Commander and Sub-Commanders:
To help with identifying bases for record keeping, I've added markings on the left shoulder (company, platoon, squad) and rank markings on the right shoulder.
As you can see, they have various arm positions - the arms come on sprues and are very fiddly (and easily lost when they ping out of your forceps!). This is really good for creating some variety in the unit as there are only 2 body variants.
On their backs they have jump packs which are also provided on sprues. The commanders have the version with sensor and comms modules on top.
Just in case they encounter any enemy armour or bunkers, it's useful to have these missile launcher troops. These guys have jump packs with sensor modules only.
Which leaves the basic grunts of the company. Each squad will have 4 troopers armed with adapted assault rifles and 2 with squad attachment support weapons - either a heavy plasma rifle or a SAW. Their jump packs have shoulder mounted rocket/grenade launder modules for a bit of extra firepower.
I will probably get a couple more packs of the support weapons to base up as specialists and maybe as all-SAW/plasma squads.
I do have about a company's worth of their non-power armoured comrades to paint up at some point. I am tempted to try painting them all up for next Saturday...
So, 42 figures should give me 84 points. I won't be greedy and ask Curt to take into consideration that they are much bigger than standard 15s.
Very cool figures Tamsin. I have an ancient copy of 'Gruntz' in my rules library and should give it a perusal as I have a lot of these types of figures kicking their heels doing nothing.
I quite like the fellows with the white ('please, shoot me') coms modules on their jump packs. They are probably issued with preemptory wound badges. ;)