Showing posts with label Warmaster Revolution. Show all posts
Showing posts with label Warmaster Revolution. Show all posts

Wednesday, 18 March 2026

From BruceR: More 10mm into the mix, Thanks to all (51 points)

At the end I continue down the road of 10mm.  

First, it's been a great challenge, and I've exceeded my goal by a considerable amount.   I again want to thank the minions (salute to Sylvain from the Wednesday crew) with great appreciation to Curt and Sarah.

My first entry for the end is a Forest Dragon Dogs of War hero on griffon.  I had previously painted a metal GW figure and didn't know what I wanted to do with this model to change it up.  While staring at it I thought of why not a parrot.  To the web.

So, with some help from web photos and parrot colors, speed paints I present Melvin the Magnificent on his griffon, Polly.

Not sure you can see, but Melvin has an eye patch "crazy"







Next, another wee wizard to flush out my forces.  I intend to run Warmaster Revolution at a monthly meet at Little Big Wars, Fargo, ND, in April.  Will need extra characters for the multiple 1000 pt factions I'll bring. 

The extra flames on this little folk help ID them on the battlefield.  

OOoo, 4 skulls, 2x shoulder pads, hat and staff.





While finishing up the next reinforcement was a bag of Chariot Miniatures from Magister Militum.  These were purchased sometime in 2008.  I have used their brothers as knights and light cavalry for Warmaster.  

Trapezilos, I'll have to work on the correct pronunciation.


I tried for bold shields to have them stand out at this scale.







While I have many projects on the shelves of opportunity I have seemingly run out of 10mm to paint.  I'll have to fix that problem.  

I did have some bits and bobs around so decided to add to the mix. 

Here are three more vampire counts characters from Forest Dragon.  

Black Coach (15 skulls) Vampire Lord, Necromancer (2 skulls)










So fun with the skeleton coming out of the ground with the 
magical mist swirling from the Necronomicon to the ground.






One bad ass vamp with a ruby ring


That looks to be it for me.  I do have a couple of small characters left, not sure if I'll get to them.  

Thanks to all for looking and comments here and in the past.

It goes without saying, but during turbulent times this zone of hobby and positivity really does help keep one well.  Plus, this is the first I've had the time to open and listen to music some of the "younger" minions have offered.  Good for the soul.  

Points:

Polly and the coach at 10mm I classed as vehicles       @6                        12 pts
12 "Trapezilos" cavalry @ 3                                                                         36 pts
3 characters @1                                                                                             3 pts
 
Total                                                                                                               51 pts                       
Skull Duel 21 skullies.  

Cheers, and be well.

Bruce
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Sylvain: I don't know what kind of magic there is in your paint brush, but you work on these 10mm figurines continue to amaze me. I love the shimmering colors you use to make your models stand out. All in all, a great project for us Challengers to follow. Bravissimo!

 


Wednesday, 11 March 2026

From BruceR: Al Mukhtar addition, raising of skeletons, Ogres, breaking from 10mm 28mm General (158 points)

When I took on the vampire counts, I was primarily focused on a force to put on the table to fight my other armies.  I also knew a couple of my gamer friends had played the undead in WHFB.  We played our first game I realized a prime component of the vampire counts is raise dead.  First few games and proxy of goblins.  To the etsy and perfect.  Skeletons rising from the ground.  So, 9 bases of raised/raising skeletons.  Hopefully enough for play when one of my compatriots can seem to roll endless amounts of 5-6s to cast raise dead.  I do enjoy like the coffin lid shields.  















Al Muktar's Desert Dogs x2:

My second submission of the Dog's of War desert raiders.  Here I simply spot painted over a black undercoat.  I feel it gives the figures some depth with the black lines showing.  This group had two standards; I gave them similar sword style banners to lead the way.  I did notice two missing sword arms and without any type of substitute I went ahead thinking casualties of war.     












Empire Captain/General TOW:

As I've stated previously the warmaster armies will be heading to Adepticon at the end of the month.  This has taken up most/all of my hobby and playing time.  One of the crew who has not gamed much in the past few years decided to play some Warhammer, The Old World with his son and invited me over.  I have extensive empire and greenskin armies.  After one game I thought, brings back some memories, so when I saw an escalation event at ACon 500/1000/1500 I decided why not break out  the old forces and let some youngsters put me in my place.  

In a break from 10mm I remembered I had a sweet empire general from the time of the end of WHFB.  It was finecast and I paid way too much for it.  I dug around a bit and found him. Here is my new empire army general Luigi Mario Fettuccini.    He also comes with 4 skulls (skull duel) like any good empire general should.  The hammer came separate and I snipped the block and pinned it in place.  The soft material worked fine and I didn't mind painting him.  I did mind the price tag I saw on the box (must be getting  old "get off my lawn")  














Golgfag's Mercenary Ogres:

I didn't think I would get to these, which are the last of my 10mm 3d printed warmaster miniatures (aside from a few characters that may come later).  Golgfag's Mercenary Ogres.

I remember having these fellows a long time ago.  In fact, they were actually a different sculpt originally.  They came in a hard plastic box from citadel if memory serves.  I remember painting the shields on their backs like jack-o-lanterns.    Sadly, one of the units sold into the world.  


These are the new rendition of the mercenary ogres.  A little bit more cartoony and being small I decided to liven them up with bold paints.  They are mercenaries and don't pay for food (eat their foes) so their coin must go to dress.  I did experiment with two bases using primarily speed paints with highlights.  The others were my standard 10mm blotch paint method.  























Points:

Skeletons:  108 10mm skeletons 
(many only half out of the ground so 1/2 points    =  54 (81)

Al Muktar's raiders 12 @ 3pts 10mm cavalry        = 36

28mm Luigi @ 5 pts                                               = 5

Ogres:  18 at 15mm @ 2pts per                            =36

Total:                                                                    =131 (158)

Skull Duel:  108 skulls in the skeleton horde 
                          4 on Luigi
                       1 on Al Muktar's leader
                       9 on Golgfags (4 on standards, 2 drummers, 3 on helmets of the Golgfag)

                      122 total Skulls.

Thanks for looking and hope you enjoy my 10mm madness.  May you roll good dice and stay well.

Bruce
 
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Sylvain: You have wowed me again. Your brushwork on these tiny figurines is just amazing. Your colors are vibrant and always spot on, like the bones of the skeletons. And General Fettucini looks like a sharp dress man, very suitable when you fight for the Empire. For points, I would say that your skeletons are, on average, at least 3/4 out of the ground, so 81 points instead of 54. It has been an honor to be your minion; "à la prochaine".