Showing posts with label Thousand Sons. Show all posts
Showing posts with label Thousand Sons. Show all posts

Monday, 16 March 2026

From GregB: Saturnine Terminator Squad (45 points)

It's Saturnine time!

We have reached the final week of another Analogue Hobbies Painting Challenge. Time to cram a few more submissions over the line in a desperate rush for points! Probably the best place to start are some things I had told myself that I would "definitely finish some time during the Painting Challenge", but have been procrastinating about for one reason or another. It is in this spirit that I present to you this Saturnine Terminator squad. These are "28mm" multi-part plastic figures from GW's "Age of Darkness" setting (a.k.a. the Horus Heresy) painted in the fine colours of the XV Legion Astartes, the Thousand Sons. Because space wizards want to wreck sh*t too. 

"Let's blast something! Or smash it! I'm good either way!"

"Saturnine" kit is the "new big thing" for the 3.0 edition of GW's Age of Darkness rules. There is surely some lore for this armour variant and...well, I would share but for the fact that I haven't bothered to give it even a cursory scan, as it amounts to a farcically clumsy ret-con into the Horus Heresy story and I sort of don't care about the story. Suffice to say these are really, really big suits of powered armour, with impressive battlefield capabilities, big guns etc. etc. 

Note the blaster mounted on the power fist - so he can either punch someone OR shoot them even more!

These specific models are equipped with...I think that is some manner of "disintegrator" weapon on the one arm, while the oversized fist also sports a shorter-ranged blaster or flame-weapon of some kind. I would get the names, but that would involve encountering the Age of Darkness 3.0 rulebooks and...I can't be bothered. Rest assured the kit is all suitably super-duper-kill-things oriented.

I did not pose the legs very well on this one...looks like he is trying to step quietly or something, which is pretty silly, but whatever, he'll still fight on the table!

These models have a lot of components, and the instructions are not exactly clear in terms of the best ways to assemble them. To the credit of the designers, they want to offers hobbyists different options in terms of posing the feet and hands/weapons...but this goodwill is undone by the sheer "chonk factor" of these brutes. They crowd their bases, so there is not all that much to do with the legs, and the huge oversized, turtle-style upper shoulder sections crowd out any effort to meaningfully pose the arms. 

Close up on the ranged weapon. Cool looking gun - I'm sure it is super safe to use and poses no risks at all to its own side...

I recall GW came out very quickly with a "hey, here are a few tips from the studio" type article for assembling these models not very long after they hit the shelves. Naturally enough the studio guys offered an approach quite different from the one in the instructions....sigh...

Sub-assemblies - the "collars".

More sub-assemblies - the helmets. Took the opportunity to stick transfers on them too, before sticking them in the model.

A mid-point WIP photo. 

In terms of assembly and painting, these models are best thought of as small dreadnoughts, and there are so many overlapping sections that I recommend painting them in sub-assemblies. The "turtle shell" tops do not assemble easily, and you should probably put them on last AFTER you have painted the rest of the model, because they are so dominant that they make significant parts of the figure unreachable with a paintbrush - and yet they do not cover the ENTIRE top area, and so will leave any unreachable sections visible if they are not painted...that is the sort of combo that makes the OCD hobby monkey in my brain MENTAL.  

Close up on one of the helmets.

The head is a real challenge too - once more, a sort of "collar" goes over the head, but small parts of the internal area around the helmet will be visible even though the fit it very tight...so once more, sub-assemblies were called for. 

Maybe this is why these things sat around my painting table for so long. I had primed all of the bits prior to the start of AHPC XVI, convinced I would get them finished as part of my Challenge plan. But as my enthusiasm for Age of Darkness 3.0 really faded, I found other fun stuff to paint, telling myself that I would "do those Saturnine guys at the end." Well, here we are, so better get them done, right??? 

"Let's hit the town fellas!"

Good to have them over the line. If I ever do get them into a game, I'm sure they will cause a fair bit of havoc - even given the doom all newly-painted models seem to face, the rules for these Saturnine guys are pretty silly so they'll have a fun old time. I think you can even give them a psychic power? Which seems...bonkers...but then, to be sure, I would need to crack open the rule book and...I'll just figure it out some other time. 

