Tuesday, 4 March 2025

heresy-davidB(91 points)

 

Skulls AND spikes...definitely a bad guy
The Black Legion who were formerly the Sons of Horus, formerly the Luna Wolves; really could fit Wrath. I am using them to pass the ring of Heresy. They fell in the sway of Chaos and were corrupted most by their vanity. Their hatred though is what makes them so wrathful. Although some fell further and were corrupted further; most of the Black Legion are so black of heart that they hate the demons as much as the Imperium. They really loathe the newer marines that they believe are inferior parodies of "honored" foes that they despised. Abaddon leads them and has many failed Black Crusades against the Imperium, launched from the Eye of Terror. In the latest effort, he destroyed the planet Cadia  and has been relentless in their march forward.

the oldest chaos lord in my collection.
My first foray into 40k was just collecting the wonderful Scifi models of the Rogue Trader days and I knew nothing of wargaming except Risk and Stratego. I painted the miniatures in colours I liked and even when I did get the Rogue Trader book I made my blue marines Ultramarines and faced down with the grey Space Wolves. The Imperial Guard were the next large force followed by Space dwarves, eldar, then genestealers and forces of chaos. Space Hulk was a game I got for Christmas and soon I had every single terminator model that GW made. Including these six classic Rogue Trader chaos terminator troops.They were used against the genestealers and then using White Dwarf rules they were used in very intense games against loyalist terminators. 
In the day these old sculpts were painted in bright glossy colours of testors enamels. Just lurid combos of eye bleeding colour combinations. I then painted them years later in acrylic, that never covered them well, directly over the thick enamel in various schemes of the original chapters that started the heresy.
I stripped them(mostly) past summer by soaking them in simple green as Ray had already eliminated any chance I would use dettol after reading his exploits with Fran! 

The simple green did not get all the paint off, but it did eliminate some of the excessive layers of enamel paint and after washing, a black prime coat adhered well. Now these old skool boys are sporting the livery of the black legion and are ready to dominate in more games of space hulk and 40k.

No speed paints and very few washes were used. I used the fanatic black grey paints  and shaded them to highlights with those.

except the swords, I used that arkelian green to get that glowy dirty turquoise on the blades.

In the 90's I got these lads. four extra spikey terminators of chaos and the classic sculpt of Abaddon. 
Abaddon and his terminators were literally tossing my Leman Russ tanks off the game table. I picked them up at hobby shop for real cheap being used and white primed. This is the first time they have seen color beyond the chipped white prime coat. They have only been used in solo games where I found the best way to deal with Abbadon is to tie him up with a lot of ogryns or pull the tanks out of his reach and blast him to oblivion. Still he and his bodyguard deal an impressive amount of firepower on top of the tank wrecking melee capabilities. To this day ogryns trot faithfully behind my tank squadrons just incase  something like Abaddon appears.

Skulls and Spikes...big spikes!


so here is Abaddon with his extra spikey bodyguard. Not only do they serve as ablative armor for Abaddon, but they are combat monsters in their own right.

I am not sure if he is still allowed such a large force, but Abaddon and 10 terminators beaming down next to your squadron of tanks is still a bad day.
For some more stompy death, I have these mechs to get me on the board for my own sideduel of big stompy robots of death. Sander has definitely buried me again, but it is keeping me busy at painting up these mechs for  a first game of Battletech proper. I have no plans yet on an actual army, but plan to keep things calm and group the mechs in lances of four and try something different in paint schemes for each one. These are from the starter box game and feature the commando which for some reason was always given to my RPG character. I never took down another mech with it, but I could scamper and give suppressive fire for my team while they did the heavy lifting after my scouting.

I mimicked "real tree" by using browns and greys to paint their legs in branching stripes over a blue and white camouflage of cloudy winter sky. They cannot hide from radar,satellite, or infrared heat, but perhaps if they stand still in a winter forest they might be missed!


