Further progress on Exploit Zero has been made. As hacking features in the game, the agents need something to hack. Due to years of building space marine rhinos, I have a ridiculous number of control panels that work great as data centres for the hackers to dig into. I also wanted to include some loot objectives and thought I had some future looking treasure chests. When I started painting them however, I realized they were actually generators. Oh well, guess you need some way of charging all those bionic parts.
Certain scenarios require you to capture a VIP and get them off the board. I figured the capture of a corporate CEO or government official would be very thematic. They also deploy with bodyguards that the agents have to neutralize before they get control of the VIP. I put them on clear bases as they are not targetable like other models and are really just a macguffin. Models are from Anvil Industry, Hasslefree Miniatures and 3d print.
Last up are some old friends who met in old Detroit. Crooked-Dice made an ED209 and Robocop miniature which I had to include for the game. Not sure how to integrate them into the game, but enemy agents are available for the different levels of security response.
For points I scored each token as 1 point for 10. There are 5 28mm figures for 25 and I scored Ed 209 as a 40mm figure for 7 points. Total is 42 points.
Now I just need to paint some agents to actually play the game!
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Who doesn't LOVE an ED209 (and all the squealing animals noises it made in the original Robocop - fabulous!). Those computer screens are really well done too! 42 points well earned
- Paul
I like em!
ReplyDeleteLoving these. I really like the data units as markers.
ReplyDelete