Sunday, 13 February 2022

From SimonG: 28mm Imperial Roman Cavalry for Jewish Revolt Project (100 points)

I'm getting to rather hate these Romans -- sorry for having missed last week as I got behind with this latest batch. My offering for this week and for Coruscant is that epitome of the Imperial -- Roman Cavalry!


These are eight 28mm Victrix figures with, once again, hand painted shields. A fine liner pen (in this case a 0.03 Copic Multiliner) is the go to tool for this sort of fine work and frankly working on flat surfaces such as shields is a darn sight easier than doing heraldry on medieval surcoats or barding! 

The cape on the Decurion is from Anvil but otherwise the figures are stock as supplied.




What took extra time was the sheer amount of area to cover and all of that fiddly horse furniture (I love painting horse bodies and giving each one a personality but I despise painting all of that bridle work and fiddly nonsense!)





Anyway after a good 12 hours or so of effort I think the final result came out OK -- and once again I'm able to re-stage a plate from my Osprey Campaign 252 reference -- here's my version of page 55-56!



By my reckoning all that work should be good for 100 more points (8 28mm mounted plus the 20 point bonus for landing on Coruscant)

I've planned ahead and already have next week in hand so look forward to a quick hop on Lady Sarah's Star Yacht to LV426 and a classic bad idea 

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Beautiful work Simon. Though it may have drove you a bit bonkers working on all the horse furniture, it really paid off in the end as these cavalrymen look brilliant. And those hand painted shields... wow, absolutely superb. I also really enjoyed your final setup shot as an ode to the Osprey book art. A wonderful post, thank you!

- Curt



From TamsinP: Somewhere Near Arnhem (90 points)

The Adventures of Oscar: Time Traveler, Slayer of Squirrels and Very, Very Good Boy

Chapter 7

In which our hero risks explosions to sate his hunger...

*KARUMP*

*BOOM*

Cripes! Maybe it wasn't such a good idea to come here looking for food. Those explosions seem quite close.

*KARUMP*

*BOOM*

*KARUMP*

*BOOM*

*KARUMP*

*BOOM*


Hmmm, they seem to be moving away from here! Well, that's a blessed relief, I can tell you! Explosions and starving dogs do not mix at all! Ruh-ruh-roh! 

From all this rubble I guess there must have been lots of explosions. There probably isn't any food here, but I'd better check them out. Just in case...


Nope! No sign of anything to eat in these piles. Oh, woe is me! But, what's that I hear? It sounds like men...and they're speaking like Daddy-Curt! Different voices, but same sort of words...


...and I think I can see a house over there where they are. They're bound to have food and take pity on a poor hungry dog like me. I'd better go and say hello!


"I say, is that a dog over there?"

"It is - must be bleedin' bonkers, Sir, running around a battlefield like that!"


"Hello, doggie! No, we haven't got any food for you. Try the chaps in the house."

I recognise that tone - they're saying no food. But they seem to be pointing me towards the house. I guess they mean that there's food there. 

*sniff-sniff* Ooooh! they might be right - I smell cooking! Better get there quick before it's all gone!


Ruff-ruff! Hello! Do you have any food for a poor, starving dog?

"Collins! There's a dog in the doorway!"

"I say, Colonel, there is! What on earth is a dog doing in the middle of this battlefield?"

"I've got no idea. And what's that it's carrying in its mouth?"

"I've never seen anything like it, sir. Sergeant - take charge of the dog and see what it's carrying!"

"Yes, sah! Come here doggie!"


 Hmmm, that chap seems to be calling me over to him. Maybe he's going to give me some food?


"Good doggie! Yes, your a grand hound, aren't you? Now, let me see what that is you're carrying..."

He's trying to take my device. can't let that happen. Grrrrrr! Grrrrr!

"OK, easy now boy! You can keep it!"

"Well, Sergeant, what is it?"

"I'm not sure, to be quite honest sir. There's a label on it, but it must be a joke."

"A joke? What does it say?"

"Well, "Tamsin's Time Travel Device", sir."

"A time travel device? Ridiculous!"

"Indeed, sir. He looks rather hungry - is it all right to feed him?"

"I guess so. Is that stew ready yet, Perkins?"

"Just about sir. I'll put a bowl out for the mutt."


That chap over there is holding out a bowl for me. He's giving me some food! Ruh-ray! I guess I'd better go say hello and thank him!

"My word! What stinky breath you've got. It smells like you've been drinking jungle water!"

Jungle? How does he know I've been in the jungle? Very suspicious...but he's offering me food, so he can't be all bad! It looks a bit hot...oh, he's adding some cold water to cool it down for me. That's nice of him!

"There you go, dog! Some nice bully beef stew."

*sniff* Smells of meat. Tastes of meat. Not as nice as proper home meat, but what's a hungry dog to do? Well, that went down rather quickly. Any more? 

"Sorry, dog, that's all we can spare I'm afraid."

Sob! Sob! I don't think I'll get any more than that from these men. But I'm still hungry! I'd better go round and thank them all, then toodle off to find some more of these nice men to scrounge food from!

