Tuesday, 29 December 2020

From PeteF: Curtgeld Entry - Jaunty AWI Officer (25 points)

This is my Curtgeld submission - so hopefully someone who makes it to the Snowlord's Altar wants a Revolutionary War (or thereabouts) officer type. Before the challenge I posted a few options for the Curtgeld on our Facebook page. This is the one that drew a comment - so this is the one that got painted.

I think the figure is probably from Perry miniatures - it was part of a lot I bought from someone on TMP  three years ago. He's got fancy clothes and riding boots - most of the colours are consistent with a Continental officer but plenty of people who fought for the crown also wore blue. He might pass for a a few other 18th Century types with the tricorn and all the lace.

He was a bit of a challenge to paint - the right skintone was elusive. There's some nice detail on the sculpt with the buttons and medal.

One 28mm mini for 5 points and 20 points for Curtgeld. 

From GregB - General Wolfe and the "Louisbourg Grenadiers" (50 Points)

New forces for the Quebec 1759 Project - General Wolfe and the Louisbourg Grenadiers.

During the 10th edition of the AHPC I unveiled another project - painting forces for the Siege of Quebec and the Battle of the Plains of Abraham in 28mm. Progress on this project is...let's just say it is moving at a "stately pace", but there has been some painting happening and I'm pleased to share the results with you all. Here is a command base for General James Wolfe, commander of the British forces on that fateful day in September outside Quebec, and the "Louisbourg Grenadiers", another unit for my collection of British forces for the battle. All of the figures are 28mm metal castings from Wargames Foundry, save for the figure of Wolfe himself, which is a 28mm metal figure from Warlord Games.

The Louisbourg Grenadiers

The "Louisbourg Grenadiers" - figures from Wargames Foundry.

The "Louisbourg Grenadiers" were a provisional converged battalion comprising the detached grenadier companies from the 22nd Foot, 40th Foot and 45th Foot regiments of the British army. The name comes from the French fortress of Louisbourg (on Cape Breton in Canada), which the British had captured previous to mounting their campaign against Quebec, and I believe all three of the regiments saw service in that action. 

Beautiful sculpts from Wargames Foundry - note cast details on the mitres - this is a huge help.

The converged unit went on to see heavy action during the Siege of Quebec in the summer/autumn of 1759, and were prominent in the right of the British line during the Battle of the Plains of Abraham outside the city in September. Wolfe counted on the grenadiers to be a reliable strike force for his army.

The left of the grenadier line...also a shot of General Wolfe leading the unit...

To represent this unit on the gaming table, I opted for miniatures from Wargames Foundry's Seven Years War range - not only do they include grenadiers in firing poses, but the Foundry range also offers a number of officer and musician poses for the grenadier units that you cannot find in Warlord's current French and Indian War figure range. The Foundry figures have two other advantages - the details on the mitres are cast on to the figures, giving me at least a fighting chance of creating a consistent - if vague - representation of the insane and intricate symbols the grenadiers wore on their head gear. The second advantage is that Foundry still offers free shipping at a reasonable order level!

View of the rear detail on the figures...those hefty Wargames Foundry figures are crowded on to the bases...

Painting these figures was certainly a bit of a headache, and the finer points of detail are clearly beyond my brush skills. But the excellent quality castings from Foundry allow the opportunity to give a nice, consistent "look" from a couple feet away, which is what I generally aim for with my painting.

Two of the Regiments - the 22nd and the 40th - wore "buff" facings. "Buff" is a colour I struggle to get right, as I'm...not really what sure what colour it is bloody supposed to be - not quite white, not quite tan...who knows...anyways, I muddled around with different combos of flesh-tones and faded khakis from GWs range to get something I was happy with. The 45th, with dark green facings, was a little easier...I opted to paint the musicians in the colours of the 45th, as the green gave a better chance to show off the bonkers details of the reverse uniforms worn by drummers/fifers during that era. Being a provisional unit, I understand (from much smarter people) that there was no colour party the Louisbourg Grenadiers during the action, so there are only musicians and no flags here.

The right of the British line takes shape...small but growing collection for this project.

The Foundry castings are lovely - but I was struck by how beefy and tall these miniatures are...I know grenadiers were supposed to be tall lads, but wow! They barely fit on their 50mm square bases...certainly they would not mix well with Warlord Games figures, but as they are on their own unit, it's not an issue. Not so much when it came to General Wolfe...

General James Wolfe

General Wolfe - figure from Warlord Games. The grenadiers behind him are castings from Wargames Foundry.

In any game it is nice to have small bases to represent command figures for the forces on the table. In the era of the Seven Years War, these bases often host officers wearing the finest 18th century garb - big hats, big cuffs, fancy gloves, beautiful horse furniture, and well-dressed flunkies to carry out commands, pass messages, reassure their boss, recite poetry etc.