For points, I am hoping to count Axehole 2.0 as a precedent, and mark them at 15 points each given their large size, which would bring this to 45 points. 

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Fabulous work on these oversized walking scarabs, er, Dreadnoughts, er, Terminators, Greg! You did a terrific job on picking out the models' details while maintaining the restraint to give them a cohesive look (i.e If you know the 30K lore, you know these are from the Thousand Sons). I cringe at your description of various sub assemblies and build strategies, as that seems like, well, too much work! Nonetheless, your efforts paid off handsomely, and they look ready to curb-stomp all library late-returners and Space Wolves (after they've diddled with their minds and shot them, of course).

I will follow the 'Axehold Precedent' and award 45 points for the herd. 

Well done in getting these over the finish line, dude!

- Curt

Wednesday, 18 February 2026

From GregB: More Legions Imperialis Marines (44.5 points)

Some more "Legions Imperialis" Space Marines - these ones in the lovely green of the Warmaster's own legion, the Sons of Horus.

I have been doing a lot of painting, but I'm not too focused on any particular project. Thus my efforts are spread all over the place, and I've very little to show in terms of actual completed work. Thus I'm back this week with only a few odds and ends from GW's "Legions Imperialis" game, the reboot of the classic small-scale "Epic" game set in the Horus Heresy setting. There are elements from two different Legions Astartes - the Sons of Horus and the Thousand Sons. 

XVI Legion - The Sons of Horus

High command base for the Sons of Horus.

To the surprise of nobody, I already have a chunk of figures painted for this, the finest of the Legions Astartes. But you can always use more basic infantry. And in the case of the Sons of Horus, my initial efforts really disappointed me...I was pleased with the vehicles, but my method on the original infantry looked sloppy - I didn't care for how the green turned out. And if you don't like the green...well...the Warmaster won't be pleased, will he?

Tactical Marines and their Rhino APCs.

I had assumed I would not be able to replicate the green recipe from my 28mm collection on these smaller troops. But decided to experiment with it...and...well, it's actually not too bad! I like these much more. I painted up a high-command stand, and then a tactical detachment comprised of four bases. They also have Rhino APCs to give them a ride on the battlefield. 

Re-painted dreadnoughts - I like these much better!

Chuffed with the results on the infantry, I pulled the dreadnoughts I had completed before out of the box...knowing now that I could have done the nicer green on them drove me nuts - the OCD hobby monkey in mind started to scream and break things, so I opted to do a re-paint on them. Boom - OCD monkey at peace...for now...

Mobile fire support - Rapier on the right, "Quad Launcher" on the left.

To keep building up the firepower we have a couple of tracked fire-support platforms. Long-time Space Marine fans will probaly recognize the Rapier. The other one is a "quad launcher" - heir to the famous "Thudd Guns" of yore. There are supposed to be four tracked platforms in the unit, but I f*cked up a pair of the chassis from the box, so the XVI Legion will have to settle for a pair of them for now. 

Ready to drop some ordnance on those who would defy the Warmaster!

Finally, the Whirlwind is a classic mobile artillery support system for the Space Marines. The plastic kists for these are just lovely, and they allow for you to make two variants. These are "Scorpius" variants, with ammunition that hits vehicles a little harder at the expense of covering a much smaller target area. I just love the look of these things. Again...the kits have LOTS of tiny pieces, so assemble with care, but, wow, credit where credit is due - these are just a real treat to paint up.

XV Legion Astartes

A bit more fire support for Magnus' sons. 

A much smaller component for the Thousand Sons, but considering this collection is just getting started, they'll take it!

Beakies with shark-fin-style missile launchers - a classic!

Rhino APC with fancy markings for the "devestator" unit. 

Up first we have heavy support marines and their Rhino APC. If you look carefully, fans will recognize the classic "shark-fin" style missile launcher has been replicated in this scale. Now, this is a bit of a b*tch, as they come in two parts! But whatever frustration caused in gluing these tiny Marines together is lost once you are painting them - just wonderful to have "beakie" style Marines with these weapons. 

