Monday, 21 December 2020

From MartinN: The Hall of Traps - 25 points

Beat the drums, sound the whistles fine folk! For the first time in my long and inglorious career as a participant of this most illustrious of challenges I've managed to sneak in an entry on day one. Or at least I think that's the case. Frankly I can't be bothered to actually look it up.

Now with that out of the way let us head directly for the formidable Chambers of Challenge and step directly into The Hall of Traps, shall we?


Here we find a sinister fellow called "Scope" waiting patiently for the doughty (or foolhardy?) adventurer to step into the potent sights of his Needler Sniper Rifle. Some of my fellow adventurers may recall AHPC VI back in 2016 when I presented the first six of "Schaeffer's Last Chancers". Now, since then the other six have been sitting undercoated in my mountain of shame (one day we really should do an expedition there) waiting patiently to be re-united with their comrades.


Well, it's not often I do Fantasy, or indeed SciFi as in this case, but what would be more fitting for the Hall of Traps than a sniper with a big and ugly sniper rifle? Right! Two snipers... wait... I only have the one, so you gotta be happy with what you get.


Anyway, as mentioned I don't often do SciFi, but currently reading the Ciaphas Cain novels for the umpteenth time I felt suitably inspired to get back to this long neglected project. I simply love the 40k Universe, well as long as GW don't f***k up the whole fluff again anyway (Astra Militarum? It's the Imperial Guard you Frakheads!) and now and then I feel the urge to paint a figure or two for this setting. None of those new abominations mind, but of those more vintage ones with character and soul.
Not that I was planning on ever again using the figures with one of their systems, but who knows? The figures might one day find use with some other rules. The currently under development "What A Cowboy" by TooFatLardies might be suitably tweak-able to make for a fun "Kill Teams" stand in.


OK, enough blathering for my first submission. Scope should net me a nice and tidy 25 points to start my into the Challenge.



PaulS: Golem's Haunt (34 points)

 *Phew* 

We made it past the Spartoi, but now we have to sneak through the Golem's Haunt before we find somewhere quiet to hide for the night...

Standing either side of the exit are two giant stone statues that look like ancient warriors. Their bearing looks menacing, but not threatening; made slightly sad thanks to a coating of moss and bird droppings. We look at each other and wonder why this place is called the Golem's Haunt as it seems empty.

Something clatters behind us... just a rat. Turning back we could have sworn those statues weren't in that pose last time we looked!

Oh god... RUN!


These are, again, from Crooked Dice and stand about 40mm tall

You'll be glad to know that this is the last post for today! Sadly I didn't quite break the 200 points (by 1 measly point!) as the other batch of figures didn't quite get finished... will I make it to level 2 of the dungeon on day 2? We shall see... there are xmas presents to paint, so I suspect not.

PaulS: Into the Pit of the Pendulum (45 points)

 After escaping the Hall of Traps, our brave adventurer has to pass through the Pit of the Pendulum as the next step on their path to the Altar of the Snowlord.

The Pit's theme is something torturous or terrifying; something that will slice off your head if you aren't paying attention. I didn't have anything with attached pendulums but I did, again thanks to Crooked Dice kickstarters, have something terrifying. Kronos and its Spartoi warriors...

Kronos is Argo’s earliest experiment with artificial intelligence and looks like a giant eye with tentacles. Using his own brain patterns as a template, the prototype became dangerously self-aware forcing Argo to mothball Kronos deep beneath the foundries in his Olympus Base. It lay dormant for many years, until reawakening to lead the Argonauts after their creator's apparent death. Kronos shares Argo's madness and his all-consuming desire to control. However, Kronos views humanity as an evolutionary mistake that must be expunged - and has no qualms about acting that out. He resurrected one of Argo's earliest experiments in self replicating robots that were inspired by the mythology of the hydra... destroy one, two rise to replace them


PaulS: Entering the hall of traps (25 points)

And so on day 1 of the challenge, we enter the first of the many rooms within the dungeon... the Hall of Traps. One of my themes throughout the challenge will be to build up my Necromunda collection as well as work my way through a 7TV backlog of... stuff.

With the theme of traps, there were a few different directions I could go in... but the most apt one I could think of was the murderbot that turns up in one of the Necromunda scenarios. This thing disguises itself as one of the gang members on the board, eventually going on a murderous rampage against everyone. 

Thanks to the Crooked Dice post apocalypse kickstarter, I had the perfect figure lined up for this one, though I can't seem to find him on their store any more... just variations on him.






