Showing posts with label Flint and Feather. Show all posts
Showing posts with label Flint and Feather. Show all posts

Friday, 15 March 2019

From DavidB: Come into the woods! (240 points)

Wes Studi (Cherokee) as Magua from Last of  the Mohicans.
Magua is a Huron or Huron Wyandot, or Wendat, or... With no written word and strong oral histories, Tribal names are often grouped into Alliances and tribal language and traditions get lost in the grouping. Much like the information on Potawatomi get lost with the Algonquin Nation and even confused and gathered with Wendat which were an allied Nation of traders and explorers. This of cours gets jumbled more when someone is looking for Huron, but totally pass on Wyandot because it "isn't" Huron.
Also it is forgotten on the colors and technology and even trade routes that the First Nations had. You would be amazed at all the shades of brown, grey, and green that can be pulled from different tanning techniques. even the coloring of salmon bones and other small bones, including small pieces of wood and stone and all the intricate beadwork possible with just modest use of clay scraps. Even the feathers were varied with bluejay, cardinal, and others adding to the turkey hawk and eagle. A found feather in the woods is still a special find. I have a cardinal tail feather lost from a fight or preening that has been around the world with me giving me a piece of home.

A modest force of Huron for the FIW. Unlike the Potawatomi and Iroquois I painted a few years ago, I kept these pretty subdued. I want them more natural without all the bright colors from felt leggings and bright colors of beads the Colonists would bring. By removing the musket armed, I can use the Flint and Feather ruleset for pre-contact fights. I may source some Roundheads and Cavaliers though so I can fight with and against the newcomers.

An Elder, a Warchief, and Medicine Man. I'm thinking the Shaman and Elder could be Apprentice and Master Mages for Frostgrave. I can also use most of  these for Saga as Skraelings. I was thinking of the latter and chose to go light on the warpaint. The Tribe looks more like they are spilling from their Wigwams or welcoming home the hunting party as there seems to be lots of village attacks in that game. Wearing warpaint all the time kinda clogs up the pores too! ;)

Bob Murch did an outstanding job on these sculpts and they are filled with lots of character and details. A few warclubs are decorated with a turtle and the turtle was the prime clan of most Eastern Tribes. Everybody not Native wants to be Bear or Wolf clan, but they don't realize that the turtle is very wise and snapping turtles are very fierce! The honor guard in the back has a turtle on his banner marking this bunch as Turtle clan warriors .The shaman even has a rattle made from a turtle shell.

A group of warriors with handweapons and a few shields.

I enjoyed painting all of the Murch sculpts very much.

I still like the wargames factory/warlord plastics, but they are best as filler troops and source for conversion bits.

A group of bow equiped warriors, Bob Murch even made a set of weapons, shields and bows which finally let me give quivers to the wargame factory warriors.

They do mesh well together and like my dual knife bowman very much more with the added quiver and bow.

This group will accompany the rest for blackpowder games or muskets and tomahawks

The Murch scupts blend very well with the Conquest sculpts too.

I need to get some French and English to massacre <er, ALLY with!

48 warriors for 240 points ready to play in the woods!


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And this final Friday Follies sees yet another ally of . . . the French. First American Continentals, and now Hurons.

You've done a splendid job here, both with making them look subdued and natural, and with blending in figures from multiple manufacturers. 

I do think it's a bit optimistic expecting these chaps to go spelunking in Frostgrave. It's a bit nippy there. But otherwise, quite a splendid band.

240 points incoming!

Saturday, 18 February 2017

From PaulO'G: Even more Indians and British Assault Walker (85 points)

In addition to my Bonus round submission, this week saw me complete another dozen Woodland Indians for our FIW campaign.  Alan routinely fields two dozen of these bloodthirsty braves in our Sharp Practice games and seeing them bear down on my loyal Colonials gives them the heebie jeebies - hopefully my having a reciprocal amount will give his French equal pause!

These are really lovely sculpts by Bob Murch from the Flint and Feather range, aimed at early contact/pre-contact period, thus the myriad of traditional weapons.  Again I spent a bit of time on authentic warpaint as I think it really makes them look savage!

To command my 2 units of Native Allies I have added a Sachem leader and I really like his commanding pose.  This is another figure from the Flint and Feather range. 

Next up, this beast is the M8 Grizzly Assault Walker from Warlord's Konflikt 47 range.  As this Allied walker is fielded by both US and British forces, I have pained it in the colours and insignia of a British Armoured Division and added a British tank crewman; so now it can support my British paratroopers when I want to weird them up a bit!  I really like this sculpt and had a lot of fun painting it, but putting it together was rather a pain and it required a lot of cleaning up and some parts needed work to bend them back into shape.  Regardless, I'm happy with the overall outcome.


The Grizzly is quite a sizeable beast and dominates the tabletop. Accordingly, I wanted something imposing for the base and agonised over that for awhile.  I've tried to convey it smashing through a small forest and crushing everything in its path, both natural and man-made obstacles with the barbed wire.
A panzergrenadier's view - rather imposing!

Added to my Russian Spider Mechs from the Armour Bonus Round, this makes three Weird War walkers I’ve completed during this challenge – time to order some more!

And so I present a 28mm vehicle, its crewman, and 13 Indians with some lovely warpaint (! :-) to the judge for adjudication.  I also hereby officially increase my AHPC VII target to 1000 points, which will be a new personal best for me.
 

Jeez Paul, I sub for one day and I have to figure out how to rejig Miles spreadsheet to fit your new points goal!  

Anyway enough wining - I'm sure that I can lay some delayed action fuses to mess with the Mathemagician.  Great work on the Indian tribesmen, the warpaint looks great to me.  I'm not into the whole Weird WW2 thingy, but that Grizzly is a thing of wonder.  Is it just me but is that gun in front in a rather umm suggestive position?  Well done with the weathering and basing.  I wouldn't want to be in that panzer grenadier's boots.  I'll concur on your points tally, I figure the walker counts  as a vehicle but what do I know?