Showing posts with label DavidB. Show all posts
Showing posts with label DavidB. Show all posts

Friday, 20 March 2026

From DavidB: Part 2 The Wolf Spiders (195 points)

 


38 Van-saar gangers being the last big purchase of GW models. I am blaming them on both Hive secondus (space hulk like necromundia game) and my interest in some new cheap Sci-Fi skirmish games. They easily make a platoon so besides Necro, they will be great in 5150, Stargrave, and a score of other Sci-Fi games I have. they can easily be a cyberpunk spec ops team too.

My first try a few challenges ago was to make them a turquoise with bright orange optics, but the jade paints looked greener and suddenly I had the classic Van-saar look and lost a lot of my painting mojo working on them. Those models have done okay in the necromundia games, but not my favorite as I am not happy with the look of them. This time I decided since I wanted the weapons and lights to be the focus, I would aim for more neutral tones on the figures and decided a pale blue grey and black body suits would make the optics more noticeable. I really liked the look and with the pale blue-grey I now have the Wolf Spiders ready to rumble.

They came out rather well.
Van-saar are not known for close combat, but a plasma pistol and energy shield is their style.
I do not know my starting roster yet, but this one will be in the starting crew.
hand flamer weapons are a great weapon to give to the new fighters and level them up to ganger quick.
I really like their helmets and only used a few bare heads for flavor, but all have masks and helms on their person.
I have not decided on the leader yet, all four have nice weapon loadouts, but may change to get the troops in the roster.
I am leaning to the camo cloak leader with power knife and las as his cloak was purposefully painted purple for the look at me. either he will be targeted as a boss or left alone where I can use him to snipe targets. I figure him to be a vain leader using the cloak in a more flamboyant color shift than camouflage
The mainstays of the roster will be lasguns, las carbines, and the van-saar version of a shotgun being the suppression laser.

a multi melta, plasma cannon, and rad cannon being either an anchor for my gang or an anchor in depleting points better spent on something else.
I made sure to make at least one model for every special weapon available. I want choices for support weapons and will need something to take down high toughness and high wound targets.
The red target optics really pop with the blue lenses.
there were only nine skulls with this big gang, and all were on the knife sheaths or energy shields. they are more tech and less grim dark until we get to the medic from the hive Secundus set with the big honking servo arm needle and chainsaw bone saw.  The medic is accompanied by communication tech
A weaponsmith and sniper
a proper camo cloak for the sniper.
Two more hive secudus tech hunters and will be used in a game with my friends at Adepticon. I haven't played that particular game yet, but since necromundia and space hulk are favorite games, I will have fun.
some up armored heavy weapon gunners one with a rad gun and the other with something that is part flame weapon and part mancatcher...
Everything from the past few days off....
An ammo priest for trench crusade that somehow was with the Cawdor gangers, so I finished him up before typing this post and he is the last model for this challenge.

I was "Lucky" in I had a VA doc appointment and had a day off work since it was when I should've been sleeping for work. I will be off to work tonight so my brushes are now down for this winter. I will have a tally of the big stompy robots of death soon as I have vacation beginning on Monday. 

38 van-saar gangers and one trench crusade ammo monk for 195 points



squirrels- White Scars, Fantasy orcs, WW2 US, WW2 Germans, Battletech, wood elves, stormtoopers, Iron Snakes, Deathguard, Modern US inf, WW1 French, Trench Pilgrims, New Antioch, Carnevale Doctors, Van-Saar gangers.

skulls- 111 skulls adding the few not so grim dark gangers

stompy robots of death- 17 machines

________________________________



Wow, 38 Van-Saar gangers? In Necromunda terms this is not a 'gang', but a freakin' 'horde'! Lovely work David, and I really like your new re-dux colour scheme. They definitely look more hi-tek compared to the usual Necromunda offerings - quite patrician. As you say, the larger force will allow you to use them in a variety of rules systems. Very nice and a great conclusion to your Challenge this year. Bravo!

