Welcome to the Painting Challenge. Here you will find the fabulous, fevered work of miniature painters from around the world. While participants come from every every possible demographic, they have three things in common: they love miniatures, they enjoy a supportive community, and they want to set themselves against the Challenge.
This site features the current year's event along with the archives of past Painting Challenges.
Enjoy your visit and remember to come back soon.
The last day of this year's AHPC is here and I have a final offering for you. As the title suggests it has two different themes in two different scales.
Firstly, here are the Romano Brits from Forged in Battle miniatures and these are the start of an ADLG army for this period.
A simple start with a command stand consisting of a general and Christian priest. Don't worry there is a Pagan stand planned for balance.
Whilst there will be colour across the army I will be using a lot of muted colours for a Dark Age feel and the general's cloak will carry across some cavalry stands in the future. At my current pace of painting this may well be in next year's AHPC.
Next up are the only light cavalry in the army, all two stands of them; unlike the hedge of spearmen that makes the army's backbone.
The muted colours making another appearance here along with a simple hand painted shield design across the units. It's just enough to catch the eye on the table.
Now the last figure from me for AHPC XV, a retro Citadel Dwarf from the haydays of the early 1980's. Still on his original pre-slotta base:
This figure has been stripped down and painted for the last time, roughly forty years after first buying him in my FLGS (now long gone).
Opting for a simple colour scheme to let the armour do its job of impressing everyone around it. Not to mention the longsword.,,
Started as a central figure for a regiment of Shieldbreakers in Kings of War that sadly has stalled for now.
So, there ends AHPC for this year a few things moved on, a few things stalled and a few that just didn't start for varying.
The points for these few figures tally as:
15mm cavalry x 5 @ 4 points each = 20
15mm infantry x 1 @ 2 points each = 2
25mm infantry x 1 @ 5 points = 5
Totalling 27 points.
Looking forward to seeing the last entries over the next day or so and seeing you all again in the darker nights.
A huge thank you to the Snowlord for organising this again and to everyone who helped as a minion and as a participant. A great body of work you have all contributed!
Cheers for now!
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Love the 15mm Dark Ages stuff Ross - its a great scale for getting a good feel of massed forces, and your muted colours give them an appropriately dreary pre-colourfast dye look to them :-) I hope we get to see more next Challenge.
The Dwarf is a true relic - great sculpt full of nostalgic goodness! What a cracking fellow to close out on. Congratulations for completing your Challenge this year - go celebrate with a couple of bonus points for resurrecting a figure you've had for 40 years!
This weeks entry took me a while to put together, and hadn't really been planned for the challenge. I had hoped to move on to some Necromunda bits before moving back to WW2, but thought some of these models would fit the theme for 'overdue and returns'. These models having been sitting in a '2nd hand' state for a number of years, needing dusting, repairing and painting. Some of them had a basic paintjob already, although that was a paintjob that had been rattling around a shoebox for 15+ years.
First up, fleet number one and a mini force within a force - a Deathguard Plague Fleet.
The models I'd picked up over the years included a Nurgle infested blessed Battlebarge and cruiser. I did a bit of work upgrading the paint jobs, replacing missing antena and finding a new bases - then decided a pair of cruisers would be better. I made an attempt to make these ships tarnished and suitably grotty - to best reflect the influence of the god of disease, rot and decay. I used 'dirty down' rust for the first time on these, alongside painting skin tones which were then mucked up.
This mini fleet consists of a Death Guard Battlebarge - technically the famous 'Terminus Est' model - alongside two 'Murder' class cruisers, a trio of Iconoclast destroyers and six Infidel class raiders. My fluff for these is that this is a detachment of Deathguard Chaos Space Marines supporting my larger Chaos fleet.
My second force within a force is a small fleet of ships dedicated to the worship of Tzeench. No doubt their presence indicates a wider plot is afoot by the changer of ways.
Here we have Slaughter and a Devastation class cruisers, backed up by six Idolator class raiders. The Devastator class cruiser has an unusual bridge, which might reflect a possessed ship rather than just fancy ornamentation. Again, I wanted to do something special with the converted ship, and cruisers work best in pairs.
Lastly, the main fleet - painted in a very 'old school' way, as per White Dwarf battle reports and the origional rule book chaos ships:
Led by a Repulsive class grand cruiser, this monster was placed on a larger base - allowing it to have more shields than a standard grand cruiser.
