Welcome to the tropical island paradise of Peleliu - one of the most sought after snorkeling and scuba diving spots in the world. Well that's how Peleliu is billed today. In September of 1944, it was anything but a tropical island paradise and was the sight of the one of the most hard fought campaigns of the Pacific war. I'm building this project to be be both a convention game and the subject of a Little Wars TV episode. It's also in teeny-tiny 3mm scale, which can be controversial scoring wise for the Challenge - are they mini's? are they terrain? are they just wargame counters? All valid points and best left up to the judgement of my fellow minions and Curt.
The game itself will be "cooperative" with the players either commanding a US marine regiment or one acting as overall commander. The GM (me) will play the Japanese and will be guided by a table and some preset actions. Of course there may be a surprise or two in store for the players. Ok maybe 3 or 4.....
Regardless of the scale, the terrain portion of this project was a bit intimidating as I wanted to make as realistic a depiction of the island and it's terrain as possible. I think I got it to 80% correct, which is all my meager skills can manage. Peleliu is a island shaped like a lobster claw and is roughly 6 miles long by 2.5 wide at it's widest point. I'm using a scale of 1"=100 yards so that fits (along with the neighboring Ngesebus Island within a 10x4 foot footprint - with a little bump out at one end.
The far right side of the US landing beaches. The island itself is made out of 1/2 inch cork board that is covered with a pre-mixed flexible tile grout (my goto for ground texturing).
A closer view of the fighting and the bunker complex that was known as "the Point". Fire from this position destroyed 29 Amtracks during the initial landings and damaged just about every other tank that made it ashore. It was finally taken by a Marine company from the 1st Regiment which was reduced to less than a platoon strength during the fighting. The Amtracks were a critical resource for the US - both for the initial landings as well as supply distribution. There will be consequences in game terms if the US player looses too many of the Amphibious tractors.
The northern tip of the mountains this are and the rest of the island were held by second class Japanese troops and saw some of these troops surrender after months of fighting.
The Northern most mountains were held by a Japanese Naval Construction Battalion and had a cave system that could house over 1,000 men. The last hold out from the garrison made their stand here and did not surrender until 1947. The US had to fly in a former Japanese admiral to convince the remaining 37 soldiers that the war was over.
An alternative US landing beach - its was not used because of the fear the US troops would get bogged down in the jungle and swamps.
Lots of swamps. The US will need to get to the tip of this peninsula to capture a Japanese radio direction finder which must be put out of action before the Philippines invasion fleet sails.
The water was made using a paintable latex caulk and three shades of blue paint which were wet blended along the edges. The colors does impact gampleplay as the US player may use only amtracks to traverse the light blue water and there will be (or should be) a lot of secondary amphibious operations to flank various Japanese positions.