- Curt


From DavidB: Part 1 - Mechs and Docs (118 points)


So, we are down to the wire as the last day of Winter approaches, however, a few more snowstorms approach even now. Above are the last unfinished minis of this season. I could not let them get aside without mentioning them as they are splendid sculpts full of character. They are Necromundia House Cawdor from Necromundia 2.0 and the classic Perry and Morley sculpts from the 90's. They have the base colors in place with some layering completed. I used the John Blanche paints on them and as I have noted before the Turnbull Turquoise is a great speed paint of a near bluish black. I only added edge highlights to the classic metal models as it is a very nice speed paint. I would be remiss if I did not note that adding some speed paint or ink to colors you lighten with white does punch up the pigment...


The newer Cawdor sculpts seem to be a mix of Cawdor with the old Scavy gang. The new House Cawdor are rags and bandages with cobbled makeshift weapons and lots of candles, nails, and mismatched boots which makes them a delight to build and paint...and why they are taking so long. The Old Redemtionist gang and Cawdor models are tiny healthier looking models. The new House Cawdor has the religious zealots included in the house gang rather than separate with the priest leading the gang. I only played this particular gang a few times 30 years ago and they were still in black primer with only their masks painted in a rainbow of hues. I gave them blackish robes and unified them in making all their masks red.


I will finish them after Adepticon as I need them for Necromundia and Inquisimundia.


some 3D printed mercs for battletech on some bases I printed.


A friend gave me them for an upcoming campaign and the Atlas is the only one I can readily identify and gave me a skull for this post.

                                       

An Inner sphere Fire Lance with some heavy hitters. A Zeus, Stalker, Longbow, and Trebuchet.

sporting a green and grey camouflage, they will be used to rain a barrage of fire.  I am winless in the battletech games so far as I am usually hamstrung by dice and inability to assess the potential of enemy lances! ;)


Now on to Carnevale. New Minis and rules are out, and I had to finish the Doctor faction. I still have the Vatican and Nobles to do, but some of the resin models are breaking as I brush them, so they will be completed later. TTC says the Nobles are Psychopaths and the Doctors are Sociopaths. The Doctors help the Venetian sick during the day then experiment and murder at night.


Hollow men...or hallow woman and man who have been drained of magic and are something new and dangerous.


I kept them plain for especially for painting the glowing red light.

Some nurses to aid the Doctors.
They also get experimented on.....
An orderly to fight while the head Doctor contemplates magic. he is the leader of the doctor sect and his mask and stance reminded me of a mindflayer so I went with purple on his robes.
Although fragile, I do love the sculpts and the Carnevale game. the D10 system and synergy between the models make for some excellent skirmish games.
These are the starter gang for the docs.
Some madmen serving as magic batteries
and some more object light source.
an assistant using magic as a gun and an orderly to keep physical attackers away from the "good" doctor.

The Doctor preparing a bit of a spell with magic vials on his belt and a plague mask...such a grand model.
This particular Doctor leads a different group and is more devoted to testing the limits and possibilties of magic.
since the doc is too busy with his discoveries, an apprentice doctor and potion maker do the heavy lifting.
I usually find terrain with a model to be annoying, but did have fun painting the magical effect of the doctor moving through a wall.
the madman had to go the long way around the wall.


I picked up this set only because I wanted to do the object light source on the lion and gorilla.
The staff for handling the animals have been augmented for the purpose.
taser goads and more OLS painting
the vetenairy doc is a nice sculpt, but not the star...
a bronze box and porcelain mask for his magical box.
Definitely something a mad scientist would do to the king of the jungle.
I very much enjoyed painting all the textures and OLS on this model.
This poor ape was also much fun to paint.
a flying monkey ready for a skirmish.



The Lion, Ape and one madman were the very last models I completed as I noticed I forgot to paint their tongues. The madman is the only human model I have now painted a tongue for.

9 battle mechs for 18 points
20 Doctors for Carnivale for 100 points
118 points for part one of the last

squirrels- White Scars, Fantasy Orcs, WW2 US, WW2 Germans, battletech, wood elves, stormtroopers, Iron Snakes, Deathguard, Modern US infantry, WW1 French, Trench Pilgrims, New Antioch, Carnevale Doctors.

skulls- plus one for 102
big stompy robots of death-17



_______________________

I can alway count on you, David, to entertain us with a last flurry of activity before we close for the season (and this is only 'Part 1'). All of these are all wonderful, but I especially like the old Perry and Morley Necromunda models from yesteryear. Well done David!

- Curt