These are from a Mantic Terrain Crate. You can mix and match different alien jungle bits to your heart's content, and there are gaps for 5mm magnets. I matched rather than mixed, and stuck them together with hot glue, then hid the gaps a little with some quick Milliputting, and mounted them on MDF circles. They're decently tall, between 5"-8". I painted them with Army Painter SpeedPaints; Maggot Skin & Sand Golem; Howling Sand and Dusk Red. I also did some smaller ferny bits. 28mm figure for size.
Welcome to the Painting Challenge. Here you will find the fabulous, fevered work of miniature painters from around the world. While participants come from every every possible demographic, they have three things in common: they love miniatures, they enjoy a supportive community, and they want to set themselves against the Challenge. This site features the current year's event along with the archives of past Painting Challenges. Enjoy your visit and remember to come back soon.
Sunday, 8 February 2026
From Barks: Giant alien fungi (40 points)
Sunday, 7 January 2024
From PeteF: Kickstarter Fantasy Terrain - New Acquisitions (40 points)
I'm adding to my list of things learned on The Painting Challenge: Do not try to prime stuff with a rattle can when it's cold.
Woefully underprepared for this year's challenge and in a post Christmas food & booze haze I thought it would be a good idea to at long last get started. The Front Desk & New Acquisitions section presented, nay demanded, that I begin to chip away at an oversized kickstarter package that arrived earlier this year.
This fantasy terrain is from Mantic and part of their Terrain Crate line. The kickstarter was for a generous amount of terrain and I rather regret doubling down on the fantasy terrain as they were also offering some nice looking sci-fi stuff.
I decided to go with magnets so that the terrain pieces will fit in a smaller container and can be mixed and matched into various odd looking constructions.
Since Osprey hasn't yet published an official fantasy terrain colour scheme, the next challenge after messing up the priming, was deciding which paints to use. I decided to go all in on red tones for the plate corally thing and go for purple plus complementary colours for the bulbous planty object (with teeth). But first I had to paint black brush on primer over the failed rattle can white.
This was "planned" to be a quick paint job with speedpaints/contrasts but the priming hiccup meant a more traditional layering approach.
I can use this stuff for both fantasy and sci fi tables - especially once the whole crate is done - there are many many more of these strange looking animals and plants (or fungi?).
It was fun to get back into the swing of painting as work and life in general have got in the way of reducing the height of the Pile of Potential (Ed: didn't you mean Shelf of Shame?).
Summary
This looks like about 1 terrain cube's worth so:
1 terrain cube: 20 points
New Acquisitions Bonus: 20 points
Total: 40 points
Always wince when I hear spray can mishaps due to cold.. almost like PTSD for myself there! But you salvaged the prime aspect wonderfully as the finished pieces look amazing! The teeth terrain especially with all the yellow fangs ready to strike that squad that ventured off the wrong way! Also great to see them magnetized as that will open up so many options for you. Great job!
As for terrain cube.. sure.. sounds about right to me there.
Kyle
Friday, 12 March 2021
From NoelW: Snowlord’s Treasury: (32 points)
They run and they run. They run heroically back through the Hall of Heroes. They run beastily back through the Lair of the Beast. They run all the way to the Snowlord’s Treasury where, surprise, surprise, they find – wouldn’t you know it? – Treasure.
“Is this the treasure that launched a thousand ships?” quips
Titchy.
“Never mind that. Find something to beat off angry animated bags of bones.”
“How about this?” says Elfbow. “Looks awfully familiar to
me.”
He points to a golden statue. A statue, it would seem, of
Merlissa.
Getrude laughs.
“Her spell must’ve backfired. Instead of turning gold to
air, she’s turned her to gold.”
“I didn’t know magic could pun.”
“It can in this story, or haven’t you been paying
attention?”
“What about the Spear of Density?”
“It surely won’t have turned itself into something, would it?”
“It’s there. On the floor.”
