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Some supporting bits for my 10mm Warmaster Orcs - metal figures from GW.
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The end of another Painting Challenge approaches, and for one of my final submissions, I thought I would round out my Warmaster Orcs a bit more. That project was a major focus for me during this edition of the Challenge, and it seemed right to make the initial force more complete. Here we have an assortment of Orc characters and commanders, as well as a good old rock lobber - fun awaits! These are all metal castings from GW's long-lost "Warmaster" figure range.
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Here's a serious Orc Lord!
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One of the (many) things the "Warmaster" rules get so perfectly right is the use of characters. I know one common detraction for the "Warhammer Fantasy Battle" game was the way overpowered characters can take over the game. "Warmaster" is much better - the characters are essential, of course, but indirect. They cannot succeed on their own, they have to work through the units they command. They can enhance them, yes, and have a notable impact, but in doing so they are also creating risk.
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The Wyvern is tricky to assemble (and needed a pin for the base), but what an awesome figure, I just loved it.
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Tried to get a leathery look for the wings on this monster.
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Even the characters riding terrifying creatures, like this Orc Warlord on a Wyvern, are therefore very influential, and powerful, but also at much more risk than the equivalent in a standard Fantasy Battle game. This figure is a favourite, something I have wanted to paint ever since I saw it in a GW catalogue so long ago. It has been sitting in a blister pack in my horde for something like ten years? How fun to get some paint on this beast at last!
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Let's go ladz!
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Suitably angry and armed boyz for the chariot.
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Nasty war boars ready to charge home!
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We also have an Orc hero riding a war chariot of some sort - will be a useful commander to use when the big guy on the Wyvern is not around. That chariot looks like a totally safe ride, I'm sure everyone on board will be fine, right?
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A weedy little gobbo shaman...
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Orc Shaman with handy skull supply!
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"Warmaster" also totally gets the magic aspect of fantasy wargaming correct - the magic is important, but won't win anything on its own. Still, the Orcs can now get in on the spell-casting with two of the heroes here - one is an Orc Shaman (with a handy skull-shaped altar, just for Barks!) and the other is a Goblin Shaman, with a couple of squigs on hand because obviously...squigs, right?
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"Put yer back inno it!"
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Finally, we have a rock lobber and crew. The Orcs don't really have much in the way of missile-armed troops in their army. Given their preference for brute force, that makes sense, but going up against all of those cannons and crossbows in the Empire, they could use a little bit of artillery, and this rock lobber fits the bill.
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Troll-powered trebuchet. I'm sure things will be OK with this, right?
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You get more crew figures than can actually fit on the game-sized base, so I put the "commander" for the lobber on a seperate base, leaving the poor troll and two gobbos on the same base as the lobber. Looking at the contraption, I can see the orc wanting to keep a bit of distance, in case things go wrong...
Ok, lets figure out points, looking in the 10mm column. We have four orcs, three goblins and one troll - nine points there. Two squigs...maybe one point for that? There is one artillery piece, so that is two points, and the Wyvern, which is a mounted figure, for two points. I think that will work out to 14 points?
And, we also have some SKULLZ. Maybe small ones, but they count! TEN more skullz for the skull duel!
Thanks for reading - I hope to share at least one more submission before things conclude, but happy brushing everyone!
From DaveD - Lovely bit of work there Greg - always good to paint on old stuff!