Well, since I've been riffing on Napoleonics this weekend, I thought I'd just switch scales and keep on rolling.
Here are six mixed stands of figures for use in Sam Mustafa's Napoleonic rules, 'Blucher'.
First up are three stands of Napoleonic Portuguese infantry - the 'fighting cocks' of Wellington's Peninsular army.
I've given them each a screen of brown-uniformed Cacadores and a light gun. They are led by a red-coated British officer.
The colured hash-marks on their front edge are to indicate both their nationality and to aid in gameplay (line-of-sight, movement, etc.). I think I just need four more bases of these and I'll have enough for their entire force during the period.
Next are three stands of French light cavalry. Two stands of Chasseurs a Cheval and one of Line Lancers.
I organize my light cavalry in two lines, the mediums are in three and my heavies are packed-in with four lines. As an example, below is a base of cuirassiers leading in the center with light cavalry on its flanks and rear (note: the cuirassiers were painted pre-Challenge).
The first and last shots are of the stands in and around my 6mm Mediterranean hill town from Total Battle Scenics. Even though the scale is off between the two, the figures and the terrain actually work quite well together. The pen in the picture above gives you an idea to the size of the figures and bases.
As for points, I'd suggest 1 point for a strip of ten infantry, and 1 point for every five cavalry. This should fit in fairly well with our current scoring matrix. Hmm, maybe it's a bit light, but let's run with that for now. So, with this being the case each of these bases comes in at about 6-7 points - let's settle on 40 points total? Does that sound okay?
Thanks for dropping by and I hope you all have a great day!
Great stuff Curt, I look forward to Blustering away with these teeny tiny lads. Far be it for me to argue points with the Snowlord so 40pts it is. I've seen similar bases of Curt's up close and they look just as good in person as they do in the pictures.