Showing posts with label Rousell’s Sandhill. Show all posts
Showing posts with label Rousell’s Sandhill. Show all posts

Thursday, 19 March 2020

AdamC: Rousell's Sandhill Border Reivers (145 Points)



Here is what will probably be my last entry of the challenge a unit of Boarder Revers for the Huzzah Convention's featured game. Each year the hosting club ask clubs and individuals to paint figures and bring them to the convention for the big game. Sometimes you command your figures or they might go to someone else. The rules they planned to use are Donnybrook (hope the game happens). 


My force includes five long bowmen probably English mercenary as the Boarder Revers included both English and Scots


They look like they probably got their gear form one location I tried to make socks and shirts look a little.


The commander of the unit an old warriors with fine armor and weapons. 


I felt he had an old face, so I made him gray haired with just a bit of yellow brown from the wash. I like the effect. 


Clearly another man of means I went with green for his quilted armor as such a dye would have been expensive. 


It makes him stand out almost as much as his bosses' armor. 


The idea was to have a mounted figure for each footman the Maine War Gamers Association did their best but they are not a perfect match



I tried to match the figures up as best I could. 



There are 11 figures on foot and 6 mounted figures they are 25mm (I believe they are Old Glory’s but I am not sure) so they should be worth 115 Points.


I hope that Scottish bonnets count as floppy hats adding another 30. 




It’s been a great challenge I have netted more than 1000 points and hit 15 of their Island locations including 4 trips on Sarah Balloon.

Marvellous. This is a great force you have assembled. 1000 points is a superb effort and what a journey you have been on

Martin

Sunday, 15 March 2020

Rousell's Sandhill From Pete F: Tour Complete - Bruce for G'Day Donnybrook? (40 points)

The grand tour of Challenge Island comes to an end at Rousell's Sandhill. It has been an adventure and taken me to several obscure crevices on the shelf of shame that I would not have otherwise visited this winter. This entry is no exception.


Although I love Pikeman's Lament and bought up a bunch of minis to make ECW armies, the project has slipped down the priority rankings since my friends have plenty of troops for this period. On the upside this meant I had a few floppy hats to choose from.  This figure represents a Monmouth Rebellion rebel - whitish coat with oak leaves for unit identification. He's from the depths of Warlord's For King and Country box. I gave him the floppiest hat I could find. 


I didn't have a badger for the badger bonus points so Bruce got some, er, badger substitutes. The echidna and platypus were bought from a vendor at our local annual wargaming convention (Enfilade!) who sells various metal figures by weight. I got them for a Kings of War unit of woodland critters which has not yet come together.  


The Sandhill requires a story and this is Bruce's: there was an accident with a teleporter and a time machine. Bruce was impressed that, producing both eggs and milk, his new companions could make their own custard. The End.

Challenge Island Challenge Complete

One foot figure for 5 points - new (and final) location explored for 30 points. Anything else up to you.





I'm not sure exactly what happened, but I did minion this post last night. I can only assume that Pete decided to edit it at the same time and finished after me, reverting it to draft. Oh, well. Never mind.

That's a great character and I love the basing. The two critters get scored as 2 points each and I've added an extra point for the basing to give you a nice round 40.

Well done on visiting every island location. Now, you have six days left to do a Noel and revisit them all in reverse order!

TamsinP




Monday, 9 March 2020

From TamsinP: Three...Errmm, Make That Ten Musketeers at Rousell's Sandhill (70 Points)

Extracts from the journal of TamsinP, Time Traveler, Society Girl and Adventuress

8th March, 1660ish, Paris

As Lady Sarah heaves another crate of empties over the side of the balloon's gondola, I gather my belongings and prepare to land at Rousell's Sandhill. The recently installed spa has been a godsend - all traces of the smell from those badly tanned furs and leathers is long gone.

I bid Sarah "Au Revoir!" and clamber down the rope ladder, reaching the ground quite quickly. Looking around I am surprised to see no sign of a hill. There are, however, several very large piles of canvas sacks. Curiosity getting the better of me, I decide to investigate them. 

Using my handy pocket knife, I cut a slit in one of the sacks. Sand pours out. "Hmmm!" I think to myself. "That dastardly Rousell must be up to his old tricks again!"

With the magnificent sight (according to my guidebook) of the Sandhill no longer present, I reach once more for my device. Selecting "Random" again I utter a prayer that this time it won't send me into Robert E Howard's erotic dreams. The rift opens and I step through.

