Saturday, 13 February 2021

From PeteF: A Chest for the Treasury. With Turbo Dork. (25 points)

There aren't many treasures, as such, on the Shelf of Shame but I did find this chest in my set of Kings of War objective markers. The set was bought in a fit of enthusiasm for a new edition of the game. One of them provided an entry for The Hatchery and this one seems to fit the theme for The Snow Lord's Treasury.

It also provided an opportunity to break out the Turbo Dork. I discovered these fine colour shift paints a couple of years ago. I love the name of the line and the names they give to the individual paints - particularly Redrum and Multipass. I've enjoyed using them on fantasy armies even if  coloured metallics are going in the opposite direction from the NMM trend. The Turbo Dorks provided multicoloured treasures spilling out of the chest - something that any dungeon explorer or Kings of War army should be happy to find.

It's a teeny fraction of a terrain box so I'm counting it as a single point plus twenty for the room.

    

*** Since this is essentially a model rather than a terrain piece, I am going to count it as such and change this to 1 28mm figure and award you 5 points for it.  - Byron***

From PaulSS: Landwehr Battalion Hildesheim (102pts)


My second battalion of Hanaoverian Landwehr of the challenge is Landwehr Battalion Hildesheim, of the 5th Hanoverian Brigade of Picton's 5th Division at the Battle of Waterloo.


Like the previous unit, I made this unit up by mixing a box each of Warlord Games Waterloo British line and Late Hanoverian Infantry, I prefer the mix of shako and field cap. 


As usual, the standards are from GMB Designs.


With a new delivery arriving from GMB Designs I was also able to add the colours to the 1st (Royal) Dragoons that I posted last weekend.


Our ensign is no longer gesticulating vaguely.


Twenty 28mm figures and a pair of standards will add 102 points to my target.

28mm Napoleonics Duel Totalizer: 26 mounted, 93 foot, 3 guns


From DrQ: Alchemical Terrain in the Laboratory (40 points)

I have deliberately been avoiding terrain in this competition because I have a PhD in the humanities specifically so I don't have to do math ever again (a love of Hittite, Akkadian, and Punic also helps). However, these two pieces have been sitting patiently in my pile of shame and each fit well with the theme of laboratories in their own ways.


First up is a food stall from TTCombat terrain. As one who spent a fair bit of time at walkups in the Before Times™, I have no problem seeing such stalls as gastronomical laboratories. I added some gubbins to the piece: a door molded off a Kharadron Ironclad, a few miscellaneous pipes, a couple of paper lanterns, and some placards—including one shutting down the shop for health-code violations





I want to paint up an entire table of terrain that fits in with a Kharadron sky-vessel—sort of a steampunk Necromunda. So a few food vendors fits in with the fantasy Blade Runner vibe. The piece is painted up using the OSL technique I use on the rest of my Kharadron so that it fits with my army and setting. It could use more fiddly bits, but I'm happy with it for now. 

The second piece of terrain is a straight up chemical refinery—a laboratory of more conventional The base is an electric gang box to which various bibs and bobs have been added. Again, the glow is there to match my Kharadron.




No placards or graffiti on this piece. I want to keep the setting for it fairly generic, and having Dwarven runes all over it would make it stick out too much if I use it later in 40k. 

So, with much trepidation I think that this comes out to 40 points: the two pieces together would about fill a 6" cube for 20 points, with another 20 for the area bonus. 

From here we head on to the Snow Lord's Treasury (though to be honest, I've been spending a lot of time over the last few weeks assembling and painting my Great Beast).

From SimonG: A Shaman for The Shrine (27 points)

Mixing it up in religious terms my next Chambers of Challenge offering is Tlahuicole the Shaman. 



Once again this is a Ludus Magnus Studios Black Rose Wars player character and a 38mm PVC figure. Casting is pretty good and unlike the ladies he has a realistic body shape and scale.





My main approach in this case was to avoid any metallics and work in different types of wood, leather and jade. Im pleased with how the jades came out using a wide variety of green highlights plus gloss varnishes. 





I'm still working on my faces and skin tones -- I guess this takes time! The eyes of this magic user however are glowing with the serious earth energy he is channeling!




Anyway hope you enjoy him -- should be good for another 27 points (20 for chamber and 7 for the figure)

From NoelW: A Tomb with a View (Tomb): 27 points

 “It’s as dark as the inside of a coalminer’s socks in here. We could be walking into anything.”