But the Siege of Quebec was no such campaign. Not only was the North American theatre of operations particularly merciless in terms of what the weather and terrain would do to such nice clothing - if you could even it get it there - but the snipers and warriors among the enemy would be sure to mark you out and finish any snappily-dressed officers in short order! Along the St. Lawrence in the summer of 1759, less was more...

Add to this the reports of Wolfe's character...as I read accounts of him, he struck me as a spartan man. Brave, disciplined, a "military thinker" for the era, but also not much for politics or the finer things of noble birth and rank. Hardly a revolutionary, but he seemed genuine in his care for the soldiers under his command, and in turn was well-liked by the rank and file troops who served under him. He was not the sort to demand fancy outfits on campaign, least of all during the 1759 campaign in the hearts of what was then still called "New France".

Monument to the battle at Quebec city - the Wolfe-Montcalm monument.

In the book "Death or Glory", which recounts in detail the Siege of Quebec, there are many excerpts from Wolfe's diaries and family memoirs, as well as those of his colleagues from the 1759 campaign. The James Wolfe emerging from those accounts is a bit of...well, he seems like a bit of a brittle, indecisive, mopey, passive agressive tw@t. He couldn't stand the navy (and hey, we've all been there, right?) even though the Royal Navy was critical to the ultimate success of the Quebec campaign. As the siege wore on, there was much friction with his senior officers, and Wolfe himself seemed to despair and waffle, looking for opportunities to approach the city which just were not there. He ordered raids that devastated the colony of New France, burning crops and villages up and down the valley, but the few military assaults attempted against Montcalm's defences around the Beauport shore were abject failures. Cartoons drawn by officers mocking Wolfe as a man obsessed with how to properly dig latrines, but unable to give orders decisively, still survive. As the siege wore on that summer, Wolfe eventually fell ill, and despair in the memoirs seems palpable.

And somehow, out of all of this, he led a daring - I would even say "nutter-adjacent" - against-the-odds assault across the St. Lawrence (with, again, critical assistance from the Royal Navy), one that took the French garrison by surprise and prompted a small European-style field engagement on the Plains of Abraham. The risks to the British in this engagement were huge - the army landed, but was badly exposed in the rear even as it faced the fortified walls of Quebec City and the massing of Montcalm's available forces. Really, this British force should have been badly beaten, even slaughtered.

The Death of General Wolfe - by Benjamin West, painted in 1770.

And yet... whatever issues he had, whatever sickness lingered, whatever the friction with his colleagues, Wolfe overcame the odds. He and his officers led the battle wisely. Wolfe himself led from the front - and paid with his life. Shot several times, he is said to have died on the battlefield just as reports of the French defeat arrived that day. Instantly, he became a military hero of the 18th century. His death commemorated in a portrait (which itself has a whole story, given that the scene in the portrait is not exactly "real"), there are schools and streets and all sorts of things named after him in Canada and elsewhere (or, I should say, there are for now).

The British command base for this hobby project needed to have a General Wolfe, and I opted to use the figure from Warlord Games to represent him. As there were really no "flunkies" in the 18th century sense present on the battlefield that day, I decided to put two grenadiers from the 22nd Foot on the base with him. Wolfe is said to have died in the arms of a grenadier from the 22nd Foot, and he was leading/directing the Louisbourg Grenadiers himself that day, so I thought it would be a way to put a bit more of a "crowd" on to the base of a senior officer and still make sense in the context of the setting. 

I believe that the real General Wolfe was a taller fellow for his time...but those Wargames Foundry grenadiers are huge, so I played a bit of silly bugger with the base to hide the difference.

The Warlord Games depiction of Wolfe is a lovely sculpt...complete with the arm band as he mourned the death of his father. But compared to the giant grenadiers from Foundry, the casting is very thin and very short. Thin is OK...poor Wolfe was puking his guts out for a couple weeks prior to the battle anyway.  But the height difference was a bit crazy, and so to compensate a I modeled a small "rise" into the base for Wolfe's figure to stand on - and I used a ton of ground work and grass to obfuscate the difference...

All in all, this submission includes 27 different 28mm figures, but the majority (including Wolfe) were painted just before the Challenge started. About 10 of them had to be re-painted as I had screwed up the mitres for the troops from the 22nd...but it is not called the "Re-Painting" Challenge, so I'll claim credit only for the castings completed post December 21 - that amounts to 50 points. 

Thanks everyone - I hope you are all having a great time during this edition of the Painting Challenge! 

From PaulSS: 12th (Prince of Wales's) Light Dragoons (100pts)


More troops for the Hundred Days collection with a Regiment of British Light Dragoons added. These are painted to represent the 12th (Prince of Wales's) Light Dragoons that were part of the 4th British Cavalry Brigade taking part in the Battle of Waterloo.