Mobile rocket artillery for the Thousand Sons.

Even space wizards need mobile firepower...

Finally, since I had assembled all of the Whirlwinds from the box, I thought I would paint two of them up for the Thousand Sons as well. You get eight models in a box, so there is still more to do there - maybe I'll even paint some for the poor loyalists? 

Let's get to the tally of points:

39 x 6mm infantry: 18.5 points

2 x 6mm crewed guns: 2 points

12 x 6mm vehicles: 24 points

Total: 44.5 points 

That's all for this week - hope to have more stuff next week. Cheers!

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Sylvain: How can you make so many details pop out on these tiny models? Maybe I need some of your painting recipe? Anyway, another smashing demonstration of your mastery of everything 30k. The master will be pleased, very pleased indeed. Fabuleux!

 

 

Wednesday, 28 January 2026

From GregB: Thousand Sons Detachment for Epic 30k (60 points)

A detachment of Thousand Sons Space Marines ready to deploy to an Epic30k gaming table

For this submission we have more Space Marines - again from the XV Legion Astartes - but we leave 28nm behind - these are little 6mm chaps! All of these are plastic figures from Games Workshop's "Legions Imperialis" game range. The assorted elements portrayed here include a high-command stand, two units of tactical marines, a small group of tactical support marines, and Rhino APCs to haul the lot of them. They are supported by a group of "Tarantula"-type automated weapon turrets and some assorted dreadnoughts. 

High-command base with a hero, flunkies - and their own Rhino to ride around in.

Sylvain, our Wednesday Minion, is quite the master of 6mm painting and basing, and each Painting Challenge I enjoy seeing the material expansions to his massive historical 6mm collections. Inspired by Sylvain's tremendous small-scale work I thought it would be good to continue with efforts to expand my own 6mm Horus Heresy collection during this edition of the AHPC. 

A tactical squad - 20 little marines and a pair of APCs to transport them.

These miniatures are for "Legions Imperialis", a specialist-type game released by GW a couple of year ago. It is meant to be a re-boot of the old-time "Epic" game, a truly classic and fun set of rules from GWs older 1990s/early 2000s era. Indeed, the GW studio has often demonstrated an ability to release some really outstanding rules over the years. The state of the 40k rules has ranged from "difficult" to today's "unplayable", but games like Epic/Space Marine, Battlefleet Gothic, Warmaster, Space Hulk and others were creative, fun, engaging and fantastic. The more recent re-boot of "Adeptus Titanicus" had a few issues, but was, in general, outstanding! I had high hope for this game when it was (at last) re-released...

Tactical squad number two...looking a lot like the other one because...well...they have the same kit and same ride :)

Sadly, "Legions Imperialis" did not live up to the legacy of the 90s/2000s specialist games studio. The rollout of the game was a complete fiasco. The "Legions Imperialis" rules themselves are deeply disappointing and highly excremental. They are poorly written and generally very bad even once you "understand" them. One run through the game will be more than enough for most folks.  

Tactical support Marines sporting plasma guns - and, naturally, their own APC!

Yet, even while the rules are trash, the miniatures for the game are just excellent! Small, of course, and with a number of fiddly bits that will easily disappear into ANY carpet...but they are just great! Wonderful little tributes to the Horus Heresy, each of them! These things are just great IMO. 

Was it a bit of a process to get there with the models? Yes. At first, I was concerned that there had been a "re-scaling"...but the effect, especially for the infantry, has been slight-to-nothing. There are also some tricky models...some of the infantry bits are two-piece kits, and all of the vehicles have very small components. I struggle with this...but odds are, you won't. I am not a very good model-builder - have always been "average" at best. My frustration with that aspect is an outlier...I might suck with these, but you'll do fine.

"Tarantula" automated turrets - these can be left to cover objectives etc. while the Marines themselves head to deal with matters requiring personal attention...

