Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts

Saturday, 24 January 2026

From TeemuL: Green(ish) Squirrels in Four Acts (135 points)

I have had this flu or something for over a week now. It has prevented me to do my work or participate in my other hobbies (judo and boy scouts), but has allowed me a lot of time to paint minis. I'm not able to work 8 hours a day, but I can paint several 30-45 minutes sessions in a day, so I have managed to paint quite a lot during this week. But let's forget the flu and let's focus on the minis and squirrels. There will be things that should be green and are green, things that should not be green, but are green, things that should be green, but are not and finally a small bonus thing that should not be green and is not green - just to round up one squirrel.

We start with green things, which should be green. These are SU-76s for Operation Bagration and these are from Plastic Soldier company and are assembled as late variants. Painting these vehicles were quite easy and straigth forward, they are basically all green. I might be bit "lazy" with my historical references, but these were actually just green mean machines, so no shortcuts here.


I did some highlights and then covered them in dust and mud, there is a long way to Poland. Exhaust pipes were painted brownish orange, they oxide very easily. The markings are "authentic", my reseach told me that Soviet forces were not like Germans or other countries with strict rules for numbering, they were basically anything that commander wanted. I guess it makes it difficult for the opponent's spyes, when even the Soviets can't figure out what the numbers mean!


But I saw some photos with similar markings and went with these, at least there is an indication that they are from the same unit. P was a simple choice as a letter, since it is written in same way in Cyrillic alphabet, too. Finally I glued them on MDF bases (from Warbases) for easier storage - there is a magnetic sheet on the bottom. The bases are green, with green painted sand and green tufts, Operation Bagration took time in the summer 1944.


There are two crew members on each vehicle, but since I glued them first and painted second, I will only claim points for half the minis - the lower parts are just mess of green, blue and black paint. I chose blue overalls on them, I've seen some evidence, that these were used. There are also two heads on two of the vehicles, but really hard to count them for anything. 5 15mm vehicles for 40 points and 5 infantry for other 10 points, total of 50 points and squirrel for 15mm WW2 Soviets.

Next we have those things, that should be green, but are green! We step in to the world of "Post World War 2 Alternative History" or "Imaginations", weak minded should close their eyes and scroll down a bit. Some of you might remember my Wars of Insurgency project I started two Challenges ago (probably) and I've been adding things every now and then. A short explanation. We are in the alternative history (or universe) after WW2 and there is something happening in the old colony of Delmonteland. There is a power vacuum and several factions are eager to exploit/expand/exterminate the area. There are of course locals, there are private armies, neighbouring countries, super powers directly or indirectly, union of countries and so on. Delmontenland is especially rich in blood oranges, their juice is their primary export.


I have not created a back story of these guys yet, but they are properly dressed in green uniforms suitable for Delmonteland jungles, they seem quite professional (or at least professionally equipped) and ready to fight in the heat of the jungle. Maybe a private army of some rich local or just pawns of some super power in disguise?


I painted their clothes green, I was thinking about adding some camo effect, but liked their green so much, that I didn't want to. They remind me of my plastic army men of my childhood. I added a yellow round on their caps/helmets and yellod dots or stripes on their left arm, insignia or something. Their equipment are simple brown, I used two different tones to get some variation. Rifles are brown and metal, while submachine guns, bazookas etc are black.


I gave them my usual Delmonteland basing, sand pained green and then all kind of green things to emulate the jungle they are. Quite happy with them. You might wonder why these look familiar, but strange, of why these should not be green? Well, these are actually Perry Miniatures plastic DAK, so they should not be green! In my twisted (and open) mind I found them perfect sculpts for jungle fight, light summer uniforms, caps and sun helmets...


Wars of Insurgency rules put a lot attention to bazookas and machine guns, much more than WW2 units do. So I have ordered some bazookas from Warbases and glued three of them for these guys. The crouched position fits nicely here, they are listening orders or looking for a good view to fire. Here you can see the yellow marking quite good, too.


A close up of a mortar team, yes that tiny thing there! Two coats of green lighter green for highlight and a green wash does wonders! Here's one of the rare hard helmets in this group.


This last photo is an example of how you can tell stories with miniatures, which are assembled in hurry and in bad lightning. Quite cleverly the set comes with bare heads, you can glue cap, hard helmet or sun helmet on them, to get a lot of variation. The guy on the right is most likely scared like in cartoons or shot through his cap. The guy on the left is probably just scared... These are 28mm minis, 10 standing, 2 prone, so 55 points in total - that mortar is not a crew served weapon! Also "Post WW2 Alternative History Squirrel" (I would like to see some squirrel sculpts of these...)

