As you saw in the last update, I've been making modular tables during lockdown as it's been fun creating little vignettes on a single hex to drop into tables. In February I have a 7TV event coming up and challenged myself to take two complete setups with me for people to use. The first was the swamp you saw, the next one is a fantasy(ish) village that has... well. I'll leave that for a later one for a surprise. One of the things I wanted for the layout is a wide country road that would allow carts to go side by side, rather than the thin footpath that was through the swamp. So that's what this lot make when they are laid out properly. There are enough road tiles to do a wide road across a 3x3 layout, which pleases me. There are also some additional grass and mud tiles to flesh out the rest of the table layout.
Each hex is 86x100mm. There are 22 tiles to add, 19 are roads, 3 are grassland/grazing. Scoring depends on how you want to lay them out. After a debate on Facebook with some of the Minions, I decided to follow PeteD's decision (rather than AdamC's grab as many points as you can!), which was that it should be if they are laid out for use, rather than put away. If I put them out in the most compressed form (rather than Adam's gaming the system and laying them all end to end, for a 96x4 inch layout) it comes out as a more reasonable 19x16 inches... so that's just over 9 cubes (180 points), but they are flat and pretty basic, so I'll go for 90 points please! Feel free to downgrade if that seems ridiculous!
From DaveD
Oh boy , i may need to call on a mathemagician - the minions favouraite how much is this terrain worth ploy eh... I am happy tp go with the general minion consensus as per the FB chat - so its 90 points on hexagonal goodness!
96x4 and 19x16 are almost the same area, as they should be. But when talking about the terrain cubes the height is also needed. Terrain cubes work fine on big houses and hills, but ruins (painted inside and outside), scatter terrain etc are more difficult to conpare, not to mention pine trees where only the trunk and base are painted or this kind of modular table sections. Very difficult to properly count, luckily I don't need to. ;)
ReplyDeleteBut good job on these, there's always the balance to found between usability, storeability, looks and other factors when creating modular stuff. You seem to have found a good solution, well done!
Give me a minute to recover from the shock of two individuals actually following my advice, that’s a first…
ReplyDeleteAnyway love the look of the hex tiles and your evolving table. We will want to see an AAR with lots of shots of the final project.
oh, there will be lots of photos of the games! :D
DeletePeter if you are shocked at people actually following your advice that may say something about the general quality of your advice. Just sayin' :P
DeleteWell, 10" x 16" would be about 8.5 cubes is the tiles happened to be 6" tall (1 cube being 216 cubic inches)...
ReplyDeleteGreat job on these tiles, Paul! :)
Great work Paul. I look forward to seeing some more layout shots in upcoming posts.
ReplyDeleteMe too! Sometimes I'm never quite sure what the next hex idea is going to be :D
DeleteThese look hex-statically good!
ReplyDeleteNice Work!
ReplyDeleteThese look so neat and tidy! Who would think being hexed would be so great!?
ReplyDeleteVery attractive scenery Paul even if the math involved in the scoring makes my head hurt!
ReplyDeleteCheers, MikeP
Lovely bit of Terrain 👍
ReplyDeleteRegards KenR
Clever system and looking good too. Very nice!
ReplyDeleteGreat looking terrain system, glad I don't have to cope with the maths!
ReplyDeleteBest Iain
I love hex terrain, I hope to see some in the future for my own gaming. Inspiring stuff!
ReplyDelete