Sane hobbyists would just speed paint these things, I suppose. I find I cannot...rather, I paint these little guys in batches of two and three infantry or vehicles at a time, in no particular rush. I amazed at the level of details the sculptors managed to place on them all, and I like to make an effort to catch it (even if that effort often comes up short). The results in a tremendously slow/plodding pace to my accumulation of completed units with which to expand my collection, but that doesn't worry me too much.  

"Contemptor" type dreadnoughts - mix of fire-support and close action help for the Marines.

"Deredeo" type dreadnoughts - lots and lots of firepower here.

So if the rules are hot garbage, why bother with the figures? Well, the good news is that great rules ALREADY existed with which to use these models - namely "Epic: Armageddon" and its fan-made 30k mods. I also understand there is a sci-fi mini-scale game from Mantic that also has excellent rules, and frameworks exist to adapt this to 30k, so that is something I will be looking to try as well. Trust me, if you like the Horus Heresy, you will love "Epic 30k" and you will love these little figures. 

Close up of the supreme command guy with all of this troops...

One last aerial shot of the whole group!

So Sylvain, I hope you like these 6mm fellows!

For scoring we have:

55 x 6mm infantry: 27.5 points

4 x 6mm artillery bits: 4 points

14 x 6mm vehicles: 28 points

That's all for now - cheers!

GregB

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Sylvain: Greg, the old Epic (Space Marines) was my favorite game ever back in the 90s. I still have all my armies... But this post is about your stuff. Obviously, the love of the lore is strong in you and, as you explained, it makes you want to pick up all those little details. It's such a shame than Toronto is 2,683 otherwise I would request to see your minis and play a game with you. I will add a .5 points just to round up the total to 60 points. Bravo!

 

From GregB: Contemptor-Osiron Pattern Dreadnought for 30k-era Thousand Sons (20 points)

"That museum exhibit has armed itself! Run for your life!" - A Thousand Sons Contemptor-Osiron pattern dreadnought.

This submission features some more kit for my growing collection of XV Legion Astartes, the Thousand Sons, in GW's Horus Heresy setting. This is a "Contemptor-Osiron pattern" dreadnought, a 28mm multi-part resin kit (with plastic weapons) from Games Workshop's "Age of Darkness" figure range. This was originally a Forge World model, now available from GW at large.

Autocannons, ready for action!

The dreadnoughts of the 30k setting are functionally heavy combat armour suits used by the Space Marines for various battlefield support purposes. There is a "pilot" in there, so to speak, but there is a catch (because of course there is!). This "pilot" is actually near-dead Space Marine, rescued from battlefield wounds that were somehow not quite terrible enough to kill him but still terrible enough to put him near-death. What happens to these fellows? Why they just get plugged into a dreadnought, and, voila! Your existence of endless warfare in The Emperor's name can continue! Lucky you! 

"I'm FINE. Yes. Really.STOP ASKING."

In the case of the Thousand Sons, there is an extra wrinkle. Sometimes this nearly-dead-but-not-totally-dead XV Legion Space Marine is also a capable psyker. What to do then? Why, plug his bits into one of these special "Osiron" dreadnoughts, of course! That way he can wander around the battlefield shooting things, punching things AND leveraging his mastery of mysterious warp powers! It's the best of all worlds! Unless you are the one trapped in this thing...but hey...I think everyone can relax. I mean, it's not like having psychic abilities and visions while trapped inside an armoured sarcophagus for near-eternity would cause any sort of extra mental stress or trauma. Right? I'm sure it's all fine...and we all know everything turned out great for the Thousand Sons in the end.

Also equipped for...close combat? Harvesting grain? Maybe both?

All of the Space Marine Legion collections in the Horus Heresy have custom bits designed for them, capturing the look that makes them "unique". In the case of the Thousand Sons, that "unique" look is generally an answer to the question "what would happen if the local ancient Egyptian history exhibit somehow came alive and armed itself with futuristic science-fiction weapons"? It is more than a little silly, but I love it and I'm here all day for it! 

