Monday, 23 March 2020

Sound the welcoming salute! Home at last!


Well, our ship is finally making port. We had to toss a few sergeants over the side en route to appease the gods of occasional misfortune and the goddesses of incidental encounters - perhaps we shouldn’t have named the ship “The Odyssey”. But at last we can see the shores of our homeland on the horizon and a warm breeze is coaxing us in an almost straight line towards harbour.

Hmm! Those shores look familiar, but there’s something a little wrong. I know we’ve been away for a while, but something has changed. I can’t quite put my finger on it. They’re definitely familiar cliffs, and I know I’ve seen that bay before with its threatening breakers. Probably we’re a bit further west than we thought we were.

Do you think we need to sacrifice a couple of sergeants to calm the waves? It wouldn’t do to crash out at the final moments.

That’s unusual, too. There seem to be dozens of small ships assembling nearby. Craft of all kinds, mostly rather worse for wear – tattered sails, mildewed hulls, the occasional broken mast, and crew who definitely look exhausted, as if they’ve faced months of struggle, desperate to complete some Ixion-like task in an endless purgatory of unattainable desire. What are they doing here, these strange people? There’s even someone with a badger on their shoulder.

They’re drifting around bemused, as if they’ve lost something, as if all meaning has drained from their lives, as if they’ve lost control of their small vessels, drifting aimlessly.

What is going on?

Wait! I don’t think this is the homeland at all. This island, so familiar, so full of sirens, lures, hazards and (very occasionally) charms, so deeply tattooed in my consciousness that I can feel blood seeping into my eye sockets, this septic isle we’ve just spent three months circumnavigating, this graveyard of sergeants – of course I recognise it! We’ve come full circle. We’re back where we started!! Oh, demon of the wandering island, when will you release me from this endless compulsion, this shackle of desire, this perpetual fate we all so clearly deserve?

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So here's a smugshot:


Challenge X has been great fun, but it’s surprised me in several ways. I had promised Curt that, unlike Challenge IX, I would not spend much time building up points and painting masses of figures, and I fully intended to do that. I set my target quite low (2000 points), hoping that would remind me to be more focused in my approach. My plan was to work on “aesthetic” pieces: command bases, artillery, vignettes, terrain – items that would enhance the battlefield - rather than paint masses of new units.

At the same time, I’d several armies where work had more or less been suspended since Challenge IX, so I wanted to pick them up again. I decided my basic approach would be to alternate between a set piece and a unit, to satisfy both urges. I had it all planned out, with about 3000 points of small units, command figures, artillery and terrain primed and ready to go. (3000 points, I thought, would give me enough leeway to butterfly between different projects over the three months and easily deliver the intended 2000).

And then along came Challenge Island, and that instantly wrecked all my plans. On reading the setup, it took me only moments to decide I’d attempt the whole island, even though at startup I couldn’t see how I’d deliver about a third of the location tasks, and very few of them mapped onto the figures I’d so carefully prepared for painting.

So I made a new plan. I’m a great one for plans. I find they’re a really useful guide to all the aspects of a project you could perhaps have got right but are actually totally failing to achieve. Which, when realised, usually means time for a new plan. I made a spreadsheet listing all the locations, their requirements and the items I had prepared which might fit that requirement. Then I plundered the collection for anything else I might have which would satisfy locations not already sorted. 

Here's the full tablesworth (lacking those figures that went to the For Joshua project):


I really loved delivering all this. It made me delve into areas of the collection I’d not touched for ages. It made me think about some things in different ways. It made me wonder why some periods and armies were very well represented in my collection (I’ve Napoleonics in several scales and for several theatres, for example) and others are completely unrepresented (I’ve nothing in Ray’s?? floppy hatted period, for example – nor, indeed, the Marlburian period which immediately followed, even though I’ve ECW and SYW armies). Why?

Anyway, I just loved that journey. Also, as a writer, I found the whole thing stimulating my imagination, too. Sander suggested there might be a book in my combined posts. Unfortunately, I don’t think that idea stands up with the actual materials, because it’s so specific to the hobby and the Challenge, but the idea of an episodic narrative took hold, and I had to think of some reasonably imaginative or potentially funny event for each posting, too. And it wasn’t enough to do this once: I so enjoyed the exercise I felt I had to do it all over again, travelling in both directions.


As there are 40 posts of my journeys, and around 25000 words of posting (of variable quality, it must be admitted), this additional task I’d set myself alongside the painting was quite demanding, too. Moreover, because I’d raided the collection several times to deliver the Challenge Island tasks, and I was using my return journey to force me to develop the “vignettes” I’d promised myself, the points value of the whole thing kept going up. It was clear to me as I approached the end of the return journey that I was going to have over 3000 points – and yet many of the pieces I’d originally planned for still glared at me from the tabletop demanding the paintbrush I’d promised them.

So I was also painting “Non-island” figures alongside my island tasks. These were mainly dribs and drabs of work – the Celts, for example, were started around Christmas, and only finished in the final week of the challenge, because I kept picking up one or two figures at a time whilst working on other projects, and painting just a stripe here or a shield there.