Okay, on we go. Next we have things that should be green, but are not. From history to alternative history to pure fantasy! I have long had a dream of metal Imperial Guard (Astra Militarum) army in WH40K - the vehicles will be an exception, of course. It is difficult to choose which minis you want, because you want them all. So some years ago I started my project and decided to include all the different minis with a background story. These are not really a fighting force, but a promotional unit used for propaganda, rising morale and boosting up drafting. Think about a huge LARP, where there are spectators watching how the brave soldiers of the Imperium beat the Chaos and Xenos threats (which of course don't exists) with fixed bayonets! If you can imagine this, then good for you. So far I have been painting Mordians, Cadians, Valhallans and some vehicles, but now it is time for Catachans - you know the guys in green with red bandada?


But of course these aren't green, they are a wild tricolor of red, yellow and blue with black weapons! I have painted all my Imperial Guard minis with this uniform, so they will all look good together. Someone might ask why choose such a striking uniform, even in the grim dark world of WH40K. Just think about the backstory and you will figure it out. But I explain it anyway. These are not real warriors in the warzones, these are basically actors in a play and specatators want to see the actors, right? It would be boring, if all the good guys are camouflaged in the terrain, would it?


In general I have decided to paint yellow jackets, red pants and blue helmets, but it went a bit tricky with these half naked guys, but I guess I managed it. Following my strong contrasts I have picked up details like water bottles or pouches in contrasting colours. And I have painted these with Citadel Contrast colours, quite clever!


What do we actually have here? We have an autocannon team and a mortar team with a sergeant. I have followed my inconstant choice of bases and the heavy weapons are now on 40mm round bases with one crewman and the other is on 25mm base. In the past I have sometimes put them all on the same base or all on separate bases - despite my dream I'm not likely ever play WH40K with these, so the base sizes won't really matter - on the other hand, some of the bases are most likely the correct size!


I'm not sure, but I believe there are Perry sculpts, because this is the only skull in the unit! Looks quite messy in the photo, but is slightly better in real life. That will be 25 points for the warriors, 1 skull and "Warhammer 40K Imperium" squirrel.

This has been a long post, but there is little left. I wanted to round this post with final and boring section, a thing that should not be (I hear Galadried in my head everytime I write this stuff) green and is not green. We stay in the WH40K universe and add to my earlier post from December.


Here is a Chaos Space Marine of the Magma Hounds chapter. Magma Hounds is not created by me, I found it on internet while searching for Renegade Chapters, because I didn't want to invent my own. I wanted a Renegade Chapter, not one devoted to Chaos God or Gods, a bit different and one with no special rules. I painted a group of these for Kill Team (when the current ruleset was in first version) and even played with them. In December I painted that old Dreadnought in these same colours and I realized that "Warhammer 40K Chaos" squirrel is just 5 points away, so I dug up an old metal body and glued some hands and backpack. Not necessarily the Codex look, but these are renegades, so anything goes.


His pose looks a bit strange, at least from some angles, but I guess it would not be too hard to figure our (or build) a diorama, where he would be spot on. Note also the skull on the gun.


So the colours are gold and purple, they work together very nice. And they look even better together, when both are covered in purple wash like I have done here. Purple gives a nice tone to bright gold and naturally ties the two colours together. Very simple. Note the skull on the backpack.


Here's a comparison photo with the new guy and his older friend. Apparently I went mad back then and put those minis on larger bases, but this new one is on the original 25mm base. This one Chaos Space Marine will give me 5 more points, 5 skulls (gun, backpack, both knees and belt) and completes the "Warhammer 40K Chaos" squirrel.

In total 135 points, 6 skulls and 4 squirrels (7 in total)! It was a long post, next time something else and something shorter!
 
Now Teemu please do not apologize for making a long post. We all like to see and read posts like these that show us what our compatriots in the Challenge are up to! Now let's start with saying that I do hope you get rid of that pesky blessing of faher Nurgle soon, get away you foul flu! With that out of the way, I really enjoy your "alternative historical project" a lot, but the GW Catachans are the cream of the crop for me, I also really appreciate your backstory for them which enables you to get so many brilliant figures in one project. 
 
Cheers Sander 

Tuesday, 4 March 2025

heresy-davidB(91 points)

 

Skulls AND spikes...definitely a bad guy
The Black Legion who were formerly the Sons of Horus, formerly the Luna Wolves; really could fit Wrath. I am using them to pass the ring of Heresy. They fell in the sway of Chaos and were corrupted most by their vanity. Their hatred though is what makes them so wrathful. Although some fell further and were corrupted further; most of the Black Legion are so black of heart that they hate the demons as much as the Imperium. They really loathe the newer marines that they believe are inferior parodies of "honored" foes that they despised. Abaddon leads them and has many failed Black Crusades against the Imperium, launched from the Eye of Terror. In the latest effort, he destroyed the planet Cadia  and has been relentless in their march forward.