All the figures are plastic Perry Miniatures from the Napoleonic British Light Dragoons 1808-15 set.


Being plastics they are very easy to play around with too, as I had modelled this unit with their swords at the charge and I wanted to give some movement to the unit, so the Roan horse on this base was modelled overhanging it quite a bit.


Once you know how to assemble them correctly (the instructions are not good on carbine placement) they are a splendid set of figures that can be made as either the earlier uniform worn up to 1812 or the later uniform that you see here.


Ten 28mm mounted figures will add 100 points to my ongoing total.

28mm Napoleonics Duel Totalizer: 14 mounted, 3 foot


AdamC: pit and pendulum devices of torture

 A very quick entry for me to get started after the Christmas Holiday.

These are from the Bones III kickstarter. 

Both items are unoccupied but the red brown stains deep in the wood grain say they have been used frequently. They'll be handy dungeon dressing at some point I am sure.

Points, a similar post had similar items scored as figures and as they are 28mm scale I believe they get 6 points each. On that logic I should have 32 points for this entry with the bonus for the room.


SebastianR: A feast for ghouls (35pts)

 I wonder what miniatures I could be bringing for the larder? Maybe some halfling chef's as suggested, or a table laden with a magic feast or maybe...

It's ghouls.


I realise I've already been pipped to the post on this one, but nevertheless I persevere. It did take me an embarrassingly long time to realise that these guys filled the requirements of this chamber rather neatly, and I suspect we'll see a fair number of other similar necrophages before the challenge is through.


While the figures are nice, it did take rather a lot of work to fill in the void left in the joins to the arms. I have a number of other Heresy figures waiting in the wings and I hope they don't also take as much time.


As for the paint job, I don't know whether I like the effect or not. As always, I think flocking will help, but the painting was a bit of a chore. I honestly think I washed up then down then highlighted to arrive at roughly the same place I started. They're not what I was aiming for, but given my track record with painting flesh...


I dunno. I found a more appropriate pallet half way through painting them, so the next batch, when I get round to them will look slightly different. Gloss varnish will be added to the bloody areas after they've been varnished.

They'll be taking up a central, mobile role in my growing Mordheim warband.

That's 20 points for the challenge and 15 for the models for a total of 35, and the way open to level 2.

SebastianR: Shades of Grey (25pts)

And so, into the Chamber of Darkness. Over my Christmas in Raccoon City London I watched as my initial position in the top five slipped away, and now I'm back to reclaim my rightful place, leading the pack (Narrator: his rightful place was not leading the pack).


I originally wasn't going to do this chamber but then I realised I have had this samurai miniature kicking around for literally years, and was dreading painting it. So here we are, an easy paint-job and an addition to the savvy competitor bonus point heavy strategy (TM). And crucially this opens up the way to the larder.


Is this greyscale? It's certainly monochrome. But let's be honest, I was never going to reach the levels of previous greyscale minis. When I started my goal was to make him at least not look like a statue or a ghost. And I think I've succeeded, more or less.


But lets play a game. I've decided that he is some sort of zombie ghost escaped from an Akira Kurosawa film in order to seek revenge on [group] for [reason]. He will be defeated by [method].

[Group - roll a d6]

  1. Hot 20-somethings pretending to be teens
  2. Hitchhikers
  3. Americans
  4. The Japanese Government
  5. Descendants of the Shogun
  6. Descendants of Akira Kurosawa

[Reason - roll a d6]

  1. Having hot sex
  2. Dishonouring him in some vague and poorly explained way
  3. Hiroshima and Nagasaki
  4. Modernising
  5. Rising against the emperor
  6. Trapping him in the film in the first place

[Method - roll a d6]

  1. Electricity
  2. Playing the film backwards (why this works is also vague and poorly explained)
  3. Sufficiently heavy firepower, followed by the one-liner "that's for Pearl Harbour, bitch!"
  4. A long monologue about the spirit of Japan which blatantly just the director getting to soapbox about his nationalistic bent
  5. A magic katana
  6. He isn't. It sort of just ends in an artsy montage. Nerds argue on the internet about what really happened for years. No one else cares

idk, feeling cute, might repaint later.

25pts all in.



From Curt: The Great Siege of Malta - Gentlemen Adventurers (75 Points)

Today I'm taking a little sojourn from the Chambers of Challenge to revisit my 1565 Siege of Malta project. I started work on this collection last year and I thought it high time to add another unit to the defenders.

These hard-bitten arquebusiers represent a group of Christian 'Gentlemen Adventurers' who played a significant role in the Great Siege. These were essentially companies of Spanish and Italian mercenaries, drawn to the Siege through the winning combination of base avarice and religious zeal. They made up a good portion of the defenders, outnumbering the well known Knights of Malta several times over. I have an impassioned priest trying to keep their bodies and souls focused on killing Ottomans for the Faith. (The barbaric actions of both the Ottomans and the Christian powers in the Middle Sea is not really a great endorsement for organised religion - but I digress.)

