Sunday, 22 February 2026

From AndrewG: A Head in the Sand and other Desert Terrain (35 points)

 

Our group is planning to run a Pulp era skirmish game set somewhere in Egypt, so I’ve been beetling away at getting some scenery done for the board. I have to say this has been one of the more fun building projects for me lately, as it’s a rich setting with plenty of inspiration in both history and film readily at hand.

Before I bought my own 3D printer I used to shop for pieces on Etsy, and as I’m sure many know the quality on there is sometimes a hit or a miss. When I purchased this half sunken Pharaoh’s head and ruined pillars set for an Ancients battle, I was initially a bit annoyed. It was clearly a rushed print, with striations visible throughout from a job that either didn’t bother using a smaller nozzle or didn’t iron any of the surfaces (both of which add time to the print job). I ended up not using them and put them away.





When I pulled these out of storage for this project, I realized the poor layering could actually work in my favour for a 20th Century era game – a bit of careful weathering and dry brushing made the pieces look like they’ve suffered a few millennia of getting pelted by sandstorms and baked by the sun. Done and done.







The three rocky formations were simple plastic 3D prints that were then slathered with Vallejo Desert Sand (26.217) diorama FX. I found, however, that this basing material has more of an egg yolk yellow colour about it rather than a more traditional beige look, thus I gave these pieces several overbrushes, washes, and dry brushes to dull it out a bit. Also, of all the Vallejo FX materials this one has to be the messiest to work with, so I’m open to any suggestions for alternates.





A trip to the local dollar store provided ample materials for making all the terrain pieces. The palm trees are cake decoration toppers, while the shrubbery comes from a mix of cut up cheap aquarium plants and a piece of fake golf turf. I printed out a variety of puddle bases in different sizes, then went about making the scatter terrain using Vallejo desert sand, tufts, and small rocks from the driveway. I also made one larger piece as I wanted something that figures could move through.













Overall, an inexpensive but effective project that gives me plenty of terrain options. And while I'm happy with how everything turned out, I may go back and dry brush some of the Vallejo desert basing as it still seems too yellow toned for my liking. 

Thus in this batch (no figures – included just for scale comparison)

1x large Pharaoh’s Head

1x ruins

3x rock formations

8x vegetation pieces

------------------

Some very nice pieces here Andrew, and your description of the issues with the 3d printed head fit my issues with even well printed filament prints, I hate those lines!  However the price difference between filament printing terrain and resin printing terrain is still big enough that my cheap nature wins out most times.  You are also 100% correct in that the lines actually help you in this case as it does look like its wear lines from wind and sand in the great desert.

As for points, I think both the head and the ruins would probably take a few hours each of painting so 10 points each, the hills are super easy to paint up and so are the tree bases as its just the groundwork that looks painted (not the actual trees, although the palm tree trunks maybe drybrushed) so as with past tree bases and hills, just a few points per as there is not much painting to be done on them, however the hills and some bases are bigger so I am going to go with 15 points.  This gives you a grand total of 35 points and a whole pile of great looking terrain.  

As for your comment on the colour being to yellow, I dont think so on most of them, other than the last picture of the tree bases and the first one of the head in the sand.  Maybe its just those pictures? or those pieces?  I know how photos sometimes colour phase things a bit.  If they look like those pictures in real life, I agree with you and would lighten them up, if they look like the hills and ruins, I think those are a perfect desert colour.  Completely up to you though, and very hard to comment for certain without seeing them in real life.

 - Byron  

1 comment:

  1. Great pieces. The lines work on that head, it looks great

    ReplyDelete