“I’d better just check it still works,” says Elfbow, pointing
it at the statue of Merlissa. “She’s as two faced as a pair of lizards. So, let’s
see…”
With a tap of the spear, the statue instantly dissolves
into:
“There must be something else magical amongst all this golden rubbish. Something really powerful that will incinerate bones in a blast of celestial power and doesn’t require a pant-wetting elf to wander over and poke them with a stick.”
“I’ve found this,” cries Titchy, holding aloft a half-eaten
Wensleydale buttie. “It may not be the Greatest Treasure the World has Never
Seen, but it’ll do me.”
He wolfs it down in one. And what instantly happens?
Absolutely nothing.
“Bit of an anticlimax,” mimes Clerihew.
“You don’t need to mime any more, Clerihew. We know you’re
not really a Trappist.”
“Sorry,” he mimes.
“Woof!” says Scruff.
“I know they’re only bones, Scruff. But they’re far too many
bones, even for you. Besides which, every time you bring one down, it’ll just
spring back to life.”
“There’s only one thing that can help us,” says Getrude.
“The Snowlord. We must abase ourselves before his altar and hope he’s not either
hibernating, inebriated or over-indulged on Easter eggs (especially as it’s
nowhere near Easter yet).”
“I can hear them coming. We’ll have to fight our way through
to get there.”
“Then fight we will,” cries Elfbow. “Ladies first!”
“Alternatively,” says Titchy, “we can fill our pockets with
this gold stuff, and get the sorceress to help us to the Altar. Then, hopefully,
we can lay all this treasure at his feet and it will be his disposition which alters.”
There’s a rattle of bones at the door. Sand begins to flow through
the cracks.
***
One pile of treasure is Terrain Crate, the other Wizzkids.
The lizards are from the old GW Lizardmen army, and another of uncertain origin.
Scoring: I guess 1 point each for the treasure pieces, 5 each for the lizards, and 20 for the Snowlord’s Treasury.
Total: 32 points
Friday, 5 March 2021
From NoelW: The Laboratory (22 points)
“This is a nice change. No nasty monsters, tricky statues or men with nasty explosive sticks trying to take our heads off.”
“Just rows of odd instruments and a weird looking roundabout in the
middle of the room. Merlissa, do you know where we are?”
“It is an ancient laboratory, where the Astromancers first began to plot
the stars. That is an orrerry.”
“Can we use it?” asks Getrude. “Can we find out how to defeat these
pernicious invaders we keep running across?”
“Or locate the room with the Greatest Treasure the World has Never
Seen?”
“Worth a stab.”
“There’s a lever.”
“Woof!”
“Yes, I know, Scruff, but Gnawbone’s gone off on his own now. We’ll just
have to figure out how to pull it by ourselves.”
Getrude grabs the lever, pulls. There’s a whir of orbs and planets, gears and chains. A brass arrow shifts across a map of the known universe (that is, the Chambers of Challenge and Challenge Island). There’s a little green stick man in one corner. Using a digital interface (i.e. her finger) Merlissa moves the little man onto the map. It grows larger, and larger, pictures of the many rooms they’ve visited scrolling before their eyes.
Until they light on one
that’s unfamiliar. What looks like a mass of tangled straw, with bones sticking
from it, and something unidentifiable trickling across the floor.
“The Lair of the BEAST”, says Merlissa. “We’ve not been there. Yet.”
“The beast?”
“No! The BEAST! With REALLY BIG LETTERS! And, ideally, BOLD
ITALICS and a couple of really offensively large exclamation marks!! It’s where the
greatest monsters in all the land gather for purposes no-one has every
successfully escaped from to report on. It looks like your precious Gnawbone,
now he’s a monster, is heading there to join them.”
“Ah,” says Elfbow. “Then, probably, perhaps, all things considered – I
guess he’s managing quite well on his own. Doesn’t need our help, is my guess.”
“And what’s through that door behind you, Merlissa?”
Merlissa considers the exit in question, a solid oak door set squarely
in the far wall.
“What, that door there? Hmm. I’m not sure. Let me enquire.”
She peers intently at the orrery, then glances at her crystal ball.