"Yes, yes! Down boy! That's right, you're very friendly, aren't you. Now, I'd suggest you scarper from here - there's going to be some more shells coming in very shortly!"

Row-rye! I say goodbye and head for the house whose roof I can see over that hedge...

*KARUMP*

*BOOM*

*KARUMP*

*BOOM*

*KARUMP*

*BOOM*

*KARUMP*

*BOOM*


Explosions again! And they're getting closer! Time for me to get out of here, my hunger only partly assuaged! Ooops! Pressed button 5 again - didn't want to do that...



You'll probably be pleased to hear that that is the only bit of silliness for this post!

So, what have we here in this post? To put it quite simply, some terrain and some figures. To be more specific, some rubble piles, a building on a diorama base, some crates and some WW2 British Airborne. I had the figures and thought it might be nice to do some scenery to show them off. Initially I was just going to do the building, then I thought about putting it on a larger base and adding some elements around it, then I...well, you know how these things escalate!

The House (and Environs)


This is the "Bombed Out House" from Sarissa Precision. The corner base is from Wargames Tournaments.


The cobbled paths to the doorways were done with Milliput rolled thin and then textured with a roller from Green Stuff World ("Small Dutch Bricks").


I also made a big load of sandbags using white Das clay. While I was doing that, I rolled out some thin sheets of red Das clay and applied the texture roller again, then scored along the line of the brick courses (having learnt from a previous attempt) so that I could cut out the individual bricks when the clay dried.


Last Saturday saw me spending a boring couple of hours cutting off the individual bricks. I also broke up some as slightly larger blocks of several bricks.


For the rubble piles, I made up a mix of sand and acrylic frame sealant which I sploged into suitable areas. Then I added bits of MDF cut from sprues, some short lengths cut from coffee stirrers, some of the bricks I'd made and some bird grit.


Early on in this project, I'd had a think about what to do on the rest of the base. I decided to make a bank with a dugout. The bank was shaped with blue XPS foam, and the dugout line with coffee stirrers.


I forgot to take a pic of the removable dugout roof!

I base-coated the house before gluing the bottom floor onto the base. After that, I applied my home-brew texture mix (acrylic frame sealant, sand, bird grit) all over the exposed areas. That was done before adding the rubble piles and sandbags. I then thinly spread some Vallejo dark earth texture over the bare areas of the floor.

After that, everything apart from the walls of the building was airbrushed with Vallejo Flat Earth. The sandbags, bricks and "wood" were picked out in appropriate colours before everything got drybrushed. 

With that out of the way, I decided to try out using the "oil dot" technique to weather the building. I thought I'd made a bit of a mess of it, but the advantage of oils is that they can be removed with white spirit. Everything (including the upper floor and roof of the house) got a few thin coats of matt varnish to seal them before I added static grass.


Rubble Piles


I had some spare frame sealant/sand mix so, rather than waste it, I decided to make some scatter pieces. I glued down some blue XPS foam shapes to MDF bases, then created rubble in the same way as around the house.

Crates


I'd grabbed a couple of crates from a Debris of War pack for the signaler figure, so I decided to paint up the rest of the crates while I was at it.


British Airborne

A while back I bought the (fairly recently released) British Airborne Command pack from Artizan, along with another pack of their seated crew figures. I'd also acquired the "Para carrying casualty" figure from Warlord Games as a freebie when I placed an order for some other stuff. And they were the origins of this whole mad diorama submission.

HQ Group


Figures from Artizan, crates from Debris of War.


I used the same "bold" scheme for these as I've used for the rest of my British Airborne.



Casualty Group


The medic is from the Artizan command group pack, the para carrying a casualty is from Warlord Games.




Seated Chaps


The figures are from Artizan; I added the MG42 and Thompson from my bits box.


These chaps might be seated, but they are fully painted so I can claim full points for them!


For Scoring

The house, diorama base, rubble piles and crates fill out 12" x 8" x 2.5" = 240 cubic inches = 1.1 terrain cubes.

Terrain - 1.1 cubes @ 20 = 22 points
11.5* x 28mm foot @ 5 = 57.5 points

Total = 79.5 points

* counting the para and casualty as 1.5 figures.


However, that's not all. I have an error to correct. I realised today that I might have claimed some prone figures as full figures. Checking back, it looks as though for my second and third submissions of WW2 Japanese figures that such was the case. Four prone figures have inadvertently been claimed as full figures. Mea culpa!

So, to correct that error:

4 x 28mm prone figure deduction @ -2.5 = -10 points


New Total = 69.5 points

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I'm very happy that Oscar got some food, but it seemed like too hazardous of an environment for my boy. I suppose if he was in a real scrape he could fall back on his dog-breath as I'm certain it could be classed as a biological weapon. :) 

Lovely work on these figures, but I have to say the star of the show is that wonderful piece of terrain. Wow, your extra efforts have really paid off as it's a tremendous showpiece. I especially like the sandbag reinforcing and the rubble that you've added - they bring that little bit of realism to the piece that transcends it from off-the-shelf, to something rather special. Well done!