"Thank goodness for that!" I exclaim. Looking around me, I appear to be in an old city market square. I hear some citizens speaking French and from their clothes determine that this must be the latter half of the seventeenth century.

The crowd begins to murmur in consternation and some measure of fright as two groups of soldiers (I presume - they do look to be in uniforms) enter the square from opposite sides.

"Make way for the King's Musketeers" says the man who must be the leader of the blue chaps.

"Stand aside for the Cardinal's Guard" sneers the leader of the ones in black.

"No, make way for the King's Musketeers!"

"Stand aside for the Cardinal's Guard!"

Clearly an impasse has been reached and the two bodies draw swords. I decide that discretion is the better part of valour and leave the market square by one of the other streets.



Kings Musketeers





Cardinal's Guard






These chaps were good fun to paint. For the Cardinal's Guard, i looked for images to see whether they wore a "uniform" under their cassocks/tabards, and came across the red-on-black from the 2011 film (which I have managed to avoid) and decided that scheme looked much better than the traditional white-on-red of the 1970s movies.

The figures are 15mm from Blue Moon - they are actually all from the "Cardinal's Guard" packs, but as the range only includes the four famous Musketeers (plus Planchet) I decided to paint some up in Musketeer colours to even things up. I kept the basing simple so that they can be used on a variety of terrain.

I do have more figures for this project (including the characters and civilians), but they probably won't get painted for a while.

And my new, improved Challenge Island map as the old one was getting much too cluttered:




For Scoring:

20 x 15mm foot @ 2 = 40 points
Rousell's Sandhill = 30 points

Total = 70 points

Great work once again Tamsin - an entertaining brawl would indeed take shape in the Parisian market.  I think you've made a fine choice in terms of colours for the Cardinal's Guards, and I agree 100% that the 2011 film is best avoided...

That is another 70 points for you!

As for your Challenge Map...well, I agree it seems less marked up, but now we are confused by the lack of confusion. You can't win! :)

GregB



Thursday, 27 February 2020

From NoelW: A scrap of the past: Rousell’s Sandhill (41 points)



Daylight is failing. Moonlight is fractured by dark fingers of the forest. Somewhere ahead we’ll find Rousell’s Sandhill, and there we should recall the next step of our route home.

The trees part. A misty clearing opens ahead. Is it the sandhill at last? It’s hard to tell in this peculiar half-light. I send my sergeant to scout ahead.

There are shadows in the gloom, and no word from my sergeant, who seems to have gone the way of all sergeants. One of the shadows moves out of the trees, a huge mass of darkness looming towards us. We raise our pistols.

Four ghostly horsemen rear from the shadowy mass. Their costumes reek of another time, with feathers and flounces, their leader garbed in a quaint floppy hat.


The phantom horsemen gallop towards us, a ragged flag of Scotland fluttering around them, a tattered bundle slung between them.

“Fire!” I remember to cry.

As it turns out, some of our guns were actually loaded. Bullets rip into the shadows.

A voice cries out, a voice that sounds somehow familiar.

The horsemen vanish as the bullets rattle through them, their bundle falling to the ground at our feet. Unsurprisingly, that bundle has a familiar face. The man is dead. The ghostly fiends have riddled him with lead.

In his fist, he grips a scrap of parchment, a torn page which appears to be some sort of personal history:

“much of his biography has been lost to us, redacted by the red pencil of Time, making it difficult to determine what may now be relied upon, and what may be no more than rumour.

Earl Stoons of Aberbernarna was so-called, it is said, because he would habitually ‘url stones at his neighbours, whom, he claimed, were trespassers on his estate.

That estate was 90% bog, and 10% peaty moorland, the particular king of land designed by the universe to inspire depression, Drenched in the claggy mists of the Highlands, in that purpose the universe is generally successful. Any buildings erected upon bogland depress the sodden ground, sinking slowly into a peaty grave, gradually declining, to be reduced to little more than the foundations for yet another storey.

Year after year Earl Stoons built new storeys to his house, only to watch them sink into the mire, never managing to build more than two storeys before the lowest vanished into the bog. Invariably, as it was sucked into the mud, so also sank his vast supplies of whisky, his reserves of haggis, many of his servants, most of his contemporary clothing (leaving nothing but antique costumes in the family museum) and all of his self-respect.

