So, we are down to the wire as the last day of Winter approaches, however, a few more snowstorms approach even now. Above are the last unfinished minis of this season. I could not let them get aside without mentioning them as they are splendid sculpts full of character. They are Necromundia House Cawdor from Necromundia 2.0 and the classic Perry and Morley sculpts from the 90's. They have the base colors in place with some layering completed. I used the John Blanche paints on them and as I have noted before the Turnbull Turquoise is a great speed paint of a near bluish black. I only added edge highlights to the classic metal models as it is a very nice speed paint. I would be remiss if I did not note that adding some speed paint or ink to colors you lighten with white does punch up the pigment...
The newer Cawdor sculpts seem to be a mix of Cawdor with the old Scavy gang. The new House Cawdor are rags and bandages with cobbled makeshift weapons and lots of candles, nails, and mismatched boots which makes them a delight to build and paint...and why they are taking so long. The Old Redemtionist gang and Cawdor models are tiny healthier looking models. The new House Cawdor has the religious zealots included in the house gang rather than separate with the priest leading the gang. I only played this particular gang a few times 30 years ago and they were still in black primer with only their masks painted in a rainbow of hues. I gave them blackish robes and unified them in making all their masks red.
I will finish them after Adepticon as I need them for Necromundia and Inquisimundia.
some 3D printed mercs for battletech on some bases I printed.
A friend gave me them for an upcoming campaign and the Atlas is the only one I can readily identify and gave me a skull for this post.

An Inner sphere Fire Lance with some heavy hitters. A Zeus, Stalker, Longbow, and Trebuchet.

_______________________
sporting a green and grey camouflage, they will be used to rain a barrage of fire. I am winless in the battletech games so far as I am usually hamstrung by dice and inability to assess the potential of enemy lances! ;)
Now on to Carnevale. New Minis and rules are out, and I had to finish the Doctor faction. I still have the Vatican and Nobles to do, but some of the resin models are breaking as I brush them, so they will be completed later. TTC says the Nobles are Psychopaths and the Doctors are Sociopaths. The Doctors help the Venetian sick during the day then experiment and murder at night.
Hollow men...or hallow woman and man who have been drained of magic and are something new and dangerous.
I kept them plain for especially for painting the glowing red light.
Some nurses to aid the Doctors.
They also get experimented on.....
An orderly to fight while the head Doctor contemplates magic. he is the leader of the doctor sect and his mask and stance reminded me of a mindflayer so I went with purple on his robes.
Although fragile, I do love the sculpts and the Carnevale game. the D10 system and synergy between the models make for some excellent skirmish games.
These are the starter gang for the docs.
Some madmen serving as magic batteries
and some more object light source.
an assistant using magic as a gun and an orderly to keep physical attackers away from the "good" doctor.
The Doctor preparing a bit of a spell with magic vials on his belt and a plague mask...such a grand model.
This particular Doctor leads a different group and is more devoted to testing the limits and possibilties of magic.
since the doc is too busy with his discoveries, an apprentice doctor and potion maker do the heavy lifting.
I usually find terrain with a model to be annoying, but did have fun painting the magical effect of the doctor moving through a wall.
the madman had to go the long way around the wall.
I picked up this set only because I wanted to do the object light source on the lion and gorilla.
The staff for handling the animals have been augmented for the purpose.
taser goads and more OLS painting
the vetenairy doc is a nice sculpt, but not the star...
a bronze box and porcelain mask for his magical box.
Definitely something a mad scientist would do to the king of the jungle.
I very much enjoyed painting all the textures and OLS on this model.
This poor ape was also much fun to paint.
a flying monkey ready for a skirmish.

The Lion, Ape and one madman were the very last models I completed as I noticed I forgot to paint their tongues. The madman is the only human model I have now painted a tongue for.
9 battle mechs for 18 points
20 Doctors for Carnivale for 100 points
118 points for part one of the last
squirrels- White Scars, Fantasy Orcs, WW2 US, WW2 Germans, battletech, wood elves, stormtroopers, Iron Snakes, Deathguard, Modern US infantry, WW1 French, Trench Pilgrims, New Antioch, Carnevale Doctors.
skulls- plus one for 102
big stompy robots of death-17
I can alway count on you, David, to entertain us with a last flurry of activity before we close for the season (and this is only 'Part 1'). All of these are all wonderful, but I especially like the old Perry and Morley Necromunda models from yesteryear. Well done David!
- Curt



































Should we be worried that this is only part one? Great collection of typical DvidB weirdness, all very nicely painted. I like the teal blue on the Docs, but I'll take the no show fee and skip my appointment.
ReplyDeleteGreat stuff
ReplyDeleteExcellent work Dave, where's P2?
ReplyDeleteAwesome painting
ReplyDeleteGreat work; love the Cawdor.
ReplyDeleteLovely old school and new school gangers! I like the carnivale stuff, most of my Italian wars buildings are TT combat but Im put off by the potential for breakages, that said they do look great figures with a lovely finish!
ReplyDeleteBest Iakn
wow, what a great bunch of figures
ReplyDelete