These figures are from Wargames Foundry's El Dorado range, sculpted by the talented Mark Copplestone (his models seems to be an unintentional theme for me this year). Like the rest of my Malta stuff, these are based up individually as I envision the games will be more skirmish based.

Nonetheless, wanting players to be able to move their groups quickly, at least at the onset of the game, I had Byron cut up some sabot bases that I had I sketched up. I designed this one to indicate skirmishers, or missile troops, spread out in a loose formation. Players can have the command stand at the front or the rear to suit their aesthetic sensibilities.

A brave and righteous man of the cloth leading from the front...

...or one with wee less conviction.



As you can see, I'm amortising the use of my Vatican Enterprises walls with a cameo appearance here.

Out of their sabot bases and manning the walls.

These 15 Bravos will give me another 75 points to add to my total and serve as Squirrel Point #2

Next: The Hall of Traps!

-Curt

From TomM: Tookish Hunters (49 pts)

And so we enter the Chambers of Challenge, a dungeon to be mapped in this 11th Analogue Hobbies Painting Challenge.


To start our decent towards the Altar of the Snow Lord, the first room to be conquered is the Hall of Traps.

As stated in the description of the room, this entry should contain an ambush or trap like theme, so I opted for a group of Tookish Hunters.  An upgrade from your regular Hobbit archer, they are masters of waylaying and setting of traps, so fitted the theme nicely.
 

I also printed up some pit traps as such to accompany them, to represent in the game the locations of where they want to make the life of the Ruffians that invaded the Shire harder.


As a result, this first chamber has 5 infantry figures of scale 28mm, and 4 traps which I`ll count as a single point each?  Together with the location bonus, that as much grants 49 points towards the tally for this year.

Monday, 28 December 2020

From PaulO'G: Centigors! (50 points)

I've posted a few Warhammer Beastmen in previous challenges and this one will be no different!  Presenting five Centigors, twisted versions of the Centaur that are prone to drunkenness and fits of rage. Thus, they can be a bit fickle as the light cavalry component of the army. Then again, one doesn't play Beastmen to be super competitive... 

These are older, metal GW sculpts so provide some gratifying heft when picking them up
But 5 isn't enough to make one's enemies quail in fear! They join 5 I did mid-year as a second hand stall rescue, as well as the Centigor hero Ghorrus Warhoof. 

Ghorrus wields his mighty Mansplitter club and his head is adorned with the skull of a Unicorn Lord of which it is said that: 

Atop his scalp Ghorros wears the broken skull of Arsil, the Prince of Unicorns, who had an unfortunate encounter with Ghorros in a moonlit glade centuries ago. It still harbours some of the protective magic of its former owner

which goes to show that silly headwear is everywhere really!

these boys should make a dent when they hit!

Overall thats 5 mounted figs at 10 points each, adding 50 to my tally, plus a modest 3 skullz.  

More Beastie goodness to follow..

From JonathanO: Paint something in greyscale. "You will obey!" (The Chamber of Darkness) 25 points

In The Chamber of Darkness there awaits a murderous, emotionless, time travelling monster:

 


A Dalek!




Daleks look more scary on black and white TV, don't you think?

This is a Warlord plastic Dalek. 

That should be 25 points:  5 points for the Dalek plus 20 for the Chamber of Darkness bonus.

Having escaped the Chamber of Darkness, I'll move on to my next challenge.

From BruceR "The Chamber of Darkness" 25pts

 As the party flees the Russian militia Zombies (you can't fight zombies) the next chamber they enter is as dark as a moonless night.  As the party attempts to catch their breath they are assailed  by a horrendous gong sound.  Repeated and repeated.  "Gong" "Gong" "Gong" followed by a maniacal cackle, reminiscent of the fantastic faced earlier in their journey.   Again "Gong" "Gong" "Gong" causing the party members to wither on the floor attempting to cover their ears to block out the sound.  All at once the gonging stops and shuffling approaches the prone party members.  Out of the gloom comes a wee character with a huge gong.  The little fella simply grins and says "Gonging my way"... eeek





My first attempt at greyscale.  Still not sure.  Found the night goblin musician on the wall of shame, already base coated black so why not.  I have quite a large WHFB goblin army sitting in boxes as the world has crumbled.  Moved on and this fella was left behind.  I did give him the red eyes to simulate the photo daemon look.  So another games workshop night goblin 5 pts as he is a 28 mm scale model, bigger with the gong.  20 pts for the Chamber of Darkness.

Pardon the bad pun.

Cheers.

BruceR