Monday, 16 March 2026

From GregB: Saturnine Terminator Squad (45 points)

It's Saturnine time!

We have reached the final week of another Analogue Hobbies Painting Challenge. Time to cram a few more submissions over the line in a desperate rush for points! Probably the best place to start are some things I had told myself that I would "definitely finish some time during the Painting Challenge", but have been procrastinating about for one reason or another. It is in this spirit that I present to you this Saturnine Terminator squad. These are "28mm" multi-part plastic figures from GW's "Age of Darkness" setting (a.k.a. the Horus Heresy) painted in the fine colours of the XV Legion Astartes, the Thousand Sons. Because space wizards want to wreck sh*t too. 

"Let's blast something! Or smash it! I'm good either way!"

"Saturnine" kit is the "new big thing" for the 3.0 edition of GW's Age of Darkness rules. There is surely some lore for this armour variant and...well, I would share but for the fact that I haven't bothered to give it even a cursory scan, as it amounts to a farcically clumsy ret-con into the Horus Heresy story and I sort of don't care about the story. Suffice to say these are really, really big suits of powered armour, with impressive battlefield capabilities, big guns etc. etc. 

Note the blaster mounted on the power fist - so he can either punch someone OR shoot them even more!

These specific models are equipped with...I think that is some manner of "disintegrator" weapon on the one arm, while the oversized fist also sports a shorter-ranged blaster or flame-weapon of some kind. I would get the names, but that would involve encountering the Age of Darkness 3.0 rulebooks and...I can't be bothered. Rest assured the kit is all suitably super-duper-kill-things oriented.

I did not pose the legs very well on this one...looks like he is trying to step quietly or something, which is pretty silly, but whatever, he'll still fight on the table!

These models have a lot of components, and the instructions are not exactly clear in terms of the best ways to assemble them. To the credit of the designers, they want to offers hobbyists different options in terms of posing the feet and hands/weapons...but this goodwill is undone by the sheer "chonk factor" of these brutes. They crowd their bases, so there is not all that much to do with the legs, and the huge oversized, turtle-style upper shoulder sections crowd out any effort to meaningfully pose the arms. 

Close up on the ranged weapon. Cool looking gun - I'm sure it is super safe to use and poses no risks at all to its own side...

I recall GW came out very quickly with a "hey, here are a few tips from the studio" type article for assembling these models not very long after they hit the shelves. Naturally enough the studio guys offered an approach quite different from the one in the instructions....sigh...

Sub-assemblies - the "collars".

More sub-assemblies - the helmets. Took the opportunity to stick transfers on them too, before sticking them in the model.

A mid-point WIP photo. 

In terms of assembly and painting, these models are best thought of as small dreadnoughts, and there are so many overlapping sections that I recommend painting them in sub-assemblies. The "turtle shell" tops do not assemble easily, and you should probably put them on last AFTER you have painted the rest of the model, because they are so dominant that they make significant parts of the figure unreachable with a paintbrush - and yet they do not cover the ENTIRE top area, and so will leave any unreachable sections visible if they are not painted...that is the sort of combo that makes the OCD hobby monkey in my brain MENTAL.  

Close up on one of the helmets.

The head is a real challenge too - once more, a sort of "collar" goes over the head, but small parts of the internal area around the helmet will be visible even though the fit it very tight...so once more, sub-assemblies were called for. 

Maybe this is why these things sat around my painting table for so long. I had primed all of the bits prior to the start of AHPC XVI, convinced I would get them finished as part of my Challenge plan. But as my enthusiasm for Age of Darkness 3.0 really faded, I found other fun stuff to paint, telling myself that I would "do those Saturnine guys at the end." Well, here we are, so better get them done, right??? 

"Let's hit the town fellas!"

Good to have them over the line. If I ever do get them into a game, I'm sure they will cause a fair bit of havoc - even given the doom all newly-painted models seem to face, the rules for these Saturnine guys are pretty silly so they'll have a fun old time. I think you can even give them a psychic power? Which seems...bonkers...but then, to be sure, I would need to crack open the rule book and...I'll just figure it out some other time. 

For points, I am hoping to count Axehole 2.0 as a precedent, and mark them at 15 points each given their large size, which would bring this to 45 points. 

________________________________________________

Fabulous work on these oversized walking scarabs, er, Dreadnoughts, er, Terminators, Greg! You did a terrific job on picking out the models' details while maintaining the restraint to give them a cohesive look (i.e If you know the 30K lore, you know these are from the Thousand Sons). I cringe at your description of various sub assemblies and build strategies, as that seems like, well, too much work! Nonetheless, your efforts paid off handsomely, and they look ready to curb-stomp all library late-returners and Space Wolves (after they've diddled with their minds and shot them, of course).

I will follow the 'Axehold Precedent' and award 45 points for the herd. 

Well done in getting these over the finish line, dude!

- Curt

20 comments:

  1. End results are excellent, but man sounds like work to assemble them.

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    1. Cheers Peter! Assembly was not smooth...but got there in the end!

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  2. Yeah I read that the assembly for these was mental. They look great though . Well done!

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  3. No matter the pain involved, the end results are stunning Greg! These are bonkers no end, but the longer I look at those models the more I actually like them.

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  4. Those are AWESOME Greg. I've been debating whether to buy a box of these for my army also and you've clearly shown how great they can come out. Well done mate!

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  5. Heroes on the half-shell! Saturnine turtle power! These are very impressive big models dude, you've done a great job with them!

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  6. I salute your ability to push past the mental anguish that is assembling and painting these. They look fantastic.

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    1. Thanks Barks! They certainly are huge guys.

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  8. You've come up trumps once again, with another superb looking Heresy unit. I've followed your various Heresy builds over the years as they are so inspiring, and reading your clearly articulated and reasoned critique of GW's approach is almost as much fun! Wonderful work!

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    1. Thanks very much Peter, glad you enjoyed them.

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  9. Crikey their impressive, and to think their kits difficult to make and paint with less than helpful guides-that’s weird

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  10. Wow Greg, just so impressive, man you can paint!

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