One of my AHPC objectives this year is to work on a Beasts of Chaos/Beastman force. A few years ago I did a Beastmen unit as allies for my Chaos Raider army but have now been goaded into expanding to a full force. And I am a sucker of hobby peer pressure...
I have gone with 12 figure units for use with Dragon Rampant, but as I find figures will add to them for Oathmark and maybe even a spot of OldHammer (shhh...) Here are the first two units: 1 each of Gors and the smaller Ungors, plus a War Leader to inspire their ferocity - all GW models of course.
It was good to experiment with GW contrast paints, of which much has been commented. In the right context they worked nicely: specifically the fur, shields and other high detail areas came out well indeed. However, for larger or smooth surfaces I went back to traditional techniques which delivered the look I much prefer. I've also been playing with some different inks to give the flesh on different units a different look - representing different tribes coming together to make the Warband. Some work better than others - the Ungors look a little like baby Hellboy :-)
Skull-o-meter update: these 25 figs and their two hand painted banners are adorned with a total of 23 skulls (plus a few fleshy and seemingly recently severed heads that clearly aren't classical 'skulls' so weren't counted). Coupled with the 44 previously recorded skulls from the Herdstone model, this takes me to 67 noggins in the renowned "Skully McSkullface" side challenge. Not the same high skull to figure ration as say a 40k Chaos army, it seems nonetheless quite reasonable.
Overall for this entry, that is 25 figs in 28mm, for a total of 125 points.
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Hobby peer pressure is real and must not be resisted. ;)
Paul, these beastmen are brilliant. These make me a little nostalgic as my first Warhammer Fantasy army was Beastmen (Back when the lowliest ungor had 2 wounds!). Nice, clean brushwork here, and I really like the verdant basework - it gives the impression that they're in a forest glade. I also think their skintones are great, even the 'Hellboy' ungors (they'll lighten up with age). I agree with you on the weakness of the Contrast paints on models with large, smooth surfaces - they seem better utilized on figures with a good amount of relief/texture.
125 points it is, with another 23 skulls for the 'Skully McSkullface' challenge. I wonder how Barks will respond? Stay tuned!
-Curt
Te(ro)rrific band of mosnters!!
ReplyDeleteNice beastie boys Paul :)
ReplyDeleteYou stole my line! Outrage!
DeleteFine work on this bunch of beastly fellas.
ReplyDeleteVery beastly and very nice work. Good work on the skullomteter too.
ReplyDeleteLooking very mean! Well done!
ReplyDeleteChristopher
Your banner work is fantastic! Great job!
ReplyDeleteGreat looking beastmen! Disappointingly low skull count for GW though!
ReplyDeleteBest Iain
Excellent brushwork on these beasties. Moorcock would be proud ;>)
ReplyDeleteOh man, Beastmen - a classic fantasy faction, very nice work on these.
ReplyDeleteThose are some excellently painted brutes man!
ReplyDeleteGreat work on the skin tones in particular.
ReplyDeleteVery nice, if a bit light on skullz. ;) Would like to see the whole raiding force sometime!
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