The Repulsive is backed up by a gaggle of heavy cruisers:
Two Styx class heavy cruisers (dedicated carriers), a Hades class heavy cruiser and an Archeon class heavy cruiser. These are the same plastic kit as the cruisers, but with additional weapons. I've fighters and bombers for these carriers to do, but they need a bit of work so may not be done this challenge.
The main force is made up of a fleet of cruisers:
Here we have two Slaughter, one Devastator, two Carnage, one Inferno and one Murder class cruisers. One of these Slaughters needs weapons removed from the dorsal mounts and other bits added, but I'll fix that later. I'll also need to add another cruiser in order to make this a 'legal' fleet without the inclusion of the Tzeench ships.
Lastly, the ragtag bunch of motely raiders, escorts and transports:
Twelve Infidel class raiders.
Six Idolator class raiders.
Six Iconoclast class destroyers and a trio of chaos transport ships. Because someone has to move the slaves, loot and depraved murder cannibal ground forces around.
Yes, the red tones vary - this was a deliberate thing! I wanted to show a force which was both uniform and individual, in keeping with the chaos theme. My head canon is that the darker ships are older, having had more layers of baked on sacrifice's blood on the hull. Or something equally nasty.
In total then:
2 large 'Capital' class ships - pointed as per 20mm vehicles (these things are chonky, and bigger than the cruisers) - 30pts
15 cruisers - as per last year, pointed as 15mm vehicles - 120pts
42 escorts - as per last year, pointed as 15mm artillery - 168pts
Lastly, these fall into the 'Overdues and Returns' category. As I may have mentioned last year, back in around 2006-2007 I sold all my Games Workshop collections. However, I had massive buyers regret with my BFG collection. Thus, I began to slowly buy models as I encountered them at decent prices online and at bring and buys. This collection of figures has been in my 'to do' pile for over a decade. I've kept getting them out, looking at them and putting them away as I didn't have the confidence to paint them and was perhaps overly worried about how to transport them. The transport issue remains, but at least I can worry about that with a painted fleet.
Now I've just the Imperial, Eldar and Ork ships to worry about! And all those sites that produce lovely looking chaos light cruisers...
As an aside, this is the largest single points bomb I've managed so far!
TeemuL: That is a points bomb indeed, well done James! Yes, it would not look too real, if all the ships in the fleet would have exactly the same tone on them, allthough that is something GW seems to think. There are lots of ships there and I'll take your word on the count, I have too tired eyes to calculate them. :) BFG is a game that intrigues me, but so does many other game. To try it, I guess I would need to get the rulebook and paint two armies and then someone to play with me. And I already have the issue with Vikings, Napoleonics and couple of other projects. :) And yes, there is the issue of funding them all, too...
Okay, with the clock ticking down, a last dash through some studios, compiled in the one post. Apologies in advance for the length and the photos (the IT curse continues - managed to CTRL-Z the folder with all photos into non-existence, prompting a late night redo)
The 1980s…
I grew up in the 80s so it’s a rich topic for me: playing on
plinthed T-34s back in the old country pre-emigration to Australia, the Vic-20
(we couldn’t affort a C-64), my first sets of Airfix, Esci, Matchbox and
Tamiya, discovering D&D then Call of Cthulhu, purchase of my first ever
Citadel minis set (1985)….then later being sucked into the worlds of Warhammer
through Rogue Trader and 3rd ed Fantasy Battle. Among other stories.
But how to capture the zeitgeist in miniature?
Alas, I don’t have many miniatures from back then. And
still wonder what happened to the 40K Rogue Trader Imperial guard army I had
(and sold): shiny helmets, gang tattoos, imperial beastmen, commissar training
squad and – problematically – ‘human bombs’. I do have a box of ex-Citadel
Foundry Miniatures which are of the period (I assume) but it didn’t feel ‘just
right’.
Then I got onto the TV of the period – in the halcyon days
before interactive screens. the various
miniatures inspired by shows like The A-Team, V, Dr Who. I almost got a box of
CMON’s He-Man miniatures game. But what I really wanted was The Equalizer (also
having discovered Callan in the 1980s). Or maybe Buck Rogers, Battle of the
Planets, Star Blazers*, or Danger Mouse. That took me down to the thinking
journey to this triptych: the 1980s through screen, game and page. Enjoy.
1980s - Screen: Saturday ‘toons: Robotech
Being a kid of the 80s I can point to so many shows - some
listed above (nd many the vanilla-ised version of their Japanese originals).