The Forge World sculptors went to town on this crazy thing. We get a lot of crazy pseudo-ancient-Egypt accents - which are great - on various parts of the armour (mysterious etching, scarabs galore). We get a pile of extra cables and extra connectors near the "helmet", speaking to the extra bits in the armour helping to manage the psychic capabilities of the "pilot". Finally, to make things extra nuts, there is the end-of-days-sized khopesh-style blade affixed to the end of the power fist. 

Like...how does that even work? Do you impale enemies on the blade, and then...punch them...somehow? Or is that not even for combat, but some kind of agriculture-related side gig the dreadnought handles between combat assignments? 

Ah, who cares? The "pilot" will have a near-eternity to figure it out, after all.

Gotta love the vestments on this crazy thing!

And topping it all off, he has VESTMENTS. Because obviously! What kind of near-dead-psychic combat master goes to battle entombed in a battlesuit WITHOUT a prayer cloth? That would be crazy!

Woohoo! Magnets without a total catastrophe!!

Modelling-wise, I was chuffed that I managed to figure out how to install magnets on the ranged-weapon mount of the right arm! Most normal hobbyists are able to make use of magnets with no problem, but I am, at best, a very "average" model-builder, and tend to be a total f*cking disaster with magnets, no matter how careful I am. This time it worked out! I'll paint up some more ranged weapon options for this fellow at a later point - for now, the paired auto-cannons will do. 

Pseudo-Egyptian glyphs etched into the armour.

I hoped to get a bit of an interesting effect with the markings etched into the legs and shoulder. It was a chance to try and make use of the Contrast Paint/Speed Paints at last! I have always found these to be a hobby product that is a solution-looking-for-a-problem sort of tool. The results were...mostly just OK, but in aggregate I still like how the effect came out.

Now THAT is a can-opener...

I also wanted to make the whacky khopesh look a little more dramatic, so I added decals along the blade, and tried to have a little fun with them. Once more, Contrast Paints were applied in the hopes of achieving something of an "effect. Again the result is...OK...I should try and catch a tutorial on how to do cool blade effects sometime...but for now this will do, as the overall model is just so whacky.

Size comparison with "The Axehole", painted earlier during the Challenge. Things will get dramatic when these two hit the town!

As a newly-painted model, I'm confident this fellow will have no problems at all when he makes his battlefield debut! Right?   

Scoring-wise, we have a single 28mm vehicle, worth 20 points. 

Cheers,

GregB

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Sylvain: When the title of the post is about 30k and the author is GregB, I go get a treat before reading because I know it's gonna be good. Another great story and another great model. The level of details  you achieved on this miniature is just ter-hieroglyphic! (yikes!) You make me want to start my own 30k army, but then I know I won't have the same passion to paint all these tiny symbols. Bravo!

 

Wednesday, 14 January 2026

From GregB: Axehole: The Sequel (15 points)

"Saturnine Praetor" for the XV Legion Astartes. Multi-part plastic kit from GW. 

In strict technical marketing terms, this is a "Saturnine Praetor" kit for Games Workshop's "Age of Darkness" setting (a.k.a the Horus Heresy). He is wearing the colours and symbols of the XV Legion Astartes, the Thousand Sons.This is a multi-part (like, a LOT of parts) plastic kit from GW. But never mind what it said on the box. Let's call this figure for what it is: "Axehole: The Sequel". 

NOTE: You may be asking: "Wait a minute - a sequel? Who/what was the first one?" See the original "Axehole" at this link

"And I took that personally" - a lot going here. I was disappointed that the decals did not show well on the scroll of the chest plate...I might go back and work on that.

In the "Age of Darkness", the Space Marine Legions ape the terminology of ancient Rome's military structure. Thus the Praetor is a senior command figure for your Space Marine Legion force. Nicer armour, fancier kit, more capabilities etc. all designed to have him stand out from his fellows. Like the original Axehole, this figure was included as part of a core Horus Heresy box set, in this case the 3.0 edition (which dropped last year). 