From TomM: The Price of Entry (10 pts)

 Something new in the AHPC since last year, is the fee of entry.  In this, you paint up one figure, and this has to be mailed to another participant that reaches the endgoal of the challenge.


As the model has to be submitted within the first month of the challenge, I always go at it as soon as possible, and so I duly did this year as well.


The model chosen as an entry fee is a Shrewzerker, produced by Oathsworn in their lovely Burrows and Badgers range, and a game I'm keen on collecting and playing more in the future.

This fella really looks the business, wielding his huge axe while taunting the enemy barechested!


But what's more, as I didn't have one for myself either, I opted to paint not one, but two of this mighty warriors, one for the lucky winner, and one for my own collection.


And as such, we are off for another year of painting extravaganza during the next three months, with a goal of 1000 points to score and not that much paint time at all with Baby Thorin.  So carefull planning will be key, but at least the first 10 points are on the counter now!

Good luck to all the participants and may funtimes be had and lead mountains dwindle!

From StuartL - Free Immortality, no stRINGs attached - 25 Points

 Well, here we are with my first post for Challenge Eleven.

To introduce myself to any newcomers and to re-introduce myself to existing Challengers, my name is Stuart and I am originally from the UK. I've been living in Japan for about 16 years now and I have more minis in my small hobby room than I know what to do with. This is my third Challenge (the 4th if you include the Quarantine Challenge earlier this year) and it's my favourite time of the year. 

This year I have set myself a lot of goals. 1750 points is my first target, with a top ten finish being the ideal. I have entered side duels for painting the most GW minis, painting the most Skulls and painting the most genres of mini. (Squirrel!!). I also aim to reach the Altar of the Snowlord and see what fiendish things our gracious host has cooked up for me.

The first step on the path to the Altar is the Hall of Traps, which has the theme of a figure which is trapped, stuck in a trap, snared or lying in wait. This was quite a tricky one and I spent ages rummaging through figure boxes until I found something suitable. In this case a Ringwraith from Lord of the Rings.


As any true scholar will tell you, the Ringwraiths, or Nazgul were once mortal kings and powerful men. The Dark Lord Sauron gave each of them a ring of power, which made them all but immortal, but at the same time bound them to Sauron's will. For future reference, don't accept gifts from people with the title 'Dark Lord', it never ends well.


So in a sense, (and the one I'm using to justify this figure as my entry to the Hall of Traps), the Ringwraiths were ensnared by Sauron and his magic, destined to become dark spectres of terror and Sauron's most feared servants. 

This figure is a metal model of a Ringwraith from GW's Lord of the Rings game series that I bought years ago. I never really played much of the LotR game, mainly due to a lack of local interest. The rules seemed okay so long as you never used the more powerful named characters. One game I did play saw Aragorn, Gimli and Legolas murder the Balrog for the loss of only Merry and Pippin, something that would have changed the trilogy immensely if it had been included in the original story.


So there we have my first entry. This should score me 5 points for the figure, 20 for the Hall of Traps and it puts 5 points towards my Games Workshop side duel. Just to round things off, I'll also offer this mini up as my Curtgeld, as I am sure there are a few LotR fans among my fellow challengers.

Now, on to the Pit of the Pendulum.

PaulS: Bring out the droids (95 points)

Welcome back to the challenge everyone and good luck in reaching your goals! I missed last year due to other commitments, so this year is the year to try and catch up with the ever growing pile of shame.

This year's opening entry is inspired by re-watching the Clone Wars recently and remembering how entertaining the droid army could be when not part of Episodes 1-3. These are from the Legion starter box, so sadly clock in at quite a bit taller than 28mm, or even 32mm figures. The kits seem unduly complex, with 2 teeeeeeny tiny bits to make up the head so I'm not sure I'll be venturing further into Legion after this. Still... the droids will be good for 7TV! 

To go with the droids, we have General Grievous to round out the figure count to 19.


Given that various people have asked for the recipe, here we go:

  • Undercoat with GW's Wraithbone spray
  • Cover with the Skeleton Horde contrast paint
  • Drybrush with bleached bone
  • Touch up the weapons with some white and then cover in the black contrast paint
  • for the officer, paint the top of the head and the front panel in white, then paint with Nadreg yellow contrast
  • Sponge on some light chipping using the darkest brown you own


From Curt: Welcome to Challenge XI!! - A Classic Pig-Faced Orc in Honour of The Chambers of Challenge (5 Points)


Welcome to the XI Annual Analogue Hobbies Painting Challenge!

