Our group is planning to run a Pulp era skirmish game set somewhere in Egypt, so I’ve been beetling away at getting some scenery done for the board. I have to say this has been one of the more fun building projects for me lately, as it’s a rich setting with plenty of inspiration in both history and film readily at hand.
Before I bought my own 3D printer I used to shop for pieces on Etsy, and as I’m sure many know the quality on there is sometimes a hit or a miss. When I purchased this half sunken Pharaoh’s head and ruined pillars set for an Ancients battle, I was initially a bit annoyed. It was clearly a rushed print, with striations visible throughout from a job that either didn’t bother using a smaller nozzle or didn’t iron any of the surfaces (both of which add time to the print job). I ended up not using them and put them away.
When I pulled these out of storage for this project, I realized the poor layering could actually work in my favour for a 20th Century era game – a bit of careful weathering and dry brushing made the pieces look like they’ve suffered a few millennia of getting pelted by sandstorms and baked by the sun. Done and done.
The three rocky formations were simple plastic 3D prints that were then slathered with Vallejo Desert Sand (26.217) diorama FX. I found, however, that this basing material has more of an egg yolk yellow colour about it rather than a more traditional beige look, thus I gave these pieces several overbrushes, washes, and dry brushes to dull it out a bit. Also, of all the Vallejo FX materials this one has to be the messiest to work with, so I’m open to any suggestions for alternates.
A trip to the local dollar store provided ample materials for making all the terrain pieces. The palm trees are cake decoration toppers, while the shrubbery comes from a mix of cut up cheap aquarium plants and a piece of fake golf turf. I printed out a variety of puddle bases in different sizes, then went about making the scatter terrain using Vallejo desert sand, tufts, and small rocks from the driveway. I also made one larger piece as I wanted something that figures could move through.
Overall, an inexpensive but effective project that gives me plenty of terrain options. And while I'm happy with how everything turned out, I may go back and dry brush some of the Vallejo desert basing as it still seems too yellow toned for my liking.
Thus in this batch (no figures – included just for scale comparison)
1x large Pharaoh’s Head
1x ruins
3x rock formations
8x vegetation pieces

Great pieces. The lines work on that head, it looks great
ReplyDeleteThanks Peter!
DeleteLooks just the job for a desert find
ReplyDeleteThank you Dave - looking forward to your next entry!
DeleteThanks Byron! More than fair - happy with the result.
ReplyDeleteOur second big head of the day! I'm keen to do some jungly bases myself, these are inspiring.
ReplyDeleteThat head is a cracker though
ReplyDeleteOne of the joys of visiting here is to get inspiration and that fallen head does just that - a lovely centre piece.
ReplyDeleteGreat work. Very Ozymandias...
ReplyDeleteAgree the print lines do work as wind wear.
Great Pharaoh's Head .... will be brilliant for your planned Pulp games.
ReplyDeleteWe played through some Silver Bayonet, Egypt, last year and sourced a few desert pieces on etsy and you are correct, hit or miss. These look good, well done.
ReplyDeleteVery well done!
ReplyDeleteboy there must be some deep rough on your golf courses :) anyway the post is brillaint for this - the failed purchase comes good story! I sympathise your colour dilemma - my only advice is go back to the colour wheel or artists colour charts and start with "Ochre" real world yellow - the yellow spectrum is broad and look at those colours to get you colour idea and then match that to a pre coloured pot. I constantly struggle with beiges/creams/browns in pots - there are so many and it feels like I have nearly all of them!!!!! yet still can't pick the right one and often end up mixing in other colours. If you want to really go off piste try a ZORN palette - red/black/yellow ochre/white. Online there are numerous examples of the palette. The thing is just these four colours can create a massive choice of colours and it reminds me that artists have an infinite range whereas we wargamers (on a mission) restrict ourselves naturally to a productive choice. Sometimes taking a break from that self imposed restriction and simply playing with colour can reset your mind. The stonework is splendid.
ReplyDeleteVery cool! Love these!
ReplyDeleteA great flurry of terrain. I can almost feel the heat.
ReplyDeleteNice bits of scenary!
ReplyDeletethat jungle terrain is fantastic
ReplyDelete