Monday 10 February 2020

From MikeF: 30K Militia Armored Sentinels - (30 Points)

Continuing with my 30k Imperial Militia army, I've completed a squadron of Armored Sentinels armed with lascannons (and chain weapons for funsies). The cool thing about the 30k period is the technology is more diverse and in some cases more advanced than 40k. I imagine that equivalent vehicles like sentinels would be developed independently from the Forge Worlds before and during the Great Crusade with innovation subsequently being declared tech heresy after the Siege of Terra. This allows for a more liberal use of proxy models (not that I could ever use it in a GW tournament, but when would I ever go to one of those!)

I used models from the now defunct game AT 43. These are UNA battlesuits with bits added from Ork Meganobz and Lascannons from Anvil Industry. I think our game group had a copy of AT-43, but it was "permanently borrowed" by a former member.



Although the saws look dangerous, these guys have no business being in close combat.


I figure 30 points for this unit. They are technically vehicles, but are only a bit bigger than the Ogryns I painted. They're more in line with an artillery piece or cavalry model.

***
Great work Mike - it has been really neat to see how you fuse a variety of different bits - some from GW, but many from other sources, and still bring it together very nicely in a way that fits so well into the 30k/40k setting.  I know they shouldn't be in close combat, but perhaps the chain saws are more likely intended for use on the more common targets of the Auxilia, things they would "handle" before the Horus Heresy started...like protesters, or people who fall behind on rent payments, academics who missed a comma in their papers praising The Emperor...

I do recall our brief flirtation AT 43...ah, those were the days...anyway, 30 points for you. These are looking great, can't wait to see them on the table. 

GregB

From DaveS - Yet More Union (80 Points)

The ACW Union project for Sharp Practice continues.  Nothing earth shattering here, but with these last models, I have completed the line infantry for the starter force.

They've all been painted in the same manner as the rest of the infantry, and based in groups of 8.




With these, I have finished the last of the Line Infantry, and so I have included the obligatory group shot.


Next up, we have the officers (also made from the Perry Plastic's), a standard bearer, musician, and perhaps something else that I have been after for a while now, and finally picked up at Beachead on Saturday.  (Funny story, this is the third time I have tried to buy this miniature, and both previous times, I have failed because the retailer was either too busy or didn't have enough change to sell it to me.)

So that's 16 models at 28mm, for another 80 points I think.

***
The Union machine continues to bring recruits into the line! Good work Dave, the mass effect of the group shot is excellent. While you mention you have more aspects of this project pending, I hope you are feeling a nice moment of achievement as you prepare to swing over to the next phase of the project. 

And we can't wait to learn more about this figure you needed three tries to acquire...

GregB

From Adamc: Corvette Schooner (35 points)


Another set of conversion made from two brings "surgically" separated and then reconnected.   The main mast was again the biggest problem.  The main mast is actually slightly cocked to the side, I was able to get it almost straight with the rigging but it’s still there even if no one but me can see it (at least I hope you can’t see it).

First up is a 24 gun Corvette, a favorite light warship of the French Navy playing much the same role as the Sloop of War in the English and American Navies. This one is a little bigger than the Berceau captured by the USS Boston and then returned to the French and later captured again by the British.

I cut down an extra stern plate from a frigate to make cabin windows for which I think really adds something to the ship's appearance, sort of wish I had done it for the Sloop of War.

Here is the Berceau alongside the USS Delaware the corvette is slightly bigger 24 guns vs 22 guns.


Another combination of brig parts, this time built as a topsail schooner a popular design for trade vessels and Privateers.
  

I had to build the mizzen mast from scratch, and it came out look pretty good I think its a little large but not overly large. Rigging was a challenge on this one since there are no guides, but I think it came out pretty good. 

She's painted in generic colors because she will probably switch sides fairly often serving at merchant in need of protection.  

This ship started life as a 1/1050 GHQ ship a frigate, I believe it’s on the small side but should work as a small coasting vessel. The ships didn't have masts which made them hard to manages but this one at least now has new life. The jib sails are from tumbling dice the other sail is a piece of cloth.

Here are the two merchants’ side by side the smaller ship looks reasonable even if it started as a ship of a very different scale.  Points I figure 15 for the Corvette, 10 points for the schooner and another 5 points for the coasting vessel.  There are a few flags that might be worth a few extra points. 

