Hi All,
Last week our gaming group started up our second campaign of 'Dark Heresy'. For those not familiar, 'Dark Heresy' is a role-playing game set within the 40K universe. The game was originally produced by Fantasy Flight Games which, sadly, lost the licence a few years ago. This is regrettable as the overall production quality of the rules and supplements was superb and the game had a loyal (if sometimes OCD) following. Being a shameless opportunist, I picked up most of the books at fire-sale prices and we've been enjoying the system undeterred.
Rather than the massed combat of 40K, 'Dark Heresy' instead sets its eye upon the gritty underbelly of the Imperium, with players taking on the role of 'throne agents of the Inquisition'. The overall look and feel of the game draws heavily upon Dan Abnett's excellent 'Eisenhorn' and 'Ravenor' series of novels. It's a setting where the main focus is upon the investigation, pursuit and foiling of the nefarious plans of Mankind's myriad enemies. Think of it as a mashup of Call of Cthulhu, Terry Gilliam's 'Brazil' and Ridley Scott's 'Blade Runner'. Operatic + dystopian + grim-dark = super fun times.
Anyway, the campaign we've recently started is based on one of the module series called 'The Apostasy Gambit'. Not being able to leave well enough alone, I've worked under the hood to fix some inconsistencies and suit to taste.
In the opening chapter the players are tasked to bring down a debauched aristocrat who has delved into heretical artefacts, proscribed texts and has neglected to file form R451138 within his Imperial Tax Levy (in of itself a crime punishable by inquisitorial torture).
Being an unrepentant nerd, I like using lots of play aids in my games to help make the imagined environment a little more real. Sketches, maps, manipulated photos of NPCs and drawings of the whacky settings, and of course lots of miniatures! For the debut chapter I wanted to have an 'open sandbox' and encourage the players to plan their own assault of the target mansion. As part of the preparation I gave them a 3D print of the mansion's grounds and three wee 6mm Valkyrie gunship models (of course, full to the gunnels with Inquisitorial Stormtroopers) to help the plotting and discussion of the mission.
5 easy bonus points for the first person to guess where this mansion's design is from. :)
The players' opponents were a large and very well equipped personal security force serving the debauched aristo. For these I used the Elucidian Starstriders from the newish Rogue Trader boxed set.
Red trousers and mustard coats chased in white. Whew, that is a bit loud! I had a lot of fun painting these in the garish family livery of their patron.
The security detail was also reinforced by a heavy gun servitor. I used this excellent figure from Wargames Exclusive. Yes, he's quite the brute!
The player's will conclude their adventure by travelling to a long-abandoned cathedral which hides a HUGE secret to its origin. In fact, the cathedral itself is just the tip of the mystery... quite literally. :)
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The ancient Cathedral, overgrown by nature over the past thousand years... |
Here's a couple visual hints.
Yes, it's rather, um, 'Epic'.
Sorry to have geeked you out on this little indulgence, but it was great fun to work on.
As to points. Let's see: 25 for the guards, 7 for the Gun Servitor, say 5 each for the two structures and 6 for the Valkyrie gunships.
Thanks for dropping in folks! Next I'll be tabulating the voting results of the 'Mercenary' theme round.
Stay tuned!
Curt