Showing posts with label Chamber of Traps. Show all posts
Showing posts with label Chamber of Traps. Show all posts

Tuesday, 26 January 2021

From JasperO: Engineers enter the Chamber of Traps (45 points)

 I'm opening a two-pronged attack on the Chambers of Challenge. The USS Essex already engaged the Aquifer last week, and now it's time for the land entrance. I figured that the best way to handle the Hall of Traps was to send in the specialists. They're equipped to deal with that kind of stuff and can blow it up, or burn it, when discovered. So here's my team of WW2 US engineers, 28mm Empress miniatures sculpted by Paul Hicks, with an additional corporal from another set.


I've recently painted some much more simple Artizan and Crusader figures as well - coming soon to a Challenge blog near you - but these guys are just festooned with equipment. They take a lot more TLC to complete, but I do find them a joy to paint. The US fascination with Olive Drab makes them a sort of 'study in green'. In the end, a green primer with a wash would probably work as well, but I still prefer them this way.


With all the traps disabled, these five figures should come to 45 points I believe, and they leave me with a choice between the Chamber of Darkness or the Pit of the Pendulum. I'll have to see how far I can bend the interpretation of each to remain within the lines and still paint what I'd planned to paint for this year's Challenge.



*they didn't spot that one...*

Those engineers certainly do the trick for this chamber. Nice work Jasper.

Tamsin


Saturday, 9 January 2021

From SanderS and ArthurS: Chamber of Traps (25 points)

 Hoi There,


When I asked Curt to help motivate me to get all my Heroquest stuff done this Challenge I could not have imagned he would put the bonusrounds in an entirely Heroquest theme for me! ;-P

No seriously, this Chambers of Challenge gives me an excuse to paint up all the stuff I have lying around for Heroquest. At the last Crisis event in Antwerp I obtained a Terrain crate Dungeon thingy with loads of cool pieces for a dungeon terrain. There's a few traps in there as wel so lucky me.

Arthur wanted to paint something as well so I let him choose on of the traps. He ended up with the spear trap and just had to include a bit of his trusted brick red in there hence the red skull.

Just those traps on their own is a bit too small of an entry so I also painted up so doors I had printed on my Ender 3 (before it died on me) and more terrain pieces from the Crate depicting stuff that could function as a trap. Lift the crown from the pedestal and a giant boulder comes rolling down. Pull the sword from the stone and the ceiling comes down. Look in the mirror and get sucked into a different dimension and so on!

There's also two "blockage" markers for HQ you need a 1 square and a 2 square blockage and fortunately they were in the box as well.



To be honest I have no idea what amount of points this should gain me. 

 

Painting this lot was very easy and fast so I am guessing 5 points for the lot is enough together with the 20 for the Chamber. Perhaps Arthur could be awarded with 15 and myself with 10?



Cheers Sander