***

Reconnecting corvettes? Sounds crazy, and I don't even know what a "mizzen" is! Well done Adam, you continue to impress with your nautical efforts. I'm going to toss in an additional 5 points for the general nuttiness of boat surgery, a home-made "mizzen", and all of the other conversion work you have done here to bring us these fine vessels.  Great work.  

GregB

Snowlord's Peak - Tamsin To The Rescue! (Again!) (92 Points)


Extracts from the journal of TamsinP, Time Traveler, Society Girl and Adventuress


27th January, Some Time, Some Place

Sitting down to plot my route from O'Grady's Gulch to Snowlord's Peak, I observe the tiny lizard warriors shyly peeking from the edge of the long grass. I guess that curiosity has overcome their initial fear at my appearance. I beckon them over and a small group step forward.

"Excuse us, lady, but could you possibly help us escape from this gulch?" a very squeaky voice utters.

"My word, you speak English!"

"Indeed, lady. We used to be human, but were captured by an evil sorceror who experimented on us. Something to do with variance and deviants that he was trying to fix."

Variance? Deviants? That could only mean one thing - the evil mathaumaturgician Miles had been at work, building yet another abominable spreadsheet. How many cats had been sacrificed this time?

"My little green friends, of course I will help you. I am off to seek out the Snowlord, perhaps he will be able to assist you further."

"The Snowlord? But he's a scary ogre, why would he help us?"

"Scary ogre? What utter tish-tosh! I've known him for years and he's a real softie; the scary ogre thing is just a front he tries to put on."

"Well, if you're sure, then we'll accompany you. Perhaps we could carry your luggage for you?"

My luggage. Hmmm, it would be rude to refuse, but I don't actually have any luggage. After a bit of quick thinking, I realise that I do have a few hankies in the pockets of my shorts and use those to wrap up my stripped-down Glock. That creates some suitably sized parcels for my companions.

We set off for Snowlord' Peak. Progress is very slow, as their tiny legs mean they don't move very fast at all. Eventually, though, we do reach Snowlord's Peak and ascend the lower slopes. 


29th January, 2020, ascending Snowlord's Peak


A loud "roar!" breaks the peace and my reptilian train starts shaking.


"Oh do knock it off. That roar is about as convincing as, well, I can't think of anything as unconvincing as that at the moment."

"Ahh, Tamsin, Tamsin, Tamsin. I should have known. Unconvincing? Do you really think so?" the Snowlord says, appearing from behind a rock.

"Utterly unconvincing. And almost as ridiculous as some of your headwear. Speaking of which..."

"So what do you think? I got this from Pete, he was just here. Pretty fetching, isn't it?"

"You look ridiculous."

After a brief discussion, I find that I have been assigned a most important and peculiar mission. It appears that adjustments to the Spreadsheet Of Doom created a time-rift, sucking many veteran challengers to somewhere in the past. It has also split the Snowlord in two, and his memory has gone with the part that slipped back in time. Maybe the lack of memory could also explain why on earth he might think that he doesn't look a complete berk in that czapka...

The Snowlord has had a technician look at the SOD and they have identified coordinates for where everyone has been sent. These are now programmed into my device, along with those for my return.


"Before I forget, could you do something to help out my little green companions? It seems they are the result of one of Miles' experiments."

"Miles' experiments? Not again. Oh, well, I guess I'd better do something to help them out, but I wish he would stop tinkering with that SOD."


30th January, 17xx? the Caribbean?

With that sorted, I head down the mountain to a suitable location and activate the coordinates in my device. Stepping through the rift, I find myself on a sandy beach. I check my clothes - corset, bloused sleeves, tight breaches, jaunty feathered tricorne, cutlass, flintlock pistol - I'm going to guess the golden age of piracy, somewhere in the Caribbean.




Following footsteps in the sand, up the rise I see several gentlemen in piratical attire. They look familiar and then I realise that these are some of my fellow minions. 




"What ho Greg! Is everyone here?"

""My word, Tamsin! Good to see you! I take it you are the rescue party?

"It certainly seems so. Now, where is Captain Campbell? I need to discuss with him the arrangements for getting you back."

"His Lordship is up there under the palm trees, sitting  on his sodding throne, keeping out of the sun."

I trudge up to the trees and hail the *cough* mighty captain.



"Ahh, Tamsin, Tamsin, Tamsin. I should have known I would send you back to rescue me."

"To rescue you all."

