Readers of my blog will know I have been much involved in developing 6mm forces for Sam Mustafa's Rommel. I am not really sure why this game has captured my imagination but it has. I enjoy WWII gaming, it is a lot of fun and you get to read about all kinds of interesting weapons and battles.
Until Rommel arrived, my whole focus has been on gaming WWII at the skirmish level, but I have always been fascinated by the North African theatre of war and Erwin Rommel. Skirmish wargaming was just not going to do it for the wide open desert and the rapid advances of the Deutsches Afrika Korps.
My initial focus has been on the Western Desert Campaign but I thought I would mark this years Painting Challenge with American forces for the Tunisian campaign, of which I suppose the most famous battle was that of the Kasserine Pass.
Some models arrived from GHQ on Christmas Eve and I have to paint them up over the last couple of days. I made a larger order from CinC but they have yet to arrive, so this has given me a chance before I get overwhelmed to get these models on the table.
You can find a description of the evolution of my Rommel project here. It really has been a lot of fun, I have painted well over 300 models so far! If you are interested you can read about our latest game, Operation Battleaxe.
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M3 "Lee" Tank |
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M7 "Priest" Self-Propelled Artillery |
Thirteen 6mm vehicles, I believe that should be 26 points.
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Nice work, John. I've been enjoying your foray into 1:285 WWII gaming with keen interest these past few months. I like your minimalist-yet-elegant approach to the groundwork - very evocative of the period. (And nice looking buildings btw - where are they from?)
I have to admit that the 'Rommel' rules leave me a little flat - I think it's the whole grid thing. Oddly enough, I can put up with grids for pre-combustion engine periods (Simon's 'To the Strongest' for example), but it doesn't translate for me for the free-wheeling (tracking?) nature of modern combat, but that's just my lizard brain being weird I'm sure. All this being said, Sam Mustafa always puts forward a well-considered set of rules, so I'm sure they're very good.
I look forward to seeing your upcoming reinforcements for this project.