“Whoa!” she says, after a moment. “I see great danger. Could be a Rakshasa. Might be a pack of rabid wolves. Yes, definitely dangerous Encounters of the Furred Kind. Looks like we really don’t want to go in there. Unless….”
“Unless what?”
“Let me borrow that stick of yours, elf. I need to check something.”
Elfbow pulls his glittering spear away from her defensively.
“What, don’t you trust me? Didn’t my infinite knowledge of that pointy
stick just save our lives in the last room?”
Elfbow squints suspiciously at Merlissa.
“Ok, then,” she says, shrugging. “You try it yourself. Just tap that
door with the stick. I’m absolutely sure there’s no real chance of peril.”
“Here you are,” says Elfbow, tossing the spear to Merlissa. “But I want
it back, mind.”
Tentatively Merlissa approaches the exit. She raises the spear as if to
strike the door, then stops as if she has suddenly noticed something, bending
towards the door handle, quizzically. Then, of a sudden, she grabs it, twists,
pulls, and steps into the doorway.
“You stupid elf, I knew I’d persuade you sooner or later. This, you
pointed ear leaflover, is the Spear of Density. It can change any substance to
any other substance at the tap of a tap. With it I can make gold as light as
air, and carry the entire Snowlord’s treasury back to my master, Grimwizaj,
and he will at last give me the nose job I desire! And this, to answer your
question, is the door to the Snowlord’s Treasury! Rhinoplasty here I come!”
With that she
sweeps through the door, slamming it behind her. Elfbow rushes after her, but
it’s too late, the door has been turned to solid stone almost as impenetrable
as the elf’s head, inseparable from the walls around it.
"I knew she was up to something," screeches Elfbow. "I knew it. That scrawny-lipped scryer is as two-faced as a pair of lizards."
And at that moment, just as you’d expect, in the corridor behind them there are sounds of approaching gunfire …
***
Wednesday, 3 March 2021
From PeterD The Snowlord's Treasury (25 points)
For the treasury I've got three pieces from a Terrain Crate pack of various treasures. I picked them up at my FLGS for this room. I've done a few bits from Terrain Crate and like what I've seen, they are cheap, effective , cleanly cast and paint up nicely.
![]() |
| I tried a cobblestone effect under the crown's plinth. Not over thrilled with it, I should have glued on card or pdf bits before mounting the plinth. |
![]() |
| The ubiquitous pile of chests and scrolls. Lots of uses here for my Italian Wars, El Cid and SYW projects. |
![]() |
| The sword in the stone. Not sure that I can find uses for this or the crown. I did enjoy playing with textures on them. |
I estimate these bits as 1/4 of a terrain cube so 5 points plus 20 for the room gives me 25 for this post and I'm lined up for the Lair of the Spider.
--------
Any Cap'n worth his salt starts drooling at the sight of piles of treasure! I likes the pile of chests and scrolls in particular :-)
Cap'n Wednesday
Thursday, 4 February 2021
From NoelW: The Armoury: 82 points
Somewhere in the dimly perceived depths of the Chambers of Challenge Merlissa is squinting into her crystal ball. She sees a party of five adventurers, flee the Gallery of Ancestors and slam the door heavily behind them as a collective noun of statues creaks into life. She sees them stumble into the Armoury. She smiles to herself.
The Armoury is filled with orcs rampaging around like gorillas on
tequila, gathering helmets, breastplates, vanbraces, ordinary braces, bucklers,
swashbucklers, buckets, bascinets, bows and bright shiny beads, falchions and halbeds,
scimitars and poignards, and the occasional pointed remark and heaping them in
an untidy pile in the centre of the room.
“At last!” cries Titchy. “A pile of Treasure!”
Everyorc stops what they’re doing, and turns round to view the newcomers.
“I mean,” says Titchy hastily. “There’s plenty to go round
isn’t there. Lots to do. Why don’t we lend you a hand?”
Casually he picks up an odd dagger and tosses it to the base of
the pile.
It falls well short with a deafening “Ting!”