You will surely have observed the powered armour this fellow is wearing is rather bonkers, even by the already rather bonkers standards of GW. This is the "Saturnine" armour, and it was the "big new thing" clumsily and careless retconned into the setting and included with the 3.0 edition of the rules. Now you don't even have to be a fan of the setting to see this and think "wait, WTF? Saturnine what?"

Example of an original "Saturnine" EXO ARMOUR figure from the Rogue Trader era. Metal figure on a 25mm round base.

It is always funny to contrast how lackadaisical the GW studio types are in their treatment of their own established lore and stories for their various settings - even as its corporate office simultaneously unleashes lawyers on any outside party who tries to do anything with it. "Saturnine" armour wasn't pulled out of thin air. In fact, it has roots in very early 40k sculpts, the very first of what would come to be known as the the original metal terminators.  

So, in way, what you see in this submission. is the GW studio is going "Hey, cool more nostalgia! Just like the plastic 'beakie' Marines from version 2.0!" But the similarities end right there. First of all, hobbyists clamoured for years for a return of the "beakie" armour, but nobody ever gave a sh*t about the old Saturnine designs -mostly because they sucked hard.  I will readily acknowledge that a few 3rd party sculptors were out there with some interesting, Saturnine-style sculpts, but on the whole this kind of armour was a fringe interest.

A look at his whacky cape!

I think what was more jarring was that the Black Library has something like ten years (or more) of Horus Heresy novels where "Saturnine Armour" did not ever come up, at least to my knowledge - through like 40 or 50 novels and novellas etc. This includes the Siege of Terra novel actually titled "Saturnine"  in which the most elite forces of the Warmaster confront the most elite forces of the Loyalist defence, in the "Saturnine District" of the Imperial palace, and nobody on either side is using this amazing, elite, super powerful armour...it is never mentioned

Anyway, whatever..."Saturnine Armour" is "back". Retcon clownf*ckery to the side, one thing that I feel unites the core of 30k fans around the world is a shared fear of the game becoming "like 40k" (i.e. unplayable trash). If GW's studio wants to ignore the Black Library, that's one thing, but when they act to wreck what made 30k so fun and special, that is of much greater concern. 

A tool fit for an Axehole!

"Saturnine" units are popping up on Horus Heresy gaming tables, and while they are technically 30k models, they have 40k "vibes". The blind indifference to the established story (note: "well they have always changed the story" does not equate to "every change they make is great - or even good"). The scale creep (that fellow is on a 50mm base). The over-the-top weapons (I'm SURE that axe isn't compensating for any emotional problems, right?). The terrain built into the base (FFS, STOP DOING THIS - IT MAKES EVERYONE'S MODELS LOOK THE SAME). I enjoy goofy models and silly guns, but like all recipes, a balance of ingredients is important - even too much good stuff can throw things off. This one...I'm not sure...

The worst part is the comically over-powered rules for these new models on the tabletop - the rules are "broken" right out of the gate, and the new "Saturnine Terminator" units slaughter everything on the table. 

And just wait until you see the "Saturnine" dreadnought...

"Where is my latte???"

Look, it's not all bad. I'm just one ranting nut. There is a counterpoint here: many, many 30k players seem excited about these new models - whatever I think (not sure "excitement" is a word I would use for the new rules, but that is for another time). I did get a starter box of the 3.0 edition, so I have some of these "Saturnine" models, and after ignoring them for months, I figured the Painting Challenge might be a way to get them under the brush. I am in the process of continuing to expand my Thousand Sons Legion forces, and I thought I might as well designate this chap to join them! Why not let this Legion have a taste of the insane power of these new models, if only just for fun. 

These "Saturnine" models are not easy to assemble...they are designed to be flexible in their posing, and yet they are SO large that the real scope of their poses is extremely limited. Like any model type, the more you work on them, the easier they get, but these Praetor ones in particular are a bit tricky, and probably best painted in sub-assemblies - although I rushed on this one and only painted his cape seperately.

Size comparison - on the left that is a Sekhmet Cabal Terminator, previously the "big guys" of the collection...well, there is a new boss.