But Robotech nee Macross was a standout – the tales of plucky UN Spacy pilots
in space jets slash mech armour battling the Zentraedi invaders. Happy days. So, courtesy of Kids Logic 1/285 licensed
Harmony Gold range, here we have: a VF-1S Skull Squadron Super Veritech in Battloid
Mode; Zentraedi Officer’s Glaug (Battlepod); and one of the undervalued
workhorses of the UN world government’s space defence force – a Destroid
Tomahawk.
These miniatures are high detail, to an annoying point
(missed so many fine but deep panel lines and with the undercoat!) and the
resin can be brittle but they are really nice also. Painted using Citadel,
Vallejo and with some Ammo of Mig crystal acrylics and filters. The VF-1S
intentionally left looking mostly dirty. There is an ongoing debate in the
scale model community as to how clean modern jets on ops are and I wanted to
tap into that…and because dry brushing became a pain! The Tomahawk could do
with some decals but is otherwise stock, and not much to add about the
Battlepod.
1980s - Game: Second sci-fi fiddle: Battletech
Of course, the Macross mechs (and other anime designs) would see another
life in Battletech, at least for a while.
Though it didn’t hook my friends and I in like 40K Rogue
trader, Battletech was the backup game (circa 1988). It was easy to throw the
box – with all the card minis and maps – in a backpack, jump on the bike and
ride over to a friend’s house. we never expanded with City Tech and Aerotech),
I liked the art and the story was almost as gripping (though I was also
attracted by FASA’s other offering – Renegade Legion).
The Destroid Tomahawk, renamed the Warhammer in Battletech, was the
mech of the game for me. This one – same Kids Logic as the one above – has been painted in black
with red accents as a mount of (Battletech sex symbol/poster gal), the
notorious and enigmatic mercenary sub-unit commander Natasha Kerensky, aka the
Black Widow. The one regret I have of this is that the Wolf Dragoon’s decal on
the lower right leg is lost – I didn’t underpaint a light colour effectively
enough.
***INTERMISSION***
Armed with my fresh Blue pass, jumping in to...
The Superheroes
Studio.
In the dedicated peak of my comic book reading (pre- through
later teens), there were three ‘heros’ I followed diligently, going down to the
newsagent each week and buying the latest releases: Judge Dredd, Batman and The
Punisher. (now I think about it, might say something about my mindset in those
years). If I was to add a fourth, it would The Nam. So, for this entry, 2000AD’s
iconic and ironic (anti-)hero Judge Dredd.
And what superhero would be complete without a nemesis, in
this case Judge Death (although I wonder if Death isn’t really the nemesis for PSI
Judge Anderson?).
Sing along moment…
Both figures are Warlord releases from their Judge Dredd
game, in Warlord resin (which I understand has been improved, thankfully).
Death was mostly slapchop and kept to a faded tone – in keeping with his not-alive
and not entirely corporeal state. Dredd wasa slapchop/traditional hybrid (clearly, having kicked off a few minis
with it, slapchop is not the ‘last technique you’ll ever use’ in my book).
Meanwhile, back in the 1980s Studio
1980s - Page: There is only war: Rogue Trooper
Genetic Infantry, Souther trooper and Nort trooper
Mongoose Publishing Rogue Trooper, Nort Trooper, and
Southern Trooper. The sharp-eyed will see the Nort and ask ‘what the hell? He’s
in black” (rather than brown). Although Rogue Trooper has a long history, I
didn’t come to it until the 1989
‘War Machine’ re-boot which, for all its faults, struck a chord with
14-year old me through its grimdark art and, since I was running them as my 40K
army, the Imperial Guard-like look of the Southers and GIs (the helmets and
flak armour – a look continued in some mainstream 40K imperial guard to this
day!). So, the black rubber chem-bio suited Nort is a nod to that – the shine
achieved with Ammo acrylic filter.
With source material
Onto...
The Casting Couch….
The Director leaned back to look
up at the casting manager, the now empty whiskey glass deposited on the
oversized desk. It had been a long day, he had a headache which the whiskey was
barely medicating.
The casting manager leaned in, plucked
the cigarette from his lips and exhaled smoke over his notes before speaking.
‘So, Herr Director, I understand
you wanted to sign someone versatile. Make them a star and use them through a
number of movies on a tight deadline. Dare I say, I feel you need someone with
a thousand forms for all the roles you have planned. And, I think I have got
the actor you need…’
The Director sighed. His planned
release schedule was hectic, and costs needed to be kept down. Signing one
actor who could do a variety of roles would save a lot of headaches.