The tallest orc, Gnawbone, (why yes, it is he!), scowls then growls. Menacingly the orcs close in on the five adventurers.
“It’s us, Gnawbone. Don’t you recognise us now you’re two
people tall?”
The orcs continue to advance. With added menace.
Merlissa’s smile has become a grin.
But at that moment a clamour arrives from the far side of
the chamber, coming from the exit leading to the Hatchery.
Dozens of soldiers bearing white shields stream in, shouting their battle cries
and immediately laying into the orcs.
“We need to get out of here!” screams Elfbow.
Merlissa’s smile is now wide enough to be classified as at
least two grins, if not two and a half. This is going to be better than anyone
could have expected. Soon there will be five ex-interlopers face down amongst the gorgets,
sallets, cuisses and poleyns. And the blood.
She watches Elfbow stumble over a stray guisarme, falling against the pile of armour, which crashes down with a crash, surprisingly. Reaching out to stop his fall, he grabs a spear. A golden spear.
No!
It cannot be!
Not that golden spear!
Not the Spear of Density!
Merlissa shrieks in horror, and is so startled by her own shriek that she drops her crystal ball.
"Didn’t foresee that, did you?" flashes
the message on the ball as it rolls away.
That spear shouldn’t be there. And it most definitely shouldn’t now be in the moronic hand of a stupid elf. Now, whoever kills the adventurers, that
spear will end up in someone’s hands. The wrong hands. She can’t have that. She
hates the idea. Grimvizaj would really hate the idea.
Oh, botheration! Just when everything seemed to be going so well. Forget that plan, then. Come up with a new one.
Time for a sorceress, it would
seem.
She can imprison them in the Oubliette. They won’t survive
there for long. Then she can retrieve the spear from Elfbow’s moronic,
etiolated, bony hand whenevr she feels like it.
Who would have thought it? The Spear of Density!
***
Not much to say about this post. The 12 Republican Romans are more of the same Victrix minis, except their shields are white rather than the black ones previously posted. The pile of treasure is from Terrain Crate. I tried to straighten the bend bits using warm water, but the straightening does not seem to have taken.
Scoring:
12 x 28mm infantry: 60 points
Armoury: 20 points
Pile of treasure: 2 points? (it stands about 35mm high)
Total: 82 points
Tuesday, 26 January 2021
From NoelW: The Shrining: (Shrine) (42 points)
“Follow Gerald!” screams Getrude, waving him before her. “In here!”
“We don’t want to go in…” Merlissa begins, but Gerald shoves her in the
small of the back and she staggers into a cavern glowing with a blue light and
filled with resounding sounds of ominousness.
“Looks like a good place to search for a you-know-what,” suggests
Elfbow. “Glowing walls and all that.”
“The glow is coming from that object over there. Where that circle of
people are standing.”
Indeed, a small semicircle of austere and pious people were making strange gestures around a glowing object in the corner of the cavern.
“Someone else who likes charades,” Elfbow observes, as Clerihew
edges towards them, and begins gesturing expansively.
“Woof?” asks Scruff.
“It might be,” Titchy scratches his stomach. “But I’m not keen on eating
things that glow.”
“Look here,” says Getrude, pointing to a plaque embedded in the glowing
stone. “What does that mean, elf?”
“Monstrum quondam, monstrum futurus,” says Elfbow.
“I know what it says, leaf-fondler. I want to know what it
means.”
“Exactly what it says, I guess.”
“It’s a stone,” says Titchy. “And there’s a sword in it. And all these
people are worshipping it. So, clearly, it’s a source of madness and the sign
says “Beware of the quondam in case you’re made futurous.”
Clerihew shakes his head in exasperation, mimes quickly to the others in
the circle, and then turns to Getrude, gesturing furiously.
“Five words. First word. A little word? ‘The’. Second word. ‘One’? No,
lots of ones. Two?”
“Twenty.”
“One and one and one and one and…”
“Ones? Once!”
“The once? Does that even make sense?”