Yes, yes, I admit it, I stole a march to get this entry in, but as per tradition, I like to kick off the season with the first submission to the Challenge. In addition to welcoming everyone to the event, it also allows me to be top dog for at least an hour or two before being turned into a speed bump by the faster painters.

As a nod to our dungeon theme, here is an 'Orc with Guisarme' (Orc1) from the venerable 1979 Minifig range, sculpted by David Hutchins. 

Yes, he's a real old school classic. This figure was originally from a group of twelve that I had ordered with our first set of D&D books and dice, directly from TSR out of Lake Geneva. 

When I finally received the figures I was so impatient to have them painted that I used my dad's nasty automotive paints (no primer!) and 'brushed' it on using some of my mom's sewing needles. Yes, very primitive, but you can't fault the pure enthusiasm of youth.

Here is the last remaining orc of that cohort. As you can see, almost all the paint has flaked off over the years. It took several hours of rummaging through containers of random bits to find the original hexagonal shield. I did snoopy's dance of joy when I found it.

A certain charm. The archivist in me was torn whether to paint this guy or just leave him be.  

As historical background, the original concept of pig-faced orcs is usually attributed to Dave Sutherland, who was one of the main illustrators for TSR in the mid to late 70s. His work on the cover of 'Swords & Spells' (1976) is probably the first imagining of the face de cochon orc.

That same year The Brothers Hildebrandt also produced a painting of the capture of Merry and Pippin by orcs. Who influenced who, I'm not sure, but the idea took hold for those formative years.


TSR continued the porcine depiction of orcs in their 1977  Basic Set and the 1st Edition of the AD&D Monster Manual (I can't look at this book without getting misty, recalling a younger me pondering the weighty questions of which monster had the nastiest stats, the best art, the most treasure, etc.)

Orcs in the AD&D Monster Manual

...and from the D&D Basic Set


While the style of orcs have changed over time, certainly with the dominance of Games Workshop and Peter Jackson's movies, good ole pig-faced Orcs are still 'canon' for nostalgic old school D&D geeks like me. I love 'em. Oink.

I decided to repaint this guy in a fairly natty armoured hauberk, with bronze for his helmet, shield edge and boot banding. 


In a nod to Games Workshop I went with classic orky green for this skin tone, though now I wish I had gone with a dark flesh instead. Maybe I'll try that with the next ones I do. 


Fans of these types of orcs will be happy to find that Otherworld Miniatures has an entire range of re-imagined snouted Orcs available. I hope to have a few of these done for the Challenge later.

Hmm. I just realized I should have done this entry for the Orc Pit, but whatever. This little gem was calling out to be given some attention. I think I may revisit this theme over the coming months to see what else I can dig up from the archives.

_______________________________


Okay folks, I expect to see an avalanche of painting over the next few days as we head into the holidays. I will be updating the points roster between gulps of eggnog and bites of shortbread. In two weeks I'll be handing the reins over to our intrepid band of Minions. 

Let the fun begin!

Curt


Tuesday, 15 December 2020

The Chambers of Challenge!


THE CHAMBERS OF CHALLENGE!


After last year’s perilous trek across Challenge Island, culminating in the arduous ascent to Snow Lord’s Peak, our doughty band of adventurers have discovered a map describing a strange dungeon beneath the mountain. What treasures and arcane mysteries could be hidden in this strange labyrinth? What untold fame, what unimaginable glory, what peril awaits those who dare to uncover the Altar of the Snow Lord? Indeed, what could possibly go wrong?


Welcome to the Chambers of Challenge!


Here are the rules for exploring the multitude of mysteries of this maze of magnificent malice (ahem).


  1. Each chamber has a hobby task associated with it (see below). You must fulfil the task and post your work before continuing on to the next chamber;

  2. Each successfully completed chamber awards you 20 bonus points;

  3. In order to descend a level, at least four chambers have to be completed on the level you are presently exploring;

  4. There are three ways you can move between levels: by stairs, by the aquifer, or by being teleported by a witch (see below);

  5. When you complete the ritual at the Altar of the Snow Lord you will receive a prize figure from one of your fellow Challengers!