‘Mr N – hmmm, no first name given,
seems to just go by the initial - l’Hoptep. A new find. Yet to meet him in
person you understand but comes recommended. Has been doing some off broadway
and avante garde work, but apparently very impressive. Well, beyond avante garde…if
there is such a thing. His solo play ‘The Tick Tock Man’ was something of an
underground hit although marred by some drama and scandal at the end. Apparently,
the audience went wild. Literally. Tore each other up, some had guns so there
was shooting. A bloody mess’.
‘Hmmmm. That’s the avante garde
crowd for you. What kind of name is that anyway. L’Hotep – French?”
“I don’t rightly know. Probably
made up. His background is…well, you know how these actors like to create an
air of mystery. Nevertheless, maybe this is one you should take a look at’.
‘Fine, fine Rudy, get in contact.
And find a time to summon him in’.
Nyarlathotep, the Crawling Chaos, Messenger of the Outer
Gods, God of a Thousand forms and so on. For those not into ‘all that tentacle
stuff’ of the Lovecraftian/Cthulhu Mythos, Nyarlathotep is…actually hard to
describe…an entity that promotes chaos and destruction, and has a myriad human-like
and monstrous forms (‘masks’). And is the main big bad in the Chaosium’s epic
(in several senses of the word) Call of Cthulhu RPG campaign, The Masks of
Nyarlathotep. Given the many masks, you could not ask for better for
versatility in a lead role.
I managed to get two avatars painted up – The Haunter of the
Dark and The Bloated Woman. Both miniatures are from the Nyarlathotep expansion
to the Cthulhu
Wars boardgame (a kickstarter I sold years ago) so boardgames figures, with
all the problems that come with those.
“I see it—coming
here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed
burning eye. . . .”
A large partly corporeal batlike entity that detests light, with
its most obvious feature being a tri-lobed eye, it doesn’t lend itself to a lot
of use of colour. The eyes are the obvious focal point. Minis was black
undercoat highlighted grey, with the eyes painted red then orange. To finish
off I used the Ammo of Mig acrylic crystal paint red on the eyes, and Ammo’s acrylic
filter ‘Night Black’ to smoothing out the dry brushed greys and get a sheen.
The Bloated Woman - Pure body horror that appears first in Chaosium’s The
Masks of Nyarlathotep. I’ll draw on that for the description of this avatar
(all rights reserved etc Chaosium Publishing):
This particularly disgusting form of Nyarlathotep is known on
Earth only among the Order of the Bloated Woman. The avatar crudely resembles a
human woman, even though she appears as a 600-pound (270 kg), 7-feet (2 m) tall
horror, with tentacles in place of arms, and more tentacles sprouting from
rolls of sickly yellow-gray flesh. Below her eyes waves another tentacle, and
below and beside that are four lumpy chins, each sporting a mouth; all a
perfect bow made hideous by clusters of fangs. Multiple smaller tentacles
sprout from the rest of her body…tucked into the belt is the Black Fan which,
when held just under her eyes, permits her to take on the appearance of a slim
and beautiful Chinese maiden. The fan pulls all attention to her gaze and
somehow conceals the avatar’s bulk and her true form—everything but those lovely eyes. When the fan is removed,
her full monstrousness is gruesomely apparent. Assisted by the Black Fan, the
Bloated Woman may seduce men and women alike, giving her victims unearthly and
degenerate pleasure before smothering them in her flabby bulk.
The miniature is different to this description but still, not something you want to run into. Ever.
Arthouse
I was struggling what to do for Arthouse until the conversation
on the back of one of Curt’s posts about Mork Borg and then Cy-Borg. The cover
of Cy-Borg, Stockholm Kartell’s Mork Borg-esque rules light take on cyberpunk.
Johan Nohr’s cover art prompting this neon flouro-tastic arthouse entry,
painted in a new technique which I am sure will create as much a buzz on the
socials as ‘slapchop’ did: I like to call it slapdash’.
(Ok, I’m taking the micky here).
The miniature started as a GW 40K chaos cultist but was wantonly
Borg’ed with green stuff until it looked suitably chaotic, undercoated black
and then…well the technique literally involved: remind self it is the last
night before the end of the challenge, simultaneously accept that one has had
one or two too many adult beverages to paint with much degree of skilled coordination,
defiantly declare ‘f it, we’ll do it live’, get a bit Jackson Pollack with
flouro paints, wake up the next morning and redo some sections being a bit more
deliberate.
If I was to redo I’d use less colours and starker white
(there is a few bits of art in the Cy-Borg rules in which Nohr uses just black,
white and one other colour – normally yellow – with good effect, in keeping
with the ‘Borg aesthetic and also on black (which helps).