“Third word. Little word. ‘And’? Yes – ‘The once and’. Fourth word. Two
syllables. Something’s coming. It’s not back there, it’s coming from the opposite direction, way over
there. Miles away. He’s peering into Merlissa’s crystal ball. First syllable. He’s holding
his nose. Something smells. Something really smells. Phew!”
“Second syllable. He’s eating something. More than eating. Chewer. Chew.
Phewchew?”
“The once and phewchew?”
“Fourth word. It’s big. It’s really big. It’s a monster! Oh, 'monstrum' means monster.”
“The once and phewchew monster?”
“Once and future, dolt. What was once a monster, will be a monster
again.”
“If someone pulls the sword from the stone, then they’ll become the
monster they once were. Only guessing, of course.”
“Look!” says Gnawbone, suddenly bright eyed. “Lever!”
But Gnawbone tosses the simpering clerics out of the way, grabs the
sword and pulls. The cavern glow blazes into eye-shattering fire. There’s a
roar more raucous than a balrog trapped in a particularly toothsome balrog trap.
And, when the glow is gone, so is the sword.
So is Gnawbone.
***
A simple post this time: the four clerics are
Perrys, from their Crusades range. These are nicely characterful figures. I’ve painted them with
different robes, so they can probably have a role in almost any period,
including contemporary games. Here they are without the blue glow:
And now they take a curtain call:
The sword in the stone is yet another Terrain Crate piece. This is proving a really useful set for the Chambers.
Scoring:
4 x 28mm figs: 20 points
Magical sword of incredible magnificence and
unknown puissance: 1 point?
Shrine: 20 points
Total points: 41
That's a pretty chunkily-sized sword, so I'll give it 2 points (my generosity may have been swung by your use of the word "puissance")
Tamsin
Wednesday, 20 January 2021
From NoelW: Enter the Larder: (139 points)
“At last! At last!” Titchy squeaks like an excited chew-toy. “We enter the Sanctum Sanctorum!”
“Keep it down, Titchy, They’ll hear.”
Getrude gestured at the barricade across the only door: a pile of boxes, bags, torn scrolls and chests. With their weapons leaning against them, a dozen men in blue coats are firing their weapons into the room beyond.
“Yes, Clerihew,” Getrude mouthed. “Two syllables. Pour foot? Tip something out? Tip toe!”
Clerihew raised his thumb approvingly, and began to creep across the
room.
“If we’re quiet, we can cross the room and leave without them
noticing us. If only there was another way out.”
“Tiptoe? Leave? We’re in the heart of the Chambers of Challenge, the
very epicentre of all that matters in the world. The Larder! Here we will find
the target of our quest, the Greatest Treasure the World…”
“...is getting particularly fed up with,” growled Elfbow, “Yes, we’ve heard it all before. But
what good will it do if we're surrounded by men with sharp knives and those wretched
gun things?”
“And what do larders contain but food,” continued Titchy. “And what is
more magical than food? Nothing! The Treasure must be here. That great pig could be Henwen, the fortune telling pig
of Penwigion.”
“It might be.”
“Or it might just be developing a taste for sage and onion. And now you’re going to tell me those bananas are the Forbidden Fruit from the
Garden of Eden, or the Golden Delicious of the Hesperides?”
“Might be.” Titchy scowled. “Well at the very least - let me get one of those
scrolls. You can see from here they’re all recipes.”
“They're recipes for disaster, that’s what they are.”
“Could still be tasty...”
There’s a sudden flurry of gunfire, as grey shadows mass on the far side
of the barricade. Merlissa takes her chance, grabs the pantryman.
“Tell us how to get out of here,” she snarls.
“Follow the dogs,” he hisses. Or it might have been the goose. "They’re lead you out of here.”
"Woof!" Scruff agrees.
***
That completes the first level of the Chambers.
For the Larder I searched out a few oddments of food I could find hidden in various places in the far too extensive unpainted collection. The pantryman is a goose seller from, I think, early Citadel figures. The pig is Reaper Bones and the three dogs as waiters are Mithril figures, Beorn’s servants.