Sarah the Sorceress


Along the left side of the “Chambers of Challenge XI” map are three dungeon denizens.  Imagine them as being three witches, three graces or three dungeon sorceresses, if you prefer.  Each of these three witches has the power to enable a Challenger to relocate from one room to another other room on the same level - and at the (very reasonable) cost of you painting one single female figure, per relocation, in tribute to the Snow Fiend’s fiendish companion, Lady Sarah. 20 bonus points will be awarded for these teleportations (with any bonus points to be added by Sarah). At the end of the Challenge, Lady Sarah shall judge all the female figures painted during the Challenge - including those painted to facilitate Challengers’ relocations in the Challenge dungeon - and award the winning Challenger a special prize.


Level 1


Hall of Traps:  A figure or unit which is trapped, stuck in a trap, snared, or lying in wait.  Watch your step, Challengers!


The Pit of the Pendulum:  Paint something torturous, terrifying - or just something with a slowly descending pendulum-blade… swoosh… swoooooshhhh….. arrrghhhh!! 


The Golem’s Haunt:  “..IT WALKS…!!”  Paint something re-animated, stitched-together, bolted-together, re-created from steel, clay, earth, etc. 


The Chamber of Darkness: For this chamber challenge, you’ll need to paint a model in luxurious greyscale. Quick, buy some more Vallejo “Neutral Grey”, dear Challengers!


The Aquifer: Anything with a nautical, or waterbound, theme.  


The Larder: A figure or vignette themed around food, drink, meals, patisserie, cooking, cordon bleu and culinary over-indulgence.  Bonus points for vignettes of halfling chefs or French sommeliers.


Level 2

The Hatchery: In this chamber, your model or terrain will need an avian theme, or could depict anything hatching - ideally, out of an egg .


The Armoury: Paint a figure, a vignette or unit which is armoured - plate, steel, iron, ceramic, chain-mail - the choice is yours.


The Gallery of Ancestors: Paint a figure, unit or model with an ancestral theme - an ancestor of yours, or a connection to your own family’s history, or maybe just the ancestors of the last unit you painted. Revel in a glorious past… even if it’s an imagined ancestry for your tabletop heroes!


The Guardroom: This chamber-challenge is to paint some donut-munching, soundly-sleeping, or professionally competent guards.  Bonus points for painting things they might be guarding, as well. 


The Orcs’ Pit: In this scruffy, dirty and unpleasant chamber, you need to paint one or more orcs, kobolds, goblins, or troll-kin of any kind!  


Adventurers’ Landing: A chance to paint a landing on a home or foreign shore to collect some points. Try not to get your feet wet...


Shrine: Dearly beloved Challengers, let us bow our heads, and create … a religious-themed entry in this chamber.  A model which is worshipping, praying, genuflecting, preaching, pilgrimaging, scourging, crusading, venerating … or maybe just visiting parishioners for tea.  Clerics welcome!  


Oubliette: Your challenge in this chamber is to paint something forgotten, or lost.  A figure you thought you’d sold years ago.  Or a model from a long-forgotten project.  Resurrect what excited you, long ago, with a flourish from your brushes.


The Tomb: Paint a tomb, a burial-mound, a barrow or a henge.  Bonus points for any ghostly guardian which lives, entombed, within...


Level 3


Knights Solar:  A chamber for painting Knights of all kinds, and their knightly deeds, loves, pastimes and quests.


The Hall of Heroes: A location for heroes and the heroic things they do.


Graveyard Beach: Spooky, ghostly, undead and undying things arrive, or resurrect, here under Challenge Mountain.  Bonus points if combined with a watery or nautical theme.


The Laboratory: From bubbling glass jars to smoking bunsen-burners, from Dr Frankenstein’s experimentation chamber to a alchemist’s study - laboratories and scientific figures, terrain and vignettes are the things created in this Challenge Chamber.


The Snow Lord’s Treasury:  Your challenge in this Chamber is to paint a figure, unit or vignette featuring treasure of any kind.  Go crazy with figures carrying gold, jewels, silver bullion, priceless artefacts, Elven-rings or strong-boxes with bundles of Confederate dollars!


Lair of the Great Beast: Yes, we know the map says ‘ Lair of the Spider’, but the spider was forced out by several things which are monstrous and nightmarish, terrifying and humongous.  Shhhh…. If you’re very quiet, they may not notice we’re here… Do up a figure describing one of these great beasties.


Level 4


The Altar of the Snow Lord:  In this final chamber our very own Snow Fiend will select a challenge for you, as a tribute to the painting Gods.




Saturday, 28 November 2020

'Airbrushes at 10 Paces' - The Paint Duels of Challenge XI

 


The the issuing (and settling) of side challenges, paint duels and grudge matches extends waaay back to the first Challenge and has since become a time-honoured tradition. 