By the time the end of Challenge X approached, I’d clearly violated my promise to keep the mass painting down, but I had kept my promise to myself to produce a smattering of command vignettes. I’m really, really pleased by what I’ve achieved in this respect, and I can’t thank Curt (and all the minions, of course) for enabling this. Of course, we could do these things without such incentives, but would we? Would we?


The word which seemed to occur most frequently among the kind comments my work received was “mad”. It may, in fact, be a fair descriptor. Around hobbyist projects, I guess I’ve some sort of OCD (I first typed “OCR”, but my skills at optical character recognition are, in fact, quite limited).

Just to confirm that, here’s what I think I painted:

Terrain items: 30
1/700th ships: 6
6mm: 293 figures and 57 vehicles/artillery
10mm: 78 figures (for Joshua)
15mm: 179 figures
28mm: 562 figures, 16 artillery pieces, 1 boat
Command bases and set-piece vignettes (included in the numbers above): 29

(I could show you the spreadsheet. If I had one. But, of course I don't have one. Who would keep a spreadsheet of figure plans and painting, of purchases and armies and completions? The very idea!)

All in all a wonderful challenge. I’ve loved everyone’s entries, been inspired by many, and learned a few things, too. And, unfortunately, identified two or three new periods or games I’m definitely never going to be interested in. No, absolutely no chance. Never.

22 comments:

  1. Tremendous output, and a good insight into your planning process.

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    1. Thanks, Barks. Of course "planning" has a number of different interpretations...

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  2. Noel, your journey was unbelievable. It's been a pleasure. I am concerned that your army has many opportunities for promotion and so few takers

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    1. Glad you enjoyed it, Martin. I, too, have enjoyed the frisson of glancing at the points table and seeing you leaping ahead of me when I'd been resting on my complacency.
      Command structure in my army works by continually creating new and exciting opportunities for compulsory promotion.

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  3. Noel, your utterly bonkers stories and your even more utterly bonkers decision to repeat your island visits in reverse have kept us all (well me, anyway) in stitches. But all those poor sergeants...

    You've had a fantastic Challenge once again. Bravo! :)

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    1. Ta, Tansin. Right back at yer, for story bonkersness.
      You realise, of course, the sergeants are their own worst enemies in asking for trouble, for they're always the ones who make the most of the Sergeants' Mess.

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    2. Aargh! Tamson, I mistyped your name! Can you ever forgive me? I blame the mittens my wife insists I wear so I don't damage the furniture.

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  4. This is a great example for us all! so much diversity and labor - it is very inspiring

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    1. Thanks, Alex. I always find your creativity, especially in terrain, inspiring, too.

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  5. Your adventures on the island and the resulting reports were one of the definite highlights of this Challenge for me and something that kept me looking forward to. That said, I also liked your actual production in painted wargames parafernalia. Thanks a lot and well done!

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    1. Ah - you seem to have latched on to my cunning ploy! If people are taken by the terpsichorean text, they tend not to see the rampant flaws in the figure painting. No-one noticed, for example, that one of my Napoleonic figures had black belts instead of white. Of course, he was an early member of Napoleon's crack king-fu brigade, but his odd uniform slipped right past everyone, like a well-oiled ninja.

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  6. It's been a pleasure to follow your journey in the Island. An impressive paint output combined with a not less impressive output of words is a rare thing to see. Excellent job Noel

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    1. Thanks. The difficulty with the words is stopping me. Luckily, my keyboard is nearly worn through, the keys creaking and cracking, so it won't be long before my words totally zssi=fuuh-342cf_-!!

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  7. A great retrospective of your Challenge, Noel. When looking at your smiling face above your collection I'm amazed at the scale scope and variety of the work you did. Astounding. I also took secret pleasure (well, not that secret I suppose) in how Challenge Island impacted people's plans for the Challenge, perhaps most of all you. Sarah and I loved reading of your adventures (both there and back again) and marveled at what you had produced. Well done and well played, Noel.

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    1. Ta for the kind words, dear leader. I am pleased that I've managed to amuse and entertain a little on the way, as this adventure has been remarkable. I had to take the photo three times, because the first too made me look far too pleased with myself - which I am! This has been a great three months, and I'm extremely grateful to you (both) and the many indulgent minions who enable this ridiculous enterprise. Next stop, Quarantine Archipelago!

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  8. Splendid output both on the island and off and consistently entertaining short stories!
    Best Iain

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  9. They say there is a thin line between genius and insanity. You crossed that line the first time you went around the island. You recrossed it when you went back around in reverse order. The sheer amount you accomplished, even with the Snow Lord's cruel task to slow you down is mind-boggling. While you may have just lost out on the Squirrel trophy last year, you have more than earned it in this challenge.

    Following your adventures on Challenge Island has been a roller-coaster ride of fabulous minis, wild goings-on and far, far too many dead sergeants.

    I'm looking forward to seeing how you top this lot in Challenge XI.

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  10. Loved both your work and your stories. Great output.

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  11. I hope you had time to eat and sleep Noel? Amazing output!

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  12. Noel, you've played a blinder lad!

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  13. Oh dear Noel, what can one say? What an extravaganza of great figures! So well executed and in such overwhelming numbers! It was great to have you back with us with your characteristic wit and all! See you back soon I hope!

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