23 x 28mm figures: 115 points
Flags: 2 pts
Terrain bits: 2 pts??
Larder: 20 pts
Total: 139 points
And 2 more Squirrel points.
------
Well that is quite a characterful submission and I love the narrative. Sadly my Beagles are more up for scoffing anything they can find as fast as possible, vice serving their beloved master... Your Continentals from the American Mutiny Revolution are lovely and I really like the mid blue jacket colour - a bit faded to show their experienced service supporting the new Republic, and the extra brightness will look great on the table I'd wager. Good stuff Noel!
Cap'n Wednesday
Thursday, 7 January 2021
From NoelW: The Golem's Haunt (61 points?)
“I told you it wasn’t ‘the Construction Chamber," squeaks Titchy, breathlessly running down the corridor. "It was so obviously ‘Deconstruction Chamber.”
“Well pardon me for failing my postmodernism GCSE.” Elfbow mutters to himself, as he swings open the door to the next room.
“Quite right,” says a voice. “This is the Construction Chamber. Welcome to my House of Unexpectedly Drastic Surgery. I am Dr Grimwizaj."
"A tuck here," Dr Grimwizaj continues, "a tweak there, a radical readjustment of unsightly orifices, perhaps a little tentacular enhancement. Our motto is 'We can make a new being for, from or of you.'”
“I think we’re all happy being the beings we are, actually.”
“We could get rid of that unsightly lump for you.”
“No thanks. That’s Titch. We might need him.”
“Well, what about you, madam? Surely there must be something
you’d like raised, lowered, tightened or unnaturally inflated? We’ve a special
offer at the moment: bob the nose, remove that sarcastic look, relax the itchy
trigger finger – we call it the ‘Lady Sarah.’ For no particular reason…”(1)
“No, nothing, thank you. Unless…”
“Unless what?”
“Can you do anything for Gerald?” Getrude proffers her staff
tentatively. “He’s not what he was.”
The mad scientist-cum-beautician squints at the staff.
“So what was he, precisely? A clothes prop? A splinter from
a giant’s toothpick?”
“He’s the mightiest warrior that ever wrestled dragon or bested
basilisk.”
“Ah, yes, I see that now. Obviously practically perfect in
every way. Nothing we could do for him, I fear. However…”
The doctor squints narrowly at Gnawbone.
“…perhaps there is something you can do for me. I see this –
er – gentleman has several organs he barely uses. I might do something with the brain, which seems largely untouched. If
I could find it. Or those ears. They appear almost entirely superfluous… I
could give you a good price.”
“Hey!” objects Gnawbone. “I need my ears.”
“Both of them?”
Gnawbone considers carefully.
There’s a sudden explosion of sound in the next room, as if
a barrel of fireworks had unexpectedly decided to end it all.
“I didn’t do nuffin’!” Gnawbone exclaims.
“I didn’t do anything,” Elfbow corrects him.
“Me neither,” says Gnawbone. “Look, there’s no lever
anywhere.”
“Don’t worry about that little bruhaha next door,” smiles Dr
Grimwizaj’s. “It’s a dangerous place. We have to entertain the rejects there.”
“You give them a fireworks party?”
“It’s very simple. What we take apart in the Deconstruction Chamber we then manipulate with art and artifice here - ” he gestures to the tray of knives, spanners and unguents – “Any occasional fatty deposits or excesses of flesh are, of course, stored in the Larder – absolutely nothing wasted, we’re very Green here, positively verdant – and on the rare occasions when an unfortunate project fails to achieve its target aspirations, the under-successful experiment has to be – er - despatched next door.”
“You have a larder?” exclaims Titchy. “There’s a larder! Which
way?”
“Same door. But, as we’ve established, you don’t want to go
through there.”
“You’ve already had second breakfast in any case,” observes
Elfbow.
“So what? It’s nearly time for prebrunch snacks,” Titchy
scowls. “Besides which, now we know there’s a larder, we know where we’ll find
the Greatest Treasure the World has Never Seen.”
“I want to see the fireworks,” Gnawbone’s eyes glaze over, as he edges towards the door.