These affairs de la brosse help participants to keep motivated over the length Challenge and create a fun atmosphere of smack-talk and brush-baiting.

For those who are new to this silliness, the paint duels allow a pair of individuals or small groups to test one another against a self-defined set of criteria. Maybe it's to see who can paint the most sailing ships over the length of the Challenge, or to paint figures within a particular historical period/genre; other duels might be created to see who can reach a specific points threshold first. Really, the sky's the limit - it's up to your imagination.

Over the years the side duels have become more formalised, with many of these clashes of brush and paint now enshrined in Challenge lore.

I suggest that those involved keep close track of their duels, but if you want to send me updates over the course of the Challenge then we'll be happy to keep track of the madness on the blog. We even have a special page dedicated for this. You can find the link to the Duels page on the top navigation bar.




Okay! Let's have some fun with this! I want to see jersey's pulled over heads, gauntlets thrown and seconds selected.


Friday, 20 November 2020

The Eleventh Annual Analogue Hobbies Painting Challenge

 

Let's get old school.

Hey, it's November 20th.  Here in the Canadian prairies that means that the snow is in the air, the frost is on the trees and this hobbyist is ready to take solace in the warm indoors, his hobby desk and some good company. 

Welcome to the Analogue Hobbies Painting Challenge!

For our 11th edition of the Challenge we'll be adventuring through the dark vaults and dim passageways of... 'The Chambers of Challenge'. <cue ominous organ music>


The Basics

The Challenge will extend from the first day of Winter, 12:01 am December 21st, through to the first day of Spring, 12:01am March 20th, Central Standard Time (CST). 
Miniatures (i.e. figures, vehicles, artillery, terrain, etc.) can be prepared, assembled and primed prior to the start date, but you cannot start painting until December 21st. In order to gain full points, the figures should be based (if appropriate) and any planned groundwork completed. The figures have to be painted by you. 
The Challenge follows the honour system in the completion and entry of figures. 
Miniatures can be in any scale and in any genre (pulp-adventure, science-fiction, fantasy, etc.).
In order to be scored, participants will self-publish photos of their submissions along to the Analogue Hobbies Painting Challenge blog. Up-to-date scoring (or as up-to-date as we can manage) will be maintained on the blog's main page. 
I will send out an email to all Challengers a few days prior to the event with further details on submitting your entries.
All participants must have an entry submitted within the first month of the event (i.e. January 21st). Failure to do so will result in being dropped from the Challenge roster.
I will participate, but my score will have no standing in the Challenge (except to serve as a rather lame pace car for participants).

The Scoring

Below is the scoring that will be used for the Challenge. 
6mm foot figure = 0.5 point
6mm mounted figure, artillery piece or crew served weapon = 1 point
6mm vehicle = 2 points
10mm foot figure = 1 point
10mm mounted figure, artillery piece or crew served weapon = 2 points
10mm vehicle = 3 points 
15mm foot figure = 2 points
15mm mounted figure, artillery piece or large crew served weapon = 4 poin
ts
15mm vehicle = 8 points

20mm foot figure = 4 points
20mm mounted figure, artillery piece or crew served weapon = 8 points
20mm vehicle = 15 points

28mm foot figure = 5 points

28mm mounted figure, artillery piece or crew served weapon = 10 points
28mm vehicle = 20 points
40mm foot figure = 7 points
40mm mounted figure, artillery piece or crew served weapon = 15 points
40mm vehicle = 25 points
54mm foot figure = 10 points
54mm mounted figures, artillery piece or crew served weapon = 20 points
54mm vehicle, limber, etc. = 30 points 
Other scales, miscellaneous models/figures will be scored on a submission-by-submission basis. 


Terrain Submissions

While admittedly not perfect, I want to keep things simple for terrain submissions, so we'll keep to our 6" cube format. Briefly, if your terrain piece (or collected terrain pieces) fills a 6" cube, you get 20 points. If your terrain would 'fill' multiple 6" cubes, then multiply 20 points for each cube of volume. 

Terrain filling the 6" cube on the left would be worth 20 points. The composite group on the right, made up of eight cubes, would be worth 160 points.

Example 1: I've painted three 28mm barrels and six trees. They would roughly fill a single 6" cube. I would get 20 points for this. 

Example 2: I've constructed and painted a large 28mm manor that is approximately 12" wide, 14" long and 10" high. All in all, this would roughly take up 8 cubes worth of volume. This would give me 160 points.

