Last AHWPC, I was working through a sizable contingent of Primaris Marines divided into two chapters. The White Scars and the Iron Snakes, The former an original chapter and the later an Ultramarine successor chapter. The 8 marines above were close to completion except for details and final highlights. This season and within the Under Construction studio, They finally got the details and flesh tones completed as well as basing. I will not claim the points for the minis as I would place them at 75% completed but I will claim the skull tally as they either needed highlights or in most cases needed more than the primed black color. I have two vehicles which the keen eyed may have spotted in previous work table posts of which the tank above is one. I had hoped to have them both completed today, but I am a total N00b with the airbrush and miniatures. I have got them completed enough for brushwork the traditional means, but they won't be done till next week....promise!
The squad insignia and chapter icons are from Pop Goes The Monkey, The squad designation (heavy support) were a gift from them at last years Adepticon as the owner was pretty chuffed to see the Iron Snakes I painted last year.
The back pack plates, cables, and weapons were a big part of the unfinished details...
Some heavy intercessors, a unit of five equipped with heavy long range bolt rifles. They are delightfully chonky and I think I may get another squad or three for the Iron Snakes, they are too slow for White Scars....but a squad or two may join them as well
I love the gravis armor and the huge backpacks and cables. Although the new Terminators are rumored to be inbound, I like these a lot and they are worthy descendants of the terminator armor.
A squad of ten Intercessors equipped with long range boltrifles. The can target opponents well at long range and a tooled up with all the veteran bits and drop pouches scavenged from other marine kits.
I do not intend to use them as veterans, I just wanted them to be individuals and look hard-bitten.
" Nature has ways of showing dangerous animals such as the @$$ bell of a rattlesnake, The roar of a lion, or the infantry blue cord"- Fat Electrician. I would add that industrial stripes on chainswords is also a indicator of danger besides the blue plasma glow of the sgt's plasma pistol.
These fellows have eliminated several of Razor's Blood Angel Dreadnoughts which guarantees Razor to shoot at them every opportunity now as they move through the battlefield and now they will stand out even more as they are no longer dressed in primer.
I actually painted them in the army painter speed paint grey last year, but the rumor of reactivation of the paint is very accurate and was totally unexpected. For both squads of intercessors they were again base coated in GW contrast paint after I discovered the issue on the heavy intercessors and went through all sorts of methods to correct after the ink wash erased the bulk of the gray from them. Apparently a quick varnish after 24 hours fixes that issue and the color in place....FYI
This is the Phobos armor Kill team made of Incursors and Infiltrators. Of all the kill teams this one has gotten the worst reviews as a nothing special team. I like the lighter armor and often forgotten is this is the kit that actually has the medic option available to the Infiltrators which is a very big deal for 40k marine players.
The kit allows an infiltrator build with a smoke grenade. both medic and smoke grenade marines were only previously available in the mono-pose kit from earlier and now only available in a few start collecting/ patrol boxes.
Another aspect of this kill team is reivers may be taken too and you can have a mixture of reivers, infiltrators, and incursors on the kill team among the many specialists which can make them very good.
Two Incursors and two Infiltrators featuring an Incursor mine layer and infiltrator comms specialist
An infiltrator scanner marine, a veteran infiltrator, and an incursor that can shoot through walls and use use seeker ammo.
The medic, a veteran sgt, and a demo specialist
The demo infiltrator has markings on his helmet and shoulder indicating he is probably a techmarine in training.
A blue dragon courtesy of WizKids and painted up for my son as everyone should have a dragon to fight in D&D.
contrast base coat with highlights in acrylic made this massive model pretty quick to paint.
The plastic lighting bolt was painted in the translucent Pylar Glacier which I thought was a pretty good pop for the breath weapon.
Now off to Mordheim for another warband. This one is clad in the blue and white of the Middenheim province which is the homeland of the White Wolves Templars.
The basic plastic human warband had an accessory sprue with northmen heads and hammers which was also used for space wolf and white wolf templar kits back in the day. They were built and have lost in the mountain of neglect since the 90's. Now I have both crossbow and longbow troops completed.
Two more groups of henchmen this time equipped with hammers and swords.
They look so much better now than the gray plastic they were a few months ago.
Two Champions and a leader model to finish them up.
I figure the leader and fellow with the sword are brothers off to seek fortune in Mordheim with family retainers.
Need a few more to make a good milita block, but I will have to see how well fortune favors them in Mordenheim first.
A parting shot of a few Ironsnake Sgts...The scars on them do show how helmets are a good idea in combat.
and the whole lot in a group photo
I used the lady cultist to skip High Adventure studio. I am going to linger here a bit longer for the post next week as I have to finish up a few models that did not make it today.
Eradicators- 3 marines with 6 skulls
Helblasters 5 marines with 8 skulls
Heavy Intersessors- 5 marines with 11 skulls 25 points
Intersessors- 10 marines with 17 skulls for 50 points
Assault Intersessors-10 marines with 17 skulls for 50 points
Phobius Marine Kill Team- 10 marines with 28 skulls for 50 points
Middenheim warband- 11 with 3 skulls for 55 points
one blue dragon for 5 points
235 points and 86 skulls
although not top skull taker so far that is now 259 toothy grins!
Friday Minion: Coming thick and fast now David, however do you keep up this productivity? I make this 54 28mm miniatures and one 'cavalry' (the dragon, 10 points seems fair for its size), making 280 Points then adding 20 for Under Construction. Please correct me if I'm mistaken there.
Space Marines leave me cold these days, but those vintage Mordheim human warband, ooooh they are great. I had some Middenheimers in the dim and distant past. I could do with getting me some of those, apparently Mordheim is back in vogue these days.
Love the Challenge map printout with ring stains from your cuppa :-)