Thanks for the self-audit Tamsin, your sins are forgiven as are mine for not 'catching it' in the first place. And 1.1 cubes?! You're thinking about this far too much, m'dear. :) I'm going to give you another 10 points for your excellent work on the terrain, which should level the karmic balance. 

- Curt



From PeterD Dark Age Ring Fort (20 points)

Advance and be recognized
 

If all goes to plan, this should be the first of two posts from me this week.  Having been thrown way off schedule by my bout of COVID at the start of my teaching semester, I've decided to bin the challenge locations and focus on the stuff I've got ready to paint on the workbench.  

All of the pieces lined up.  Four straight sections, three curved sections, two gates and two end caps.

Backside view of the whole array.

I had two largish modular terrain projects planned for this year's challenge, the modular ruins posted a few weeks back and this Dark Age Ring Fort.  It's a set of 28mm pdf kits by Sarissa Precision. As with all the Sarissa Kits I've worked with it was a joy to put together, an easy hour of punching out, applying glue and clicking the bits together.  And yes there are two camps regarding terrain, those of us who enjoy making scenics and those of us with irrational phobias towards terrain brought on by extreme emotional trauma while in uteri.

My Gripping beast warriors on the ramparts.

This sort of works would protect villages, towns and manors all over Western Europe from the early days of the Roman Empire into the middle ages.  it's inhabitants might be Celts, Saxons Franks, Danes or Scots-Irish, but the basic plan remained constant.  Sloped earthen ramparts topped with a fence or palisade and flattened off on top to make a fighting platform. 
 
Close up in better light to show the kit details.  The wood work was painted with washes of raw or burnt umber over a parchment base.  The ramparts were painted dark earth tones with ground cover applied and bushes to hide major flaws.

Most Sarissa kits come with doors, but oddly the gate houses did not come with gates.  I bodged some together using left over doors from other kits.  I did one gate open and one gate closed.

The roadway and fighting platform are done with fine railway ballast firmly cemented in place (thanks for the tips Curt) and overpaid in earth tones

The pair of gates in the open position are to narrow to full close of the entrance, but modeller's license and forced perspective means that can be ignored.

The kits are marketed as 28mm but the walls and gates seem low compared to my GB figures.    As with most war-games terrain it's a matter of balancing the differing vertical and horizontal scales and looks ok on table.  Anyway, I'm not sending it back!   

I see a ton of uses for this on table.  First off for my Beowulf RPG when we go on TT.  Also it will fit my El Cid armies nicely and can be morphed into other eras easily.  I now have a pretty good tied collection of terrain to cover Dark Age Britain, and so I think that I need to build Sub-Roman armies and enemies to fight over it!

Points wise the ramparts measure 36" long, 3" wide and 2" tall.  That's a perfect terrain cube for 20 points.

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That is a very cool looking Dark Age fort Peter. MDF kits are getting quite sophisticated, doing a better job in mimicking more naturalistic structures. I like how you used clump groundwork to cover the joins and break up the uniformity of some of the lines. Well done.

- Curt

From Barks: The last planets (Xanth)(Lune) (55 points)

These are my entries for consideration to access the centre of the AHPC XII solar system.

First, Xanth - a unique talent. I've chosen Beorn from The Hobbit, with his ability to change into a bear. These are from the Journeys in Middle Earth boardgame. I'm quite underwhelmed by the bear - I would have preferred something big and troll-sized and more dynamically posed. Like most things, it has improved after a bit of paint.




Second, Lune - witchcraft and sorcery. This elf is High Mage Quellen from Descent 2nd edition. He's more 25mm than 28. I've included the artwork- I think I got reasonably close for a quick Contrast job. I didn't just choose him for his sorcerous ways- he fills an unusual slot in my ABC!



3x 28mm figures: 15 points

2x Locations (Xanth, Lune): 40 points

Slowpainter's ABC: Q is for Quellen

Set the controls for the heart of the sun!



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Lovely brushwork Barks. Quellan's a excellent pick for your 'Alphabarks Challenge', and I think you did a masterful job in capturing his likeness from the game's art. You've also done great service for Beorn in both his incarnations, but I have to agree with you on the sculpts - not very imaginative or inspired, especially given the dynamic subject matter. Still, as you say, they look orders of magnitude better when they are as well painted as these. Great work! 

- Curt



From DaveD - more Nam VC (105 points)

Today's entry sees the last of VC in the lead pile for the ‘Nam collection . Again these are by Gringo40's . Twenty foot figures and two prone.


I have maintained the more classic black look for these as will be adding some for the more urban setting so they will have a different look and more rubble type bases . 





That takes me to 33 VC for this Challenge so that will do for now.  Of course that  now means by VC/NVA storage box is now full to overflow so a new box has been started for future expansion.

Having looked back on my own painting its been almost a full year of things for the Nam project - so its definitely time for something different 

points:-

20 x 28mm foot = 100 pts

2 x 28mm prone = 5 pts

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This is an excellent looking cadre of VC, Dave. You've done such brilliant work on this project over the year, with all the iconic figures, vehicles and terrain. Nonetheless, I can see wanting to take a break from this period and stretch into something else. I look forward to seeing what grabs your attention next!

- Curt