“What exactly do you make here?” puts in Getrude.
“Anybody and everybody,” Grimwizaj says. “Build a Bear.
Manufacture a Mannequin. Generate a Golem. Fabricate a Frankenstein. Let me introduce you to my
latest very special constructions? They’re really quite remarkable.”
With that gesture which Clerihew believes is religious,
Grimwizaj whips aside a curtain to reveal seven glittering creatures. Constructions.
Machines. Entities. Strangely lifelike, their bodies are fabricated from gold, half-concealed
in swirling cloaks of dark blue.
“Look at that,” says Gnawbone. “They’re dressed just like Merlissa.”
"Woof!"
“How dare you!” Merlissa responds, “My gown is completely
different. I am stylish. I am a doyen of haute couture. Look at me, Gnawbone.”
She twirls. “Look at my stars and moons. And my blue is Dark Azure, nothing
like their Midnight Sky.”
“Fireworks…”mutters Gnawbone. “Fireworks…”
She twirls again.
“No, Gnawbie, I don’t think we need to go in there. Do we?”
She glances at Grimwizaj.
Gnawbone staggers towards the door whence further bangs can
be heard.
“Don’t let them through, Merl – I mean, whoever you are. Who
are you? Obviously I’ve never met you before.”
Merlissa scowls. Grimwizaj abruptly distracts everyone by brandishing his surgeon’s cleaver delicately.
“Step away from the door. I think I’ll take those ears after
all!”
Raising his hand, the underqualified surgeon grabs a fistful
of air and suddenly the seven glittering entities lurch towards Gnawbone.
“Turn them into versatile components and redistribute them across the room.”
“Grrr!” mutters Scruff, leaping on the nearest golden creature and biting into its vessels, wires and cables. In a great spark of blue lightning, the dog is flung against the door and an explosion of darkness bursts into the chamber.
“Now, that’s not friendly,” snarls Getrude. “Get them,
Gerald!”
In less time than it might take to note that the chamber could soon resemble a close reprise of their encounter in the previous chamber, with fists and futtocks flailing, bodies colliding and more than enough blood donated for Dr Grimwizaj to construct a complete, if multi-ethnic, vampire, that’s exactly what it becomes. Golden beings are thrown everywhere, dismembered, membered, unremembered.
But every time one of them hits the floor, it rises again, unharmed.
“We’re not doing too well…”
At that moment, Gnawbone casually leaves the room, wandering
through the doorway into darkness.
“Fireworks!”
“After him! Quick!”
Heroically the party flee as fast as they can into the darkness of the next chamber. There’s a quick flash of light and a series of bangs like a dozen doors being slammed in rapid succession. One of them is the door to the Construction Chamber.
Clerihew mutters a few silent gestures and the door seals itself. On the far side, it sounds as if Grimwizaj and his creature-things are less than well pleased.
On this side, the darkness is completely filled.
With darkness.
***
(1) Obviously this is a work of friction. Any resemblance to any person or persons livid or dead is entirely coincidental.
I’ve put this scifi group together thinking of Stargrave, the promised futuristic variant of Frostgrave expected in April. I’m excited about that game, which seems to be designed around the idea of astro-scavengers, so this is a band of upmarket recyclers, whose primary goal is to recycle themselves, one hinge at a time.
Four of the seven constructs are from GW Killteam,
one is an assassin figure from GW’s 40K earlier days,
and the other two are odd figures picked up from a Bring and Buy somewhere in the days when my son collected any and every odd sci fi figure he came across that he felt I could afford.
The good Dr Grimwizaj is a special figure from the Partizan Show in those glory days of the wonderful Kelham Hall. I think his surgeon's kit is particularly well done. His tray of constructive instruments is another Terrain Crate piece.SCORING:
8 x 28mm figures: 40 points
Tray: 1 point?
Chamber: 20 points
TOTAL: 61 points
Plus 1 Squirrel point.












