“That’s true. Why don’t you go first?”

“At least we’re out of that wretched oubliette. I was worried I might forget myself and do something drastic.”

“I think that forgetting yourself would be a huge blessing, in your case.”

“There’s a light ahead. Just down those stairs.”

They clamber down, heading for the chink of light.

“That’s a massive great stone slab there. Can we push it away?”

With a huge effort from Titchy, Gerald, Getrude, Clerihew and Scruff, and a huge amount of unwanted advice from Elfbow, the great slab of stone grinds ominously against its mounting, shifts, slips, and they step out into…

“A tomb”.

“At least it’s not ours. And we can see again.”

“Oh!” says a voice, “there you are. I was – er – I’ve been – that is – where have you been? I’ve been looking for you.”

It's Merlissa.

“Woof!” Scruff is not convinced.

“Have you?” asks Titchy. “We could’ve done with your help, you know.”

“Been having trouble with the old crystal ball, haven't I?" says Merlissa, quickly. "It’s probably time to get a new model. Anyway, we need to get out of here ASAP. If not sooner. You don’t want to stay here a moment longer than you have to. Here, elf, why don’t you let me help you with that awkward spear?”

“No, thanks. I’m fine.”

“Why so keen to get out of here?” asks Titchy. “Time for a bit of a treasure-search, at least.”

“It’s a tomb. Isn’t that enough of a reason to leave?”

“Tombs can hold burial hoards.”

“And hordes of other things, too. We don’t want to be here when he comes back.”

“When who comes back?”

“He’s always coming back. He’s a revenant.”

“Who?”

“Me!”

What at first looked like a heap of bones gradually becomes a jingly, boney figure. A skeletal jester leaps up, cackling, shaking his bells and cracking his knees.

“Nice of you to drop in,” he intones, flexing a protruding elbow. “Welcome to my joint. Eh? Joint. Get the point?”

“We’re on our way out,” begins Merlissa.

“Oh, I wouldn’t say that,” says the Jester. “Looks like you’ve at least a couple of years left, to me. Boom boom!”

His bells shake like the warning of a very small apocalypse.

“Ignore him,” says Merlissa, “we’ve got to go before he…”

“Don’t go. We’ve only just begun. I’ve hundreds of dead good jokes. They’ll slay you. Did you hear the one about….”

“Quick,” says Merlissa, “cover your ears and let’s get out of here.”

 “No, no, you can’t go yet. You’re my captive audience. I say, I say, I say, what do you call a corpse with no head, arms, legs or torso? He’s Mr Nobody!”

“Ow!” says Merlissa, “The exit’s over there! Quick! Hey, Elfbow, let me carry that awkward stick for you.”

“I’m fine.”

“No leaving. The exit is alarmed. Very alarmed. With good reason. It didn't laugh at my jokes. I've plenty more witticisms up my sleeve and they’re all humerus.”

“Agh!” says Titchy. “That hurts.”

“I told you,” says Merlissa. “These jokes’ll be the death of us.”

“Why did the neckbone keep out of the rain? No? I'll tell you. He was atlas. Geddit? Hatless! That’s a good one.”

“That’s over Titchy’s head,” mutters Elfbow, as he tries stuffing Scruff’s tail in his ear.

“What did the defeated skeleton want when he broke down?”

“I don’t know,” Getrude finds herself saying. “What did the defeated skeleton want?”

“He needed a toe! A tow! Defeeted. Breakdown. Brilliant, aren’t I?”

“My ears are bleeding,” says Titchy.

“What do you call a group of dancing skeletons? Corpse de ballet!”

“Run! Run!”

“Where does a skeleton without a backbone go for a Mediterranean holiday?”

“I don’t know,” intone Titchy and Elfbow in unison. “Where does a skeleton without a backbone go?”

“Spine! What’s the skeletons’ favourite film? Saturday Night Femur!”

“Woof!” exclaims Scruff.

“Yes, Scruff. Bones. Just for you!”

With a flurry of paws and fur, Scruff leaps at the Jester.

“What’s the favourite music of a one-legged skeleton?”

“Woof! Woof! Woof!”

“Don’t bark with your mouth full, Scruff.”

“Hip hoooooop!”

With a wail and a final tinkle, the Jester fades into darkness.

“He’s gone! Thank goodness Scruff was hungry.”