the oldest chaos lord in my collection.
My first foray into 40k was just collecting the wonderful Scifi models of the Rogue Trader days and I knew nothing of wargaming except Risk and Stratego. I painted the miniatures in colours I liked and even when I did get the Rogue Trader book I made my blue marines Ultramarines and faced down with the grey Space Wolves. The Imperial Guard were the next large force followed by Space dwarves, eldar, then genestealers and forces of chaos. Space Hulk was a game I got for Christmas and soon I had every single terminator model that GW made. Including these six classic Rogue Trader chaos terminator troops.They were used against the genestealers and then using White Dwarf rules they were used in very intense games against loyalist terminators. 
In the day these old sculpts were painted in bright glossy colours of testors enamels. Just lurid combos of eye bleeding colour combinations. I then painted them years later in acrylic, that never covered them well, directly over the thick enamel in various schemes of the original chapters that started the heresy.
I stripped them(mostly) past summer by soaking them in simple green as Ray had already eliminated any chance I would use dettol after reading his exploits with Fran! 

The simple green did not get all the paint off, but it did eliminate some of the excessive layers of enamel paint and after washing, a black prime coat adhered well. Now these old skool boys are sporting the livery of the black legion and are ready to dominate in more games of space hulk and 40k.

No speed paints and very few washes were used. I used the fanatic black grey paints  and shaded them to highlights with those.

except the swords, I used that arkelian green to get that glowy dirty turquoise on the blades.

In the 90's I got these lads. four extra spikey terminators of chaos and the classic sculpt of Abaddon. 
Abaddon and his terminators were literally tossing my Leman Russ tanks off the game table. I picked them up at hobby shop for real cheap being used and white primed. This is the first time they have seen color beyond the chipped white prime coat. They have only been used in solo games where I found the best way to deal with Abbadon is to tie him up with a lot of ogryns or pull the tanks out of his reach and blast him to oblivion. Still he and his bodyguard deal an impressive amount of firepower on top of the tank wrecking melee capabilities. To this day ogryns trot faithfully behind my tank squadrons just incase  something like Abaddon appears.

Skulls and Spikes...big spikes!


so here is Abaddon with his extra spikey bodyguard. Not only do they serve as ablative armor for Abaddon, but they are combat monsters in their own right.

I am not sure if he is still allowed such a large force, but Abaddon and 10 terminators beaming down next to your squadron of tanks is still a bad day.
For some more stompy death, I have these mechs to get me on the board for my own sideduel of big stompy robots of death. Sander has definitely buried me again, but it is keeping me busy at painting up these mechs for  a first game of Battletech proper. I have no plans yet on an actual army, but plan to keep things calm and group the mechs in lances of four and try something different in paint schemes for each one. These are from the starter box game and feature the commando which for some reason was always given to my RPG character. I never took down another mech with it, but I could scamper and give suppressive fire for my team while they did the heavy lifting after my scouting.

I mimicked "real tree" by using browns and greys to paint their legs in branching stripes over a blue and white camouflage of cloudy winter sky. They cannot hide from radar,satellite, or infrared heat, but perhaps if they stand still in a winter forest they might be missed!


Moving on we have House Steiner Lyran Guards in a striking blue and white colour scheme. In the game, skill level of the mech pilots adds to the capabilities of the mech. I plan on a few more famous and infamous colored regiments to indicate the more skilled elite lances. The rifleman and warhammer are some of my favourite machines. 

expect more rifleman and warhammers as well as atlas and longbow mechs. I do have many mechs laying in the mountain of neglect and several are the mechs that I like most....even the commando that really isn't the best one available!

And another swath cleared from the desk to make room for more models needing attention,
8 battle tech warriors I will count for 40 points as they are like 28mm troops
11 chaos terminators for 55 points
20 points for Heresy
115 points cleared

Skulls holding skulls
I have now 8 stompy robots of death and am on the board in the side duel
for the skull tally
the old skool termies have 71 skulls on six models
the version 2 chaos spik-ey boys have 68 skulls with Abaddon bringing 26 himself...and trim so much gold trim!
139 new gold and bone domes for a new total of 280 skulls

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David's last post for the week impressed with the old school metal termies and Mechs of yesteryear - warms the heart to see these classic models getting some love!

Sorry, but I'm obliged to score the Mechs as the 6mm vehicles that they are, for a total of 91 points

- Paul

Thursday, 16 March 2023

From ScottC: 15mm Emperors Children (96 pts)

I felt the desire to dive back into my 15mm Emperors Children.

9 Palatine Aquilae with jumpacks and phoenix swords
5 Palatine Aquilae with jumpacks and phoenix spears
1 palatine aquilae seargent
1 palatine blade without jump pack
2 xiphon fliers
2 javelins
3 landspeeder proteus
4 assault marines with power maul
























20x 15mm infantry = 40 pts
7x 15mm vehicles = 56 pts

From TeemuL: Lovely Space Marines, I guess 15mm is much better scale to play this game. Very nice colour choices and I like the purple a lot - and the reddish ground! And you have already passed your target, too. Well done!