So, do I think it works? Yeah, kinda. Placing the mini on
the rulebook cover – the palette is ballpark,
the figure has the offbeat look that could be Borgian? Borgish? Ultimately
there is nothing (I’m gonna use the term again) avante garde about the figure…until
the UV light goes on 😊
Conclusion (and points)
With my with my lower back about to write a letter of
complaint over some longer-than-usual days in the office and late nights at the
bench, I am drawing a line under my entries for AHPC XIII. But obviously not
before calculating the points:
2000AD and Cy-Borg – 6 x 28mm minis @5pts ea: 30
pts
Lovercraftian nasties – this is where it gets
awkward since there is no ‘monster’ category I’m going to pitch for 15 points
each: 30 pts (welcome adjucation on this)
Bartek, from my reading of your post I think you and I would get along just fine. We are of the same vintage and have many of the same hobby recollections. It was nice going down memory lane with your last submission. So much to like here, from the Battletech to the Cy-Borg, Robotech to Call of Cthulhu, it's all wonderful stuff. Thanks for pitching in with us this year, Bartek, I hope to see you in the ranks for Challenge XIV.
Like my Ogre project for last year's Challenge, this year I have become fascinated by another old board game, Sedition Wars: Battle for Alabaster.
My previous entry featured mostly characters from the human Vanguard Samaritans. I now turned my focus to the Strain. These "strategic points" come from a 70+ piece Terrain Pack that was another Kickstarter stretch goal. For this entry, I painted up the following:
2 x Necrocysts - each creates 1 Phase 1 Necroform (zombie) from 2 nano-virus clouds.
2 x Exocysts - each creates 1 Phase 2 Exoform (living monster) from 3 nano-virus clouds.
1 x Macrophage - evolves an adjacent Exoform to a tougher (Phase 3 or 4) beast for 3 nano
1 x Gestation Vent - consumes a Phase 1 Necroform (eww!) to create 3 nano
1 x Spore Engine - creates 4 clouds of nano-virus at the cost of 1 nano
The design of these plastic models is real nightmare fuel. Kudos to the designer. They are cast from a brittle, hard plastic, which takes sanding and filing better than the basic Vanguard and Strain. I cleaned up the models with sanding sticks and files, and affixed them to 25mm or 50mm square bases, to fit the 1" square grid lines of the game.
Below, the Strain strategic points on their painting handles. (Visible behind them are Vanguard strategic points, which include various computer consoles, sentry guns, auto-docs, and doors.)
After priming with trusty GW Chaos Black, I used rattle can GW Corax White downward at about a 60 degree angle for zenithal highlights. The skin, orifices, tubular bits, claws, teeth, and other protuberances were painted with various greens, brown, purples, reds, and pinks from the Army Painter Zombicide Warpaints sets (Scaly Flesh, Zombie Flesh, Toxic Boils, Crusted Sore, glazed with Zombie Shade and Toxic Shader). The harder chitinous plates and spikes were built up with several glazes of Seraphim Sepia, and shaded with Agrax Earthshade and Army Painter Sepia.
The bases were painted with various Vallejo greys, glazed with Secret Weapon Stone and GW Coelia Greenshade washes, then finished off with weathering powders.
Afterward, all 6 models got a coat of Tamiya Semi-gloss (TS-79), and Matt (TS-80) spray can paint. I went back with some Citadel Blood for the Blood God and Green Stuff World Coagulated Blood, to add various blood effects. This was used y around the fleshy tubes, orifices, teeth, and seeping from the claws.
Below, L-R a Necrocysct, 2 Exocysts, and another Necrocyst.
Below, L-R a Gestation Vent and a Macrophage.
Below, a Spore Engine.
With my recent Sgt. Ramirez purchase on eBay, I also received a 2' x 3' paper map that Studio McVey used when Beta testing the game way back in 2011. I took it to my regular art framer's, who dry mounted it like a poster. This gives me a striking map, much more robust than the then cardboard map boards provided in the basic game, which are prone to warping. This will be great for participation games at conventions, too.
With seven 28mm terrain models, these models for a long OOP (Out of Production) game are also Retro, Total = (20 + 20) = 40 points.
Cool looking gribbly things, they certainly look creepy. I have scored them as 28mm minis as they won't garner you many points as terrain. Given how nice the minis are, it is a shame that the game just vanished once the kickstarter was over, your board looks very cool laid out mid-game.