So powerful was this erosive malaise that it corroded even the very language of the Scots. Letters, sounds and whole syllables disappeared into the sucky muddiness of the Scottish miasma. You’ve only to read a few lines of Robbie Burns’ poetry to experience it. (For example, that poet’s original name turns out to have been Roberta Heartburns). So when Earl Stoons’ illustrious ancestor, the Marquis of Montrose, died, and his heritage passed down the line, by the time it reached Stoons both the T and the N had disappeared into Scotch Mist, leaving him only the title “the Marquis of Morose”.

The military record of the Marquis remains more than uncertain, to say the least. He was probably involved in the Monmouth Rebellion, but it’s not exactly clear on which side. Possibly both. He almost fought for the loyalists in the War of Jenkin’s Knee, the War of the Four-Cornered Hat, the War of the Badger’s Sandbags and the Skirmish at Horseradish Bottom, and he was probably the cause of the War of the Unexpected Musketball.

However, he did make quite an impression on the battlefield, as he had a very fetching collection of hats [and here the manuscript breaks off]

And as it does, the mist, too, clears and we see that, yes, indeed, we’ve found our way to Rousell’s Sandhill. Its familiar shape reminds us of – sand! sand! We’d come here from the sandy sand of Sander’s Sand-dunes – oh no, we need that wretched balloon again. I feel air-sick.

---

Okay – so I still don’t have any 1660s+ figures (although I’m getting tempted by recent articles in Wargames Illustrated) so I have to come up with another cheat. These are two vignette command bases of the Marquis of Morose, hero of the Scots in and around 1660-1690 (coincidentally), dressed in the antiquated style of the period of the Marquis of Montrose because the rest of his clobber was lost in the bogs of his homeland.






The figures are from Wargames Foundry, picked up in one of their sales. They are certainly not the most stylish figures produced by that firm, but they’re reasonable and paint up quite nicely.

I’m not sure of it’s ok to give the flag of the king of Scotland to a cornet (rather than use it as a Standard, carried by an infantry ensign) but I like it. I’m also aware that the flags carried by ECW cavalry were boringly small. However, Montrose was certainly flamboyant and fond of the dramatic gesture, so that’s my justification for such a flag, unhistorical as it may be.

Score: 4 x 28mm cavalry and one flag: 41 points

Noel, it is time you got a book deal, or a better therapist. These guys are cool and appear to have found a dry bit of land. 

Martin

Saturday, 22 February 2020

From Barks: The Rules Lawyer (35 points)

"Attendez-vous, filthy peasants! Je m'appelle Raimond 'L'amoreux d'un' Rouselle! Je suis the Rules Lawyer, and you are in violation herewith!"

M. Rouselle was a French bureaucrat during the 1675 Revolt of the Stamped Papers (La Révolte du Papier Timbré). He would intimidate the revolting peasantry with his big rulebook and floppy hat, but was actually craven and there is no known record of him fighting any battles.

Why is he 'L'amoreux d'un?' History is silent, but we can draw our own conclusions.


This chap is from Eureka. I thought at first he had cool gloves, but later realised he has big cuffs. I can see him as a meddling priest or missionary in pirate games.



1x 28mm 5
Rousell's Sandhill 30

Time to hail a hot air balloon! Ballüber?

***

Beautiful entry Barks.  The story is great as is the figure.  While kind of a plain look overall for him (he really needs a good stylist to help make his wardrobe pop, as peasant brown has long since gone out of style) it suits the figure and the timeframe, and is well done.

I believe I have said it before, but will say it again, all the non-combatant figures that you and others are painting this challenge are wonderful.  They add a lot of character to games, and I love the idea of having them, but for some reason I never get around to painting any myself.   

-ByronM

Monday, 10 February 2020

From RayR: Rousell's Sandhill - Down The Pub! (80 Points)



I had a very enjoyable balloon ride over the mountain to Rousell's Sandhill so thought I could top off a great day's ballooning with a trip down the pub with some of the Challenge Gang.


Its a floppy hat extravaganza!
Well 4 of 'em anyway?


Barkeep Noel brings out another jug of ale for the lads, while his battleaxe of a Mrs, Tamsin
watches making sure poor old Noel doesn't spill a drop!



Farmer Miles is sitting down quaffing his beer chatting to and Elderman Sander, 
who as usual is accompanied by his partner in crime Arthur the Badger. Many an afternoon poor Arthur has been seen dragging his plastered owner Sander by the collar back to Hollandais House. 


Dr Docherty stands puffing his pipe, while town baker Mr Mundy tries to hand over some coins for the beer. But battleaxe Tamsin will make him walk round to her!!!
"Don't dare cross the women" the Doctor whispers "Remember last time?"