"Ermm, yes, I suppose the others should be rescued too."

"Now look here, Curt. I need to know what has happened before I can return you all. So, tell me - how did you all end up here?"

"Well, you see, it was mutiny. Vile, terrible mutiny..."

"OK, so what was it you did to make them mutiny?"

"But it wasn't me!"

I arch a disbelieving eyebrow at him.

"It wasn't just me. It was the minions too."

"Look, I think you'd better start from the beginning here. Maybe a glass of wine would help?"

"Oh yes, I could do with one of those."

"I meant for me!"

"Oh, of course, where are my manners? A glass of wine for the good lady Tamsin, chop-chop!"

I take the proffered glass of wine and ask Curt to start from the beginning.

"Well, I arranged a sailing cruise for a few of the regulars. Everything was going swimmingly until I allowed you to go off travelling on your own..."

I fix him with a "do you really, honestly think you can try to lay any blame for this on me?" look. He reddens and continues his account.

"I guess it was always a silly idea to take the ship through Reidy's Reef. Who knows what strange effects all those mathaumaturgical practices are going to have? Anyway, we passed through some sort of rift and became a pirate ship. A bit of a shock, but everyone aboard seemed quite happy. At first anyway."

"So, something happened after that?"

"Well, as everything seemed to be tickety-boo, I decided to leave the minions in charge while I worked on some hat designs in my cabin. Here, what do you think of this one? I call it a "czapka"."

"It will look bloody ridiculous on you." I reply, recognising it as looking very like the hat I had seen earlier, back on Snowlord's Peak.

"Oh!" He looks crestfallen, but then brightens again - I can tell he will ignore my opinion on that hat. 

"Anyway, leaving the minions in charge was a bit of a mistake. First of all Byron scared the bejeezuss out of the passengers with his tales of monsters from the kingdom of death. Mind you, he's not all bad - he found some wood and knocked me up this chair."

I nod approvingly at the workmanship. "What went wrong after Byron?"

"Aahh, now, then there was Miles..."

"Miles. Hmmm, he's to blame for many things."

"Quite! It all seemed quite innocuous at first. He appeared just to be trying to interest them in some investments. "Collateralised Inverse Future Switchback Derivative Mutualised Aggregated Flipper Insurance-Linked Sub-Prime Industrial Commercial Domestic Retail Madeupword Multi-Layer Personal Interest Plan". I've no idea what that means, but his sales pitch had me hooked - all those bar charts, pie-charts and things were quite convincing."

"I would imagine so. So what was the problem?"

"Well, it was the price - twenty cats, 100 hamsters and your last-born grandchild."

"Hmm, is he here? MILES!"

I see one of the "pirates" look up from his notebook full of equations and mystical symbols. "You called, milady?"



"Yes. Curt has just been telling me about your investment product. Well, more about the price you were charging for it. Cats? Hamsters? Last-born grandchild? Really?"

"For my Spreadsheet Of Doom. The cats are necessary to make the formulae work; the hamsters spin the wheel that powers the spreadsheet."

"The grandchildren?"

"That was simply a sales ploy - I'd have allowed them to negotiate me into dropping that and thinking they'd got a bargain. The weird thing is, none of the suckers even tried to negotiate - they just signed them over to me."

I despair at the gullibility of my fellow challengers. Surely they know better than to trust these investment types? I return to quizzing Curt about what led to the mutiny.

"Then it was Greg. He started spreading heretical literature around. There were lots of mutterings, but I managed to quell things by convincing them it was all a big bluff."

"The real disquiet began when Paul came on duty. Speaking of Paul... I say, Captain Paul - is there any sign of those scoundrels?"



"Aye, Captain Campbell!" Paul calls down from the rock. He is looking out across the sea through his telescope. "They have The Challenge anchored off that island a couple of miles away. It appears they've elected a new Captain; you're not going to believe who it is!"

"Pray tell, what vagabond have the fools chosen?"

"It's Master, I guess Captain now, Rousell. He seems to have them all ashore, digging up sand and filling bags with it."

"The damned fools. I'm sure that rascal must have been behind the mutiny. I don't think he ever forgave me for stopping him smuggling budgies in badgers and trying to claim bears were women. Still, I can't believe that such sensible people as Sir Michael and Sir Sidney would have gone along with such idiocy. Nor can I credit that Frances o'Feck would vote for him."