For scoring, this is a bit of a conundrum. This is, technically, a single 28mm figure. At the same time, it's comically large for that setting - as you can see, much larger than even the big Terminator-armoured figures for the same setting. It is almost as large as a Dreadnought (which have been scored at 20 points, as 28mm vehicles), but still a little smaller. So I am proposing we might score it with this in mind - 15 points. But at the end of the day, this will be up to the judgement of my exalted Minion, Sylvain, and I will humbly await his ruling.

Sweet, sweet SKULLZ. Guaranteed to make your axe even axe-ier.


This guy does have SKULLZ! So we do get some sweet, sweet SKULL goodness here. He has eight skullz! EIGHT! I'm on the SKULL board at last!

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Sylvain: Greg, your painting talents are as good as your ranting skills. It's always a pleasure to read your posts and to feast my eyes on the latest additions to your ever growing collection. Keep on sharing your passion, your pictures and your stories. Bravo!

Monday, 17 March 2025

From GregB - XV Legion Master of Signals (5 points)

Master of Signals from the XV Legion Astartes, the Thousand Sons. 

Ah, the mad final dash to score a few more points during AHPC XV has arrived at last! And with this in mind, I present to you...er...a solitary 28mm figure. Kind of underwhelming - but we go with what we've got! This is a Legion Master of Signals, painted in the colours of the XV Legion Astartes, known as the Thousand Sons. This is a multi-part 28mm resin figure, available at one time from GW's Forge World studio.  

Handy bolt pistol, and communications bits...

Everyone hates dropped calls. Purging the galaxy in the name of The Emperor is already hard work, and the task doesn't get any easier when you can't communicate with your battle brothers. Enter the Legion Master of Signals, a specialist command figure who will help your Space Marines get the widest and fastest available 5G+ wireless data speeds even as they empty their bolt guns and flamers into to midst of whatever pack of fools took the fatally foolish decision to stand against the Sons of Magnus. 

There is a lot happening on this power pack! I accidentally cut off one of the cables during my prep work...but it is still fine overall. 

This is an old figure - circa 2014, somewhere around there. I loved it when it first came out. Not only do all of the assorted whacky antennae and communications bits look great, but this figure was, in fact, a quiet little tribute to GW's early Warhammer 40k period, the time of "Rogue Trader" - see "Communications Officer Orinoco".  I love this figure so much that I painted one for my Sons of Horus (obvs) and another for the Imperial Fists. Since I wanted to try and add to my XV Legion during AHPC XV, I thought it would be fun to paint another one for the Thousand Sons.

"Ahriman - can you hear me now?"

The Thousand Sons are known for their mastery of obscure lore and dangerous powers - standard communications doesn't really come to mind when you think of their story. After all, who needs wi-fi when you can just use telepathy to communicate with your buddies. That said, use of warp powers can have, um, lets call it "occasional side effects", so ensuring you have a full suite of standard communications is still really important, even if you are an armoured space wizard.

"Hey, cool! Horus 'liked' my last online post! Also we have jammed the enemy's comms!"

In playing the current edition of the 30k game, I have also found the Master of Signal is ridiculously useful to have around. The game offers all sorts of terrifying means to deploy - drop pod assaults, underground termite assaults, mass teleport assaults etc. The Master of Signals increases the chances that the other player's assault will get a bit jammed up in addition to other benefits. Useful to have around. 

So for scoring...well, it's pretty boring. Just a single 28mm foot figure, so that is good for five points. But wait, there's more! He also has TWO skullz on his armour (one on the vambrace, and the other on his chest plate) - so hopefully a bit more for my skullz tally! 

The brushes are still bending...here's hoping I can squeeze one or two more posts in before we wrap up!

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Fabulous work, Greg! As you can see from my post earlier today you are in good company with quixotic, single figure entries. As any stage producer would say, you gotta tease them with the small acts before you come in with the big closing number.

I love this guy, especially as he's a nod to those heady, wild-and-whacky days of Rogue Trader. The super saturated red and yellow of his armour is ace, and that pose is definitely on-point, 'If I get another busy signal I swear to Horus I'm going to call in a air strike on this f*&$er...' 

Well done dude!

- Curt