed in with pike blocks and just before the clash of pikes would charge in and disrupt the enemy with swiehanders and halberds. They don't suffer penalties when attacking pikes due to the special skills of psychosis and ducking
This is my 1st national unit. Swiss armoured Halberders. Plan to give the national units more uniform colours, especially compared to the landsknechts who look like they were collateral damage in a paint factory explosion. The downside is that the officer looks a little like Santa.
Speaking of which a regiment of Landsknecht Sweihanders.
All the figures are Pendraken
88 x 10mm infantry = 88 points or 1 point per colour.
Next up a landsknecht pike block