"So, Paul - what did he do which might have led to the mutiny?" I ask, to get the tale back on track.

"Well, he had this mad idea that the passengers and crew need to practice beach landings from dawn to dusk. It might not have been so bad if he'd allowed them to use the boats to get ashore..."

Beach landings without using boats? That makes about as much sense as...

"After Paul it was Dave. Although the fault there was at least partly with Miles. You see, when I took aboard an extra passenger, rather than adding them to the end of the list Miles put them in the middle of the roster. When Dave came to do the medications, the list was off by one place for half of the passengers and they all got the wrong drugs. It was pandemonium."

"Hmmm, and partly your fault too, for not telling Miles to add them to the end of the list." I interject. Typically, Curt ignores me and continues. I realise he won't really accept that any of the blame lies with him.

"But what finally caused them to crack was when we tried to calm them down by handing out wax crayons and rocks. It turns out that Martin had ground up all the rocks and eaten all the crayons..."

"I was hungry. And drunk. And hungry." Martin pleaded.

"With no crayons and rocks to pacify them, the riotous behaviour got out of hand and they marched us into a boat, rowed us to this island and abandoned us here. Fortunately they were kind enough to  leave us some food and drink. It would have been nicer if they could have left us on a larger island, one with a bit more shade. This place is really far too small."

"But what about the Lady Sarah. Was she with you?"

"Now, there's a tale. It seems she was with us all along, but we didn't know until the passengers mutinied. After beaching us here, they removed the figurehead and threw it into the water. That's when it transformed into a living, breathing, swearing mermaid. I can tell you honestly that I have never in my life heard such foul language being uttered. Or strangeness - something about "No more hot air balloon rides for you rotten sonsofbitches". I mean, what is a hot air balloon?"



"So, the Lady Sarah was a figurehead and is now a mermaid?" I ask, somewhat incredulous.



"Yes. It appears that she didn't trust me and decided to secretly join us to keep an eye on my millinery choices. To do that, she made a deal with Calysto to turn her into a mermaid figurehead for the ship. Anyway, now she spends most of her time round that rock over there, sometimes sunning herself, sometimes diving into the water to catch fish, sometimes tormenting the gulls..."

I take a gulp of the wine and try to gather my thoughts. This weird event must have some significance, maybe it was necessary to renew the Challenge, provide a better way to tap into the imaginations of the challengers? Maybe...

"Do you know, Tamsin, I've been thinking. This experience - marooned on an island, perhaps we could learn from it, do something to improve morale."

"You know what, I was thinking much the same. Pray, what do you have in mind?"

"Well, instead of those fortnightly bonus themes, people could submit bonus point entries whenever they want. We could have a lot of different bonus themes, each at their own location on an island map."

"That actually doesn't sound completely daft, Curt. Maybe you could persuade those mutinous dogs to return to your benevolent Captaincy by allowing each of them to set a theme for a location and name it after them?"

"Those rotters don't deserve it!"

"Look, do you want to get off this island and back to 2019?" I counter.

"Yes!" Curt sulks.

"I say, chaps, do you think you could summon those rascals over here?" I call to the minions.

"They're already on their way back - I think they got fed up of filling bags with sand and piled them all on top of Ray!" Paul calls down from his lookout rock.

The mutineers weigh anchor just off our island and come ashore. I explain the proposal to them and they all welcome it. The rash of ideas they come up with for themes is quite invigorating.

With everything settled, we once more board The Challenge. I select the return coordinates on my device and the ship passes through the rift, returning to 2019 just ahead of the tenth running of the Challenge. Curt retires to his cabin with Sir Sidney of Roundwood to begin work on a map for this new idea.


A thought suddenly strikes me and I make my way into the Captain's cabin.


"Curt, do you realise that this is going to transfer the burden of scoring bonus entries from you to the minions?"

"What? Really? The thought had never crossed my mind!" he lies, unconvincingly.

"Well, you'd better make sure that there is a location that only you do the scoring for..."

"My dear, I am far ahead of you. There will be one, and I shall tailor the task to each individual who makes their way there."

"Well, OK, then, I suppose..."

As I leave the cabin, I can't help thinking of the evil glint in his eye when he mentioned individualised tasks...


10th February, 2020, Snowlord's Peak

Having returned Curt, his crew and his passengers to 2019, I check my device and select the coordinates that will return me to Snowlord's Peak. The Snowlord greets me on my return and we retire to his "den" where I give my account of what took place.