The figures are from Col Bill's 17th Century Inn set and can be bought for the princely sum of £10.
Arthur the Badger is from Warbases costing £1.50. 
Most of the tufts are from Rousell's tuffty machine, I'll take any bonus points I can?

Points mean prizes so......

30 points for the figures
? for the Badger
? for the table and benches
30 points for Rousell's Sandhill
                                                  5 points for adding a Badger to the base.

***

Floppy hats, badgers, food and a pint! Well, I can't think of a more fitting submissions for Ray's visit to his own place on Challenge Island. Well done Ray.

Let's see...for points, I'll make the badger 2 points, and the tables 8 points, and 5 points for the amount of abuse we all enjoy heaping on Ray.  So that will be 80 points all together! 

Important minion note - continued abuse will be heaped on Ray. Please proceed.  Floppy hats all around!

GregB

From SanderS: Rousell's Sandhill: 80 YW! (85 Points)

Hoi there,

In order to complete my trail towards Snowlord's Peak and the Path of the New and Shiny, I now present you my entry for the Sandhill. Sadly no badgers, sandbags or taking a leak is involved...


Choosing from the long list of conflicts Ray provided in his description, I picked the 80 Years War (or Dutch Revolt or Long War) since I still have quite some figures for that to paint on my pile.


Last Challenge I entered some of the Dutch forces made by the Assault Group, now I add some characters from Wargames Foundry (from their Swashbucklers range) to them. To me these protestant Dutch rebels are a group of personages around the very real figure of "Kenau" a woman who played a major role in defending the rebellious city of Haarlem against the Spanish. I have tried to name them all and will give a rationale behind some of these figures below.

"Rooie Jan"
Or Red Jan, he's the brawn of the pack.



"Gekke Gerrit"
 Mad Gerrit, he's a strangely flamboyant type who I figure to be a psychotic killer.



"Lange Pieter"
Or Tal Peter, he's one of the more serious and intellectual types in the band. His orange stockings denote his allegiance to the rebel cause.



"Harige Hendrik"
Hairy Henry is an old veteran and acts as bodyguard and man-servant to Governor Ripperda 



"Edele Onno" 
Noble Onno is a younger son of impoverished nobility who has joined Ripperda in his cause. He still wears his armour and riding boots.



"Matige Mats"
Average Mats, this really was my least favourite figure out of the bunch. I really had no inspiration for this one so hence the "average" nickname. 



"Oude Willem"
Old Willem is a servant of Ripperda as well, I could state he's carrying around a chest full of sand and try to claim some sandbag bonus points but that'd be cheating. It's the governor's papers.




The figures below are all Historic Figures.
 "Kenau, Simonsdochter Hasselaer"
Leader of a group of women who played a large part in keeping the Spanish out of Haarlem for quite some time. I used a Dutch movie about her as inspiration for her clothing. I do believe it's on Netflix. For more info see this LINK




"Governor Wigbolt Ripperda" 
He's the boss defending Haarlem in the name of Prince William of Orange. For info on him see this LINK


I made the picture above because the figure was hunched over in his pose. He looked to be of fancy dress but the Dutch Calvinists were notoriously sober in dress. I really like how the blue pops from the brown of the rest of the suit.




"Prince William of Orange-Nassau" 
Of course I had to have a figure of the leader of the Dutch Revolt in order to set an assasination squad on him one day. I have portrayed him here as he could have appeared in his early years and just prior the Revolt. He was a catholic nobleman living at the court of the King of Spain and the Netherlands Charles V, before converting to Calvinism in order to marry into money
. LINK





So there we have it dear Ray, I do hope you are pleased?! There's quite a lot of floppy hats here (although not of the wide brimmed variant) and I do hope they are worth their points. 10 x 5 = 50 together with the 30 points bonus is 80 points for the tally.



So now...with much trepidation and growing fear I put my foot on the slope towards faraway Snowlords Peak...

Cheers

***
Truly, the combination of Ray and the AHPC is the gift that keeps on giving.  How else could we have ever enjoyed is the phrase "sadly, no taking a leak is involved"?  My goodness this is fun. 

Well done here Sander. There is so much cool history here - and something I can check out on Netflix? Five bonus points, just for that! Floppy hats galore, and a whole new set of history I can check out! Thanks very much, great stuff. 

That will be 85 points for you!

GregB