Welcome to the tropical island paradise of Peleliu - one of the most sought after snorkeling and scuba diving spots in the world. Well that's how Peleliu is billed today. In September of 1944, it was anything but a tropical island paradise and was the sight of the one of the most hard fought campaigns of the Pacific war. I'm building this project to be be both a convention game and the subject of a Little Wars TV episode. It's also in teeny-tiny 3mm scale, which can be controversial scoring wise for the Challenge - are they mini's? are they terrain? are they just wargame counters? All valid points and best left up to the judgement of my fellow minions and Curt.
The game itself will be "cooperative" with the players either commanding a US marine regiment or one acting as overall commander. The GM (me) will play the Japanese and will be guided by a table and some preset actions. Of course there may be a surprise or two in store for the players. Ok maybe 3 or 4.....
Regardless of the scale, the terrain portion of this project was a bit intimidating as I wanted to make as realistic a depiction of the island and it's terrain as possible. I think I got it to 80% correct, which is all my meager skills can manage. Peleliu is a island shaped like a lobster claw and is roughly 6 miles long by 2.5 wide at it's widest point. I'm using a scale of 1"=100 yards so that fits (along with the neighboring Ngesebus Island within a 10x4 foot footprint - with a little bump out at one end.
Peleliu, like most Pacific Islands, was formed by volcanic activity and consists of coral and limestone outcroppings. It was also covered in dense jungle and mangrove swamps. The Jungle is light green clump foliage (affixed with hot glue). The limestone rocks are just carved EPS foam. Lastly the coral outcroppings along the coast are made from ground up coconut husks which are commercially available to be used to line the pens of pet reptiles. I'd like to think the coconut was sourced form the south Pacific. It's super light and when mixed with matte medium dries rock hard with a very interesting texture. I think you'll see me using this material a lot more in future projects.
The far right side of the US landing beaches. The island itself is made out of 1/2 inch cork board that is covered with a pre-mixed flexible tile grout (my goto for ground texturing).
The left side of the US landing beach (which I'm currently doing a small play test on). The action depicts the initial landing of the US 1st Marine Regiment which was opposed by a Japanese infantry battalion and some bunkers. In the background you can see the Umurbrogol Mountains. The fighting was savage and during the first 6 days of the campaign the 1st Marines sustained 60% casualties and had to be withdrawn. I do realize there is a stand there with unpainted mini's (M3 halftracks w/ 75mm guns attached). I deeply apologize for that transgression.
This picture also has a nice view of the airfield which was the main US objective and fell on the first day. Unfortunately, the US also needs to take the high ground to the north of the airfield and that will prove to be a much more difficult nut to crack.
A closer view of the fighting and the bunker complex that was known as "the Point". Fire from this position destroyed 29 Amtracks during the initial landings and damaged just about every other tank that made it ashore. It was finally taken by a Marine company from the 1st Regiment which was reduced to less than a platoon strength during the fighting. The Amtracks were a critical resource for the US - both for the initial landings as well as supply distribution. There will be consequences in game terms if the US player looses too many of the Amphibious tractors.
The next 3 pictures are of the main part of the Umurbrogol Mountains and all of the major geological features are carved in. This process was very painstaking as the terrain is super complex. One very daunting aspect of the mountains is they were ringed by steep coral cliffs that were 60-90 feet high along the seaward side and are honeycombed with natural caves that the Japanese used extensively. I've labeled some of the key terrain features that have been modeled into the board.
The Central part of the mountains saw the most savage fighting - a lot of which was centered on the Horseshoe - which had the islands only source of fresh water and both sides fought with desperation to gain access to it.
The northern tip of the mountains this are and the rest of the island were held by second class Japanese troops and saw some of these troops surrender after months of fighting.
The middle north section of the island, You can see some of the mangrove swamps in the lower left portion of the picture.
The Northern most mountains were held by a Japanese Naval Construction Battalion and had a cave system that could house over 1,000 men. The last hold out from the garrison made their stand here and did not surrender until 1947. The US had to fly in a former Japanese admiral to convince the remaining 37 soldiers that the war was over.
Ngesebus Island was connected to Peleliu by a wooden causeway and had a secondary objective - a small air field for fighters that was nearing completion.
Lets look at the other side of the island which is dominated by Jungle and Mangrove swamps
An alternative US landing beach - its was not used because of the fear the US troops would get bogged down in the jungle and swamps.
The backside of the airfield and the opening into the horseshoe.
Lots of swamps. The US will need to get to the tip of this peninsula to capture a Japanese radio direction finder which must be put out of action before the Philippines invasion fleet sails.
The water was made using a paintable latex caulk and three shades of blue paint which were wet blended along the edges. The colors does impact gampleplay as the US player may use only amtracks to traverse the light blue water and there will be (or should be) a lot of secondary amphibious operations to flank various Japanese positions.
The underlayment of the boards are 1/2 inch cork board, carved EPS foam which was then covered by pre-mixed flexible tile grout. The airfields are just chip board cut in the shape of the run ways.
Points
Hmmm, how to score this beast. Well it's clearly terrain and we do have a unambiguos standard of the holy 6 inch cube - or more specifically 20 points for each increment of 216 cubic inches.
Lets calculate the volume - there are 4 2x4 panels so that's a foot print of 96 x 48 inches or 4,608 square inches. The Ngesebus Island section is 5.5 12" square sections, so the adds another 792 square inches for a total footprint of 5,400 square inches.