"Well, so there you have it Curt. That's the full story of what went wrong, how you lost your memory and why all these weirdos are trampling over your island."

"I see, I see. I guess that all makes sense. It was all Miles' fault. And those mutinous dogs. And those mad minions. But all's well now and people seem to love my spiffing idea of "Challenge Island."

I roll my eyes, tut loudly and make my excuses to leave, fully accepting that the Snowlord won't learn anything from this experience and that he will continue to try out mad ideas.


________________________________________


OK, a few more pics:


Our heroine











This piece has taken much longer to finish than I'd originally anticipated. First of all, a really heavy cold stopped me painting for about a week and I couldn't do much on the next couple of days. Then the next few steps had long down-times (although I did make use of those to paint some figures). And then there was a problem with the water effect that meant I had to add some more to fix it.

But I got there in the end, finishing it off this afternoon.

There were some other bits that got painted, but I found that I didn't really have space on the "island" to include them:




As for points, I haven't a clue. In the main diorama there are nine 15mm foot figures plus the terrain (it's just under 6 inches square, the island is about 1/2 " high, the rocks an inch, the trees 4 " - I'll leave it to Curt to figure out how many points to give it).

And then I guess a few more points for the bits which didn't make it into the vignette, plus the points for completing my Snowlord's Peak challenge.

Before I forget, the figures are a mix of Blue Moon, Rebel Minis and (I think) Essex.  "Curt" is actually meant to be in the Sedan chair, but after painting I found it wouldn't fit!

Edited because I forgot something quite important:




_____________________________________________

Hahaha! This is brilliant Tamsin. I knew you'd come through with flying colours and give us more than a few laughs along the way. 

I'll let the rollicking story speak for itself, though I must say that any allusion to me designing 'Challenge Island' merely to avoid work is complete and foundless conjecture. No, really, it's utter tosh. Ahem.

As to the vignette, I think it's spectacular.The figures, the island, the water effects (especially the waves) - it really is quite marvelous. It's a pity the other accouterments couldn't be used, but I'm happy you included a photo of them for us to enjoy. (I really could get used to the idea of being trotted around in a sedan chair!)

As to points, I think it only proper to include the other bits that didn't make the final cut and provide a few bonus points for your creative perspiration. 

Finally, for your efforts I think it only suitable (and in-theme no less) that you receive 'The Captain' painted by your's truly. I hope you like it Tamsin. Well done.

-Curt


From SimonM: "Wizkids" Major Maxim (7 Points)

This 45mm tall plastic “Wizkids” model of Major Maxim is miniature number 054 from their Indy “Heroclix” range and depicts the Hammer operative during a raid upon Eddy Owen's house in England, when the "robotic monstrosity" was searching for a mystical artefact from Atlantis known as the Helmet of Second Sight. Working for a secret organisation "built out of the remnants of the Nazi Empire", the cyborg first appeared in the August 1998 issue of “Danger Girl” and was created by J. Scott Campbell Andy Hartnell.


Willing to "stop at nothing to complete his orders", Maxim was initially primed using some "Vallejo" Black and then treated to a coat of "Citadel" Abbadon Black. I did consider subsequently dry-brushing the figure with "Vallejo" Heavy Charcoal, as I do for all my predominantly black miniatures. But decided against it as I wanted the hulking brute to appear as devilishly dark as he does in the heavily saturated "Cliffhanger" colour comic books.

The Major's belt buckle, pipes, medal, breathing apparatus, goggles and cap badge were painted with "Citadel" Ironbreaker and later shaded using some Nuln Oil. I then picked out his armband with a combination of "Vallejo" Heavy Red and "Citadel" Carroburg Crimson, and tidied up its sculpted Hammer emblem with a touch of Abaddon Black.

As a final touch I dotted the fascist fiend's eyes with a couple of dabs of "Vallejo" Dark Vermillion, and washed them with (more) "Citadel" Carroburg Crimson. I also pigmented the fluid tanks at the sides of Maxim's breathing apparatus with "Vallejo" Steel Grey", before dappling the areas with "Citadel" Asurmen Blue.

***
When your eyes are that red, truly you will stop at nothing to complete your orders! Well done Simon, it was very fun to learn about this nasty fellow. Since he is a 40mm+ tall bad fellow, I'll score him as a 40mm foot figure, which should add a couple of extra points.  Nice work. 