Submissions of terrain should be sent in with a picture illustrating the scale of their work (a ruler laid alongside should do the trick). This will give your hard-working Minion a basis for scoring. Extra points for extra detail, scratch-built insanity, etc. will be left to the Minions to adjudicate as they see fit.  

Changes to the Challenge

Okay, Here are the list of changes to the Challenge program:

1) The participant cap is set at 80(ish). 
Covid has put a damper on all of us in getting together with friends, so I'm increasing the participant cap this year to allow more people in on the fun. 
For all those wishing to participate please send me an email, providing: 
1) your full name,
2) your country of residence
3) your blog address (if you have one), and
3) your points target for the three months of the event.
My email address is:
curtcampbell at mac dot com 
I will post a comment below when the roster has been filled and will follow-up with an email in a couple weeks detailing the specifics of the event.

2) Self-Publishing to The Challenge blog (Sacre bleu!).
This is a big shift for the Challenge. Instead of minions posting people's work to the  Challenge blog, we're going to use the same format as the spring Quarantine Challenge where participants self-publish their own work to the blog. The minions will check the points, adjust the Challenge spreadsheet and then update the points roster on the blog.

3) The Theme this year is... 
With Sidney Roundwood's help we've extended the adventures of Challenge Island to give you 'The Chambers of Challenge'!

 

Please be aware the map below was sketched from an adventurer driven insane from his time in the Chambers. Keep posted for a more finished rendition.





Welcome to 'The Chambers of Challenge'!

Those doughty participants who choose to test their mettle can explore 'The Chambers of Challenge' by tackling the multitude of hobby tasks to be found that dread den of inequity. 

The labyrinth features a varied assortment of locations which participants can explore by completing a themed hobby task. Once they finish their task at a location they get bonus points and will be allowed to travel onto the next location. Each level requires that four chambers be explored before descending to the next level. Ultimately participants will make their way down to the 'Altar of the SnowLord' to face their final challenge!! 

In the next few days I'll followup with another post laying out the specifics of 'The Chambers of Challenge', its layout, its rewards and a more detailed map. (Sidney is still down in the Chambers of Challenge mapping its vaults and passages.)


The Minions

Keeping to form, I will serve as the Dungeon-Master-of-Ceremonies / Tormentor-in-Chief / Dread-Dork-Lord, etc. etc., but I will also have a happy group of 'Minions' to keep this adventure moving along. Here are the wonderful folks that I've volunteered to assist me for this year's Challenge (and, hey, I may have actually contacted a few to ask for their help):
  • GregB
  • PaulOG
  • MartinN
  • PhilH
  • TamsinP
  • ByronM
  • MilesR

Personal Targets and Duels

Upon signup, I ask that each Challenger provide me with their name, nationality, blog and declare his/her points target which they hope to achieve by the March 20th deadline. 

Many participants have found the personal points targets to be a great incentive in maintaining their pace over the three months of the Challenge. I encourage participants to pick a target that is just beyond your comfort zone, but still achievable. As a rough benchmark, 300 points is considered a manageable amount for someone who is new to the the event and/or has a busy work/life schedule. Also remember that a significant amount of points can be secured by adventuring in 'The Chambers of Challenge' (more on this in a later post).

Relating to the points targets, many folks have a lot of fun issuing 'duels' to other participants in order to race to meet a declared target, paint the most figures for a specific period, etc. I leave this to the participants to dream-up, organize and keep track of.


WTF! No Prizes!?

Nope. With Covid causing enough challenges to businesses in the hobby I thought it best not to darken doors by asking for free stuff. This year we'll simply bask in the glow of each other's slack-jawed admiration, back-slapping accolades and feigned congratulations.



The Price of Entry

Each participant will be required to paint a figure as a gift for another participant. These will be awarded to those who have successfully completed the final adventure of The Chambers of Challenge. If you have a specific participant you'd like to paint for their prize please notify me and I'll make note of it. 
All prize figures must be completed and submitted for scoring during the first month of the Challenge.

_______________________________________



Challenge XI starts at 12:01am December 21st!

Now, sign up and get some miniatures prepped - I'll see you at the start line in a month!


Sunday, 21 June 2020

Best Fathers Day Gift Ever

Excuse the gate crashing here but I had to share this.  These fine falls arrived on our lawn at lunchtime arranged by my wife and daughter.  I thought my fellow challengers would appreciate it.