Moving on we have House Steiner Lyran Guards in a striking blue and white colour scheme. In the game, skill level of the mech pilots adds to the capabilities of the mech. I plan on a few more famous and infamous colored regiments to indicate the more skilled elite lances. The rifleman and warhammer are some of my favourite machines. 

expect more rifleman and warhammers as well as atlas and longbow mechs. I do have many mechs laying in the mountain of neglect and several are the mechs that I like most....even the commando that really isn't the best one available!

And another swath cleared from the desk to make room for more models needing attention,
8 battle tech warriors I will count for 40 points as they are like 28mm troops
11 chaos terminators for 55 points
20 points for Heresy
115 points cleared

Skulls holding skulls
I have now 8 stompy robots of death and am on the board in the side duel
for the skull tally
the old skool termies have 71 skulls on six models
the version 2 chaos spik-ey boys have 68 skulls with Abaddon bringing 26 himself...and trim so much gold trim!
139 new gold and bone domes for a new total of 280 skulls

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David's last post for the week impressed with the old school metal termies and Mechs of yesteryear - warms the heart to see these classic models getting some love!

Sorry, but I'm obliged to score the Mechs as the 6mm vehicles that they are, for a total of 91 points

- Paul

Space dwarves and trucks-DavidB(110 points)

 

So these are the last of the fanatic turquoise painted troops and were done with the swooping hawks, they just had their metallic and final detail completed. I still have the original box of Space Dwarves which were also unfortunately called squats. At least GW brought them back as the League of Votann or somesuch, but the are still Space Dwarves to me. This is a kill team of space dwarves. I used the color scheme I wanted for the Van Saar gang on them. I really like there high tech look and still they hit the same notes as the classic dwarves from RT. They have bikers, ancestors, and more...but they look a lot cleaner and less dirty biker.

They are a treat to paint and I had a great time picking out details on them.

They have a pugilist although i gave him a pistol and an axe too. An explosive specialist and a standard fighter with helmet down.



a couple of gunners for fire power and plasma sort of weapons are common for them.


a commo grunt and pathfinder to flank the jarl

Then a back shot of the jump trooper and baggage carrier.

I may try to get another box as I assembled them without trying to mini max the force and went for the rule of cool with them. My favorite is the fellow lugging all the gear for the squad.
I used this truck for the new Blackout game troops, but I also upscaled it on the 3D printer and thought of using it for my genestealer cult force, Imperial Guard, and Necromundia. It is a beast and I do like this truck a lot. I will print more as they will be welcome in most of my forces.

I went with Fantaic desaturated greens and watered them down for an airbrush test.

after a brush highlight I used some of the valeijo rust effect paints to weather it up with scratches, dents and dings.

I did not dust up the tires on this one and tried to give it a worn but clean look.

just three brown paints and i achieved a nice worn chipped paint look

just to show it is upscaled from the previous ones

I did not print up the turret as i want to fabricate a mining impliment at some point for this brute.

The current operators have used it to crush all sorts of obstacles but still wash it on occasion.
I do hate painting vehicles, but I do like how this one turned out.
And here is the current owners of the behemoth

My squad of necromunda prospectors need a ride in the ash wastes and this truck can carry the whole crew. the boss miner has a nice white hard hat so the crew knows the supervisor is on scene.


The champion is sporting a blue safety hard hat because the space dwarves or OSHA compliant... and a niffty bearded skull buckle to match with the soldiers leading off this post.


Two green horns wearing the green hard hats of newbs soo the safety guy knows who may be doing something wrong


an orange helmeted machinist sporting a squad support weapon and supported by three yellow hat crew provide the heart of this workforce.

I used a pale grey for their armour and all wear denim and leather. I made the sleeves of these last four look like flexible rubber. These are definitely only the start of this gang as i do like them a lot and would like to get more to add to the work force.
The only reason there is no more space dwarves in this post is I have none left to paint.

so  that is 10 space dwarves for 50 points
8 miners for 40 plus 8 more skulls
the a rough used but clean truck for 20
new skull tally of 141 and 110 points

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That turquoise is quite striking but the stand out in this submission for me is the printed truck, which reminds me of something from the post-apoc Fallout game series. Would make a great He3 moon prospector with those gigantic wheels too!
- Paul


TomL, ACW, the Wise and Faithful (Points: 180)

Returning to my ACW project on the Unions side, I decided to try another variation of the base contrast colours. The Ultramarine was a touch too light (saved by the wash) but Pylar Glacial has horrible coverage with a single pass. I can see how this will be useful for a cold shade or a winter base but I returned to Briar Chill during the first base.  Anyway, here is the 5th NJ:


 

 


Continuing on in Paradise we visit the Fourth Sphere: The Wise. Here contemplative, sage, scholarly types contemplate reality, heaven & hell and how to correctly spell "Orc".  