The Mountain are up to 5 inches high so lets go with an average height of 1.5 inches, so this beast weighs in at 8,100 cubic inches. If we dived that total by 216 we get 37.5 scoring "cubes" or 750 points. I'll leave it to the Minions for a final determination on scoring.
Miles this is spectacular, love the accuracy and attention to detail. Significant bonus points are awarded, in case at the end of the challenge you are short of points. Good luck with the game
Impressive work mate! As Martin noted the attention to detail is a credit to you. What will you do with it once you done the show circuit and video? Looks like it will be a nightmare to transport and store!
ReplyDeleteIt breaks down into five panels each roughly 2x4 and weighs less than 20 pounds. Its still kind of bulky and I'll store it at the club house
DeleteWow Miles, this is brilliant! Yes, I love all the details and it all looks totally realistic.I can’t wait to see the Little Wars video! I particularly like the way you have painted the sea, with the variety of blues. Great work!
ReplyDeleteThe sea colors will also impact gameplay - but that's best left for a surprise!
DeleteThat is one very impressive terrain project, Miles! :)
ReplyDeleteI caught part of a TV show just the other night where there was a bit about Pelelieu and the cave bunkers. They mentioned that several times the US troops thought they'd cleared an area of the mountains only to smell rice being cooked somewhere below them.
that board is stunning.
ReplyDeleteNow that is pretty! This is exactly what's great about small scale.
ReplyDeleteVery impressive, Miles! That is a monster of a board. I think I speak for the others in that I'm jealous of those about to play on it and I sincerely await a turn kick the tires on it! ;)
ReplyDeleteI'll be running the game as a campaign over the course of Historicon this year (July)
DeleteAlas I still have a bit longer of doing 1:1 scale operations and July is always heavy training. Historicon and Salute are both on my bucket list once I retire my boots though!
DeleteSuperb work, it really helps you understand the campaign.
ReplyDeleteThat is simply amazing. I hope to make it to Historicon to see it in action.
ReplyDeleteOnly 3mm scale? Did you decide that this was going to be the challenge where you made no effort?
ReplyDeleteJust kidding, that is fantastic work and if it isn't the star of every show and convention you attend, I will be amazed. Well done, Miles.
Excellent work Miles. A wonderful project and will be a very eye catching game. Well done. Makes one think he should go to Historicon.
ReplyDeleteThat is seriously coool (so cool on fact I spelled it with 3 os) Well done Miles
ReplyDeleteVery impressive Miles - a fabulous homage to a throughly brutal battle in inhospitable terrain by indomitable fighters on both sides.
ReplyDeleteIt really was a tragedy and a battle that likely didn't need to be fought as the strategic situation had shifted. I've enjoyed the research part of this project as much as the craft part and really do hope it's viewed as a respectful depiction. It better be as we are likely going to run it at the Marine Corps Museum like we did the recent Chosin episode.
DeleteWhat a privilege to play in such a location - I always enjoy my visits there
DeleteAwesome terrain build and equally impressive research!
ReplyDeleteBest Iain
Wow, that’s just amazing Miles. Well done.
ReplyDeleteThat is wonderful Miles . I look forward to seeing and playing in it at Historicon !
ReplyDeleteAmazing work and a true masterclass in terrain building. Love how it works with the neatly based minis as well. Great job
ReplyDeleteThat is a fabulous effort of both research and crafting. It looks absolutely tremendous. Well done.
ReplyDeleteThis is so cool! You will be a star attraction at Historicon!
ReplyDeleteAnonymous is SylvainR
ReplyDeleteThanks for all the very kind comments. I've never done 3mm before (except for 6 or so test bases last Challenge) so this was a welcome hobby diversion and I think it's going to be a fun / challenging game. I'm working on the rules now and you'll likely see some 1/2400 ships in a few weeks. The US bombardment Fleet consisted of 5 Battleships, 5 Heavy and 3 Light Cruisers plus a bunch of screening Destroyer Groups. Rather than treat naval bombardment as an abstract, I'm going to let the US players position their fleet around the board - some for bombardment, some to protect the invasion fleet, which has to be anchored near the beach head to provide supplies. Range isn't an issue but orientation is as the naval guns couldn't hit targets on a reverse slope. The Japanese will get a handful of subs and maybe some surface assets to keep things interesting. It's a bit silly but I'm in the mood to paint some tiny ships. GHQ is very happy with me right now!
ReplyDeleteVery unique and impressive post!
ReplyDeleteCheers JezT
What a great build 👏 I've got some ships that would fit perfectly 👍
ReplyDeleteSend them over!
DeleteThat is a thing of Beauty Miles, a big bravo for completing it looking forward to the little wars campaign game.
ReplyDeleteCheers
MattW
Fantastic looking game board, Miles. Amazing detail. Like Matt, I am looking forward to seeing it on Little Wars TV.
ReplyDeleteThis is absolutely incredible! Found this searching google after wrapping up a Youtube project called Peleliu: Then & Now chronicling the events of 1944 and showing the island today through drone footage and first hand exploration. (Feel free to check it out here: https://www.youtube.com/watch?v=Vj1QTF2O-lI&).
ReplyDeleteIm deeply impressed at the colorful geographic detail in your work. INCREDIBLE. Keep it up 😊