“He’s a revenant. He’ll be back. Elfbow, why don’t I help you with that inconvenient golden spear?”

"Merlissa, let go of Elfbow's spear. And I've a bone to pick with you..."

"I think we should get out of here."

"Woov!"

***


A simple post this week. One jesteriferous undead figure of unknown manufacturer. Possibly Citadel, but I think not. And a tomb from Reaper Bones. 

Score: 5 points for the deathly jester, say approximately 2 for the tomb, and 20 for the location. Total 27.

From TomM: Knight's Solar: Riders of Gondor (65 pts)

 Ride for wrath, for ruin!  Ride for Ro.... errrrrr... GONDOORR!


As I enter the Knight's Solar on the third level, ever drawing closer to the Altar of the Snowlord, the next entry required a knightly theme.



So what better to finally finish the unit of 6 Gondor knights, of which the first two where painted... 2 editions ago.  What do you mean, slacking?

But now I got round to painting the other 4 of the armed lancers, to storm across the fields and drive forth bloody retribution against the foes of the White City.


To add some more Might points to my Gondorian force, I also painted up a captain on foot, to lead the ranks of warriors on the battlefield.



So even though a bit overdue, they can finally be fielded... should Covid-19 finally stop ruining all the gaming plans this year.

So that means 4 cavalry and 1 infantry for this entry, totalling 45 points.  Together with the room bonus, that makes as such 65 points to the tally, woohoo!

From MartinC North Vietnamese Army (210pts)

 A mad week at work has been helped by painting a new and unexpected project. My USMC figures need someone to fight. In this case the NVA. In all conflicts there are at least 2 sides and it is always best to be on side of the people. So this probably makes the NVA the good guys, other opinions are available and mine will change depending on the scenario and mood. 

The NVA generally fielded troops in 2 uniforms, green and khaki, with those in green mainly fighting in the jungle a those in khaki in the more coastal areas. obviously in reality these go mixed. So I've painted both


9 man section

7 man section - I miscounted

8 man squad - still miscounted

8 man squad - my maths has been crap this week

All units need support and these a 2 DShK 12.7mm HMGs with one set up for AAA. The carriage quickly becomes a tripod so dual function for both

Really nice figures

Right my VC have arrived, massively cheap from Westwind, not the best figs, but not bad. Will use 4 of them to complete the NVA platoons

Scores on the doors
38x28mm figs = 190
2xcrew served guns - 20
total 210




AdamC: Noblewoman (25 points)

I'm once again calling on the power of Sarah the Sorceress. As I need to get out of the guard room so I present another figure from Gripping Beasts women's pack.

With her bare sleeves jewelry she's clearly a woman of wealth and taste (no I'm not setting her I up as a secret witch, though I was tempted). 
I tried to keep my color palette actuate to the period and I am pleased with how the eyes came out. I struggle with eyes as many of us do.
I decided her hair tie would be worked with silver to match her jewelry. I opted for silver since it popped better with these colors.  Now my lady Sarah I need a ride to the Knights Solarium  if you don't mind.  Points should be 5 for a 25 MM figure and another 20 for a Sarah the Sorceress entry (if I understood that part correctly). 


From MartinN: 20mm Soviets [120 points]

A new scale Hurrah! It's not like I've already got a good collection of 28mm and a somewhat smaller one of 15mm for WW2. No, I've had to branch out into 20mm as well it seems.

I actually blame this latest fools errant on our beloved SnowLord himself, who despite my strongest objections, didn't stop trying to lure me into the abyss. What kind of person must he be to do something like this to one of his weaker minded fellow men I ask you? Quite a devilish one, I tell you! 
Anyway, years later and quite a few bucks poorer, here I am with not only a readily playable force of 28mm Soviets for Chain of Command, but a fledgling one in 20mm as well. And all that while I actually don't really fancy gaming the Eastern Front.

Figures are the excellent AB Figures by Tony Barton as I decided if I was to embark on this daft adventure I could just as well do it in style. Painting wise I settled on using only base colour and two highlights as compared to my usual way of a quadrillion layers. An interesting change to be honest and it also speeded up my usually glacial painting speed no end.

You probably won't be surprised to hear reinforcements are already on their way, but obviously got stuck in the post-Brexit traffic jam debacle...


This submission consists of 31 miniatures of which one was already painted quite a while back. So 30x 4pts = 120 points. Quite a haul for this humble brush wrangler.