 

This Scholarly version of JRRT was from Boarshead miniatures. Painted in Foundry acrylics and GW washes. My attempt at a vaguely green herringbone using washes was not very successful. Ah well. The pilgrimage through Paradise continues on to the Fifth Sphere: Warriors of Faith.

Father Pious, Brother Repentant and Reverend Alms


These Footsore Miniatures were painted with all Foundry Acrylics. Picture background are from Jon Hodgson's backdrop painting books.

Points for this week: 180

60 Union ACW 15mm figures @ 2 = 120

4 28MM figures @ 5 = 20

Wise & warriors of the Faith = 40

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Your union troops look quite the business Tom, and the army is looking great! 

Footsore do make some lovely models don't they! always nice to see them painted up. And the Brother Repentant resonates with all the Minions at this end of the Challenge! :-)

- Paul

Side Duels Update March 4th, 2025

Another update on where everyone stands in the non-Skull related duels.  There is not a lot of change since my last update, but I suspect that some Duellists are guilty of Sandbagging...

First up an updated pie chart of activity.




SD1 (Moose and ) Squirrel Duel



GeoffT is maintaining his lead, but Curt and MikeW are hanging tight.  I increased MikeW's scores since I missed the that fact that he had multi-squirrel entries.   Sadly still no meese....

SD1 (Moose and ) Squirrel
GeoffT12
Curt8
MikeW8
Barks5
KerryT5
MartijnN2
RobH1
PeteF0

SD2 30K Heresies


Greg is stretching his lead while his rivals seemed awed by the True Emperor's show of power.

SD2 30K Heresies
GregB231
Curt130
PeterA84
DavidB0
SanderS0


SD3 Skulls


Scoring is pure head count (pun intended). This one will be adjudicated by Barks.

I will leave skull tallies to our resident Post-Mortem Phrenologist.

SD4 Mech Madness


Have we the makings of a mechanical horse race here?  TomL is cutting into Sander's early lead.

SD4 Mech Madness
SanderS95
TomL54
Curt15
DaniHG2
DavidB0


SD5 WW2 Duel


I am prepared to call this one a bust.  Six  Eight weeks in and we have a solitary Dutch Armoured Car as the combined effort from three gamers.  Actually on second thought it's much worse than that, as MattW has multiple WW2 posts unrecorded on the Duels Form.  I guess why send Tigers when a Armoured Car is all that's needed...
SD5 WW2 Duel
MattW30
DavidB0
Millsy0


SD6 Napoleon's




Sandbagging alert!  Ray has no less than eight Nappy posts that are unrecorded on the Duels Form.  The Duels Wallah will be applying pub cribbage rules.  I am giving RayR 24 hours to claim these points or they will be allocated to his rivals!

SD6 Napoleonics
LeeH730
DaveD412
RayR369
MattW200
EdwardG0
KerryT0
PeteF0


SD7 Can Opener


Very little change here and Kerry is maintaining a lead.  The Snowlord needs to remember that the duel is based on total points not numbers of figures.  I have corrected his score to reflect the 15 points in armoured sisters not the 3 women.  I might not be so generously inclined next time....

SD7 Can Opener
Kerry T330
Curt145
Barks77
MattW0
NickY0
RobH0

SD8 Retreat from Moscow

See my comments on the Napoleonic Duel above.  The same threat of Pub Cribbage rules applies here.
 
SD8 Retreat from Moscow
LeeH785
RayR369


SD9 Colonial Wars

















By Jingo, we've got a scramble on.  The Imperial Powers have awoken to the threat posed by their rivals..

SD9 Colonial Wars
DaveD107
RobH55