At the start of the Challenge, I’d expected that two of my
big projects would make headway, but for one reason or another, I hadn’t
touched either of them with only one week to go. So I decided I’d aim to do
what I could on them for the very last posts. This is the penultimate post.
The first project is Napoleon in Egypt, for which I’ve
submitted five whole figures in Challenge IX. My main desire was for a desert
board to play on, particularly one which could be configured with a beach for
fighting both the French and British invasions of the country.
A long time ago
I had the bright idea of experimenting with interlocking playmats (intended for
children) as a portable, robust and perhaps configurable gaming mat. These mats
have several attractions. They’re cheap. They’re light, so quite portable, and interlock
in quite a secure way. They’re made of a soft rubber-type material, so can be
easily cut with knife or scissors – though it’s a bit difficult to cut precisely,
meaning there’s the occasional ragged edge. One side is rough (to reduce the
chance of slipping, when used for the proper purpose), with a sort of industrial
floor pattern, meaning it could easily be painted up for an urban or futuristic
context. The other side is smooth, untextured, pretty ideal for a sandy beach
and/or a desert. The only real problem is that these tiles are multicoloured,
so have to be painted for whatever purpose you want them for.
Each tile is approx. 20 inches squre, so 12 of the tiles will
fit on a games table of 6’ x 8’ – fine for most of my games, though most only
need 6’ x 4’. As this is an experiment for me, I decided to cut four of the
tiles into irregular halves, meaning I then had eight pieces that could form a
beach (with a blue cloth placed beneath them) and also be arranged potentially
to make hills or islands, though in both cases they’d be a bit limited.
Then I simply painted them. Rather than go for a uniform colour,
I decided to vary it as much as possible, from a very white yellow through
bright yellows to a yellow ochre. I chose this approach for several reasons:
thinking of a certain kind of “realistic” variety in terrain, whilst hoping
that the irregular colour placing would act as a kind of camouflage to disguise
both the joins of the tiles and the impact of the different base colours I was
painting over.
I've no space large enough to paint this sort of arrangement safely, so it had to be done outdoors, which is one reason why I've had to wait till now - it needed weather that was not windy, wet or snowy. As Spring is arriving, we've had a couple of beautiful calm and sunny days.
As you can see, the approach has worked somewhat, but is not entirely
successful, so I’ll have to think about whether to overpaint some or all of it. Possibly adding some texture, too, might help, but I don't think I want to do that, as it would limit the way the tiles can be linked together.
You can see the line of some of the cuts for the "beach" halves in the first picture. Here's the kind of application I'm looking for.
BTW: that quite pleasing image of the "sea" against the coast in these two pix is entirely fortuitous. It's plastic I'd laid down over the yard to protect the tiles, and just photographed nicely.
And now, I have a gaming board I didn’t have at the
start of the Challenge, and I can set it up in different ways so it'll be used for the Sudan, Crusades and Western Desert games, and perhaps even the coast
of Walmington-on-Sea, besides the Napoleonic context I was aiming for, so I’m
pretty pleased with what I’ve been able to achieve with comparatively little work.
As for points, using Miles’ cubic calculation method: all 12
tiles stack vertically in a tower 7” x 20” x 20”, making a total volume of 2800
cubic inches. Dividing by 216 for the basic six inch cube, gives 12.96 6” cubes,
or 259 points.
TamsinP:
A good idea and certainly a good start as you now have a games mat that you can use. I know that other people have added texture and flocking to this type of mat without losing the ability to link them in various ways, you just need to be a bit more careful around the edges so that they will match up.
I'll provisionally score these as you suggest and will let Curt decide if he wishes to overrule me. But I will round it off to 13 terrain cubes for a nice round number.
TamsinP:
A good idea and certainly a good start as you now have a games mat that you can use. I know that other people have added texture and flocking to this type of mat without losing the ability to link them in various ways, you just need to be a bit more careful around the edges so that they will match up.
I'll provisionally score these as you suggest and will let Curt decide if he wishes to overrule me. But I will round it off to 13 terrain cubes for a nice round number.
I think some texture wouldn't hurt.
ReplyDeleteSmart Idea,I think I agree with Barks and would vote for more texture!
ReplyDeleteBest Iain
Great idea and you've got me thinking along similar lines.
ReplyDelete