GregB

From JezT: Challenge Bromley's Butte - Dispatch Rider (40 Points)


Hi All,  Second Challenge post – I floated in on Sarah’s Balloon and landed at Bromley’s Butte.

Here I am presenting a 28mm Dispatch / Recon motorcycle rider. I kept this figure back from my last AVBCW submission specifically for this challenge. The figure is the motorcycle part of a motorbike and sidecar combo from 1st Corps. I may present the sidecar later in a different submission. In the meantime I used the head from the guy in the sidecar to create a dismounted rider figure as well (this was a head swap from an infantry submission last challenge so not counted for points).




Points wise that should be 30 for the challenge and 10 for a mounted figure - so just 40 and it moves me on the the next square ...........

Cheers Jez

***

Well done Jez.  There is something classic about those old motorcycles, isn't there? Who knew goggles could look so sporting?

40 points for you, sir! We look forward to your next Challenge Island stop. 

GregB

From TamsinP: Scum and Villainy (25 points)



What? You thought this was going to be a Star Wars themed submission? Oh well, never mind.

These three nasties are from the "Scum of the Universe" pack for the Strontium Dog game



Kansyr





Kansyr was an alien criminal, from the planet Laz, who had killed one of Johnny Alpha's earlier partners - Johnny severed Kansyr's right hand with a shot in that incident.

Kansyr was the villain in a very early storyline in Starlord (issues 6 & 7). He had stolen the Halugin device (which causes targets to suffer controlled hallucinations) during the incident on Laz and used it to establish himself as a crime boss on the planet Metastis.


Billy-Joe





A deadly mutant criminal, Billy-Joe is a two-faced murdering git. In case you are wondering Billy has the beard, Joe has the 'tache. He had been the Spice System las-whip champ for 16 years, when Johnny and Wulf were set after him by the corrupt chief of police on the planet Paprika.

Left for dead after their initial encounter, Johnny trains with the las-whip in a travelling alien circus*, eventually drawing Billy-Joe out to fight him. Johnny is outmatching him, so his gang try to intervene, in the ensuing chaos Billy-Joe tries to slip away but is spotted and followed by Johnny. Facing each other atop some animal cages, Johnny uses his whip to sever the bars under Billy-Joe's feet, dropping him into the cage of a hungry Smiling Chukwalla.


* It is in this story that Johnny and Wulf meet the Gronk (disguised as a Gypsy fortune teller, healer) who goes on to accompany them on many of their adventures.


Steelkreeg




On the planet Zdwhkkrswrld (Zed for short), an ancient death-rite "The Killing" is held annually where up to 100 combatants enter the arena (a cleared city quadrant) and fight until only one remains alive. The survivor wins a reward of one billion Zeddies (should the Despots of Zed permit them to survive...)

One year, knowing that most entrants are criminals with termination warrants on their heads, Johnny and Wulf enter with the intention of collecting bounties. One of their last opponents is Steelkreeg, the android murderer who has ensconced himself in the bell tower of a temple, hiding out until almost all the other combatants are dead. Despite all Steelkreeg's tricks, he is destroyed, leaving Johnny and Wulf to face their final opponents, the Osmongs.

As the last two survivors, Johnny and Wulf are expected to fight each other to the death, but slip away using a time bomb pre-set to deposit them on a different planet.

Even after his destruction , Steelkreeg manages more kills - when the Despots of Zed ascend the temple's bell tower, they set off a landmine he had placed in one of the steps.

These were another quick paint job during a long wait period on my Snowlord's Peak piece (which should be my next submission - it's almost there now!). As for points, these are actually bigger than the Stix from yesterday - Warlord seem to suffer scale creep between waves of releases for their games, especially weird when they are using the same sculptors and the waves were at most two months apart. I'd suggest that it's fair to score them as 40mm foot.

***

Great work Tamsin! I have to say, when I saw "Scum and Villainy" in the title I just assumed it was yet ANOTHER post for Rousell's Sandhill...

These look great.  Kansyr in particular strikes me a blend of terrorist, monster and Sesame Street puppet character.  What a great combo, and what great colours.  Some fine brushwork all around here - in particular that las-whip looks super nice. 

I shall score these scale-creeping creeps as 40mm foot - BUT will toss in a few extra points for the coolness value.  So that's 25 points for you. 

And now we are all pumped to see your answer to